Amazing to see so many people getting involved with #TTRPG ideas and formats, from homebrew between friends all the way to NASA, it's a great time to for RPGs and to be a creator
science.nasa.gov/mission/hubb...
Amazing to see so many people getting involved with #TTRPG ideas and formats, from homebrew between friends all the way to NASA, it's a great time to for RPGs and to be a creator
science.nasa.gov/mission/hubb...
That's a good idea to have an official person, and sharing on Google Docs is quite a nice way to collaborate
haha gotta admit I've done that on more than one occassion
Nice - I find myself taking notes by hand then typing them up
Do you read them again before each session?
How do you take notes as a player in a #TTRPG?
Is there an app or piece of software you use? Do you write notes by hand?
Or do you say screw it all and remember for next session?
This is a great read - perfectly timed as I'm currently creating an infiltration/heist adventure!
haha yeah that's not a bad shout - a bit of downtime never hurts anyone!
Oooh like it, it'd mess with their heads for sure
I like the knuckling down and solving as many of them as possible in one idea too - that could actually be quite effective...
These are some great ideas, thanks!
I need a bit of #ttrpg help - too many side quests developed at once in our campaign and I need to tie a few up before the players move on. Is there a way to help them stay in one place for a session or two? It's a seaside town but a storm will be too restrictive
Any ideas for a #troubledGM?
love that idea - gonna use it some time soon for sure
That's an amazing find, and from thealexandrian as well! I'm going through Justin Alexander's new book at the moment funnily enough, just needing to find the time to sit and enjoy the read
Has anyone got any good last minute game prep ideas? My group has had a slight change in plans and enjoyed last nights session, so have asked me to run the follow up!
I'm happy to and got most things prepared but feel I'm not quite there... any advice? #ttrpg
Another really helpful video on Prep!
My first ever TTRPG was one I've not heard of since... It took place in a post-apocalyptic world (d20 system), had sand worms (not Dune) and zombies.
It was my first dip into TTRPGs and I haven't looked back!
My first proper campaign was Rise of the Runelords, which I'm running for a group now!
www.enworld.org/threads/rpg-...
Some interesting projects happening in crowdsourcing TTRPGs
I've already got my copy of Roll & Play Press' One-Shot Wonders so looking forward to seeing what the maps may bring!
I know that feeling all too well!
it does sound easier - and I can imagine that +1's really do count!
how do you find 2d6 vs something with similar roles, like a 1d12 system? Can you see any benefits to either? or any negatives?
How willing are you to try new dice systems?
Do you have a favourite? And why?
Do you prefer open worlds with plot hooks or narrative driven storylines?
What's been your best or worst experiences for either of these?
Currently sitting in a coffee shop reading through the latest Depths of Our Mountain TTRPG draft.
Every time I read a draft, the closer we get to an alpha release!
ah nice!
Ravenloft is a fantastic setting, especially with a good GM.
I've personally always wanted to try Star Trek TTRPG, I've heard good things about Scum & Villainy too
What's your favourite setting for a TTRPG? Are you happy with more of a Swords and Sorcery/Faerun setting? or do you prefer different locations?
Is there somewhere unique you tried once you'd love to return to?
That absolutely counts! That sounds a brilliant one shot, what were the highlights?
I've just started reading this - already blown away by it all and can't wait to carry on!
Did you get any specific tips from this book that you can work into your game?
That's incredible work! She's very talented, and a happy upcoming birthday to your grandmother!
Have you ever been in a TTRPG group that shared just one class? Did you all take separate subclasses or keep everything exactly the same?
It'd be great to hear any experiences!
Have you ever had "That Moment" as a GM where you realise the players are one step ahead of you?
Did they figure out the BBEG reveal early? Were the riddles and puzzles far too easy? Did that goblin boss perish far too easily?
How did you keep the game going? Share your thoughts and experiences!
That seems like a brilliant hook overall to get the adventure started and get the game going!