Thanks for playing! It was good to meet you, too!
Thanks for playing! It was good to meet you, too!
Very excited to see the next iteration! So much to love about this game and what I am sure it will become!
Made it to PaxU! Excited to play games tomorrow. Here is the array of games I will be testing and/or pitching this weekend. Come by the Unpub room and say Hi!
Getting excited for next week! I'll be in the UnPub room with several games! Come by, say Hi and play some games!
Are you all covered for PaxU? I'll be there and I'm happy to help out. Volunteering at PaxWest was great!
I've never been great at using social media. I've never had a reason to get good at or to be dedicated to keeping up with it. But it seems like a good place to connect with the wider boardgame design community. So...here we go!
That good to hear! I'll have it at PaxU in the Unpub Room if the curiosity becomes too much!
Since it is an exercise, would you want to see more then one sellsheet? Or should we stick to one
2 - families and causal gamers that want the experience of Nemesis without all the chest explosions.
3 - theme dictates all of the mechanical choices in the game. Even the limited communication and the game timer are driven by theme.