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new glTF Sample Assets Landing page and revised glTF Render Fidelity website

new glTF Sample Assets Landing page and revised glTF Render Fidelity website

The #glTF Working Group is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:

- A new landing page for the glTF Sample Assets GitHub repository

- The glTF Render Fidelity Comparison website has undergone a modern redesign

Learn more: khr.io/1nk

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New landing page for glTF Sample Assets GitHub repository and redesigned glTF Render Fidelity Comparison website

New landing page for glTF Sample Assets GitHub repository and redesigned glTF Render Fidelity Comparison website

The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:

- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.

- […]

[Original post on fosstodon.org]

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#gamedev #gltf

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Calling all programmers!

Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco

Learn more and register: khr.io/1ng
#WebDev #3D #GDC2026

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Join us for 3D on the Web on March 11 in San Francisco

Join us for 3D on the Web on March 11 in San Francisco

Calling all programmers!

Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco

Learn more and register […]

[Original post on fosstodon.org]

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Going to GDC next week? If so, join us at 3D on the Web in San Francisco on March 11th! 3D on the Web showcases the latest in WebGL, WebGPU, glTF and 3D Web Graphics. See the agenda and register: www.khronos.org/events/3d-on...
#glTF #3D #graphics #programming #WebGPU #WebGL #glTF

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Join us at 3D on the Web on March 11 in San Francisco

Join us at 3D on the Web on March 11 in San Francisco

Next week, 3D on the Web is back!

Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen […]

[Original post on fosstodon.org]

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Explaner:

Why "Land of Assets" Standardizes on glTF for the Master Asset

benhouston3d.com/blog/why-lan...

#3d #gltf #landofassets

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Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.

Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format #Technology #EmergingTechnologies #AugmentedReality #GaussianSplatting #glTF #3DFormat

www.uploadvr.com/khronos-moves-to-integra...

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Submit a proposal for a talk at 3D on the Web!

Submit a proposal for a talk at 3D on the Web!

We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.

To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org

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Call for presentations - 3D on the Web

Call for presentations - 3D on the Web

We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.

If you are building something interesting and would like […]

[Original post on fosstodon.org]

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🔥 Jersey Barrier RELEASED | ITCH & GUMROAD ✅
GLTF / Godot-ready this time!
👉 LinkTree linktr.ee/silentclass6

🗑️ Trash can coming soon, don’t worry 😄
As always, hope everyone’s having a good one ☮️
#blender3d #gameasset #godot #unity #indie #dev #fbx #gltf

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RE: fosstodon.org/@thekhronosgroup/1160071...

The Metaverse Standards Forum is proud to have been a a facilitator in getting this new Gaussian Splatting storage extension in glTF started!
#Gaussian #Splats #glTF #interoperability

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The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format.

Learn more: khr.io/1ms
#glTF #Gaussian #splats #splatting

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Moho and Blender working together? Yes 🧉 Check out these beautiful 2D characters illustrated by Alfredo Cáceres, rigged and animated in Moho, breathing into the amazing 3D scene created by Rodrigo Sauré.

#mohoanimation #2drigging #mohopro #gltf #3dblender #blenderartists #blender #blender3d #b3d

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Custom USD benefits for #Bevy instead of packing everything into a bin file.
The most unfortunate thing with #glTF data flow is that Bevy has a great data handle pipeline in its engine. This brings many benefits like Frustum / Occlusion Culling, GPU instancing, reducing draw call for examples.

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I made #blender #b3d Addon for my #bevy - Blender pipeline!
it support me to

- Create blend file for Asset Browser ans make it an asset
- Export Geometry and Material as #glTF and a custom USD
- Set up a Level and export the level as a custom USD

#indiegamedev #gamedev

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My #b3d #Blender - #Bevy pipeline is going next level!
Using #USD + #glTF is such a great way for making Blender as Bevy Editor instead of using only glTF.
I export Geometry Data glTF and Material Data glTF separately and build assets in Bevy via USD accordingly.

#indiegamedev #gamedev

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Turns out, using only #glTF isn't enough for what I want to do. Packing into a single bin file is quite hard and unmanageable for handling assets on runtime. At least, it should be separated into two files for a geo and a material.
Fortunately, #Bevy handles data well. I will find something better.

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#bevy - #b3d #blender pipeline via #glTF.
Output a gLTF scene directly into assets folder from Blender. Converting textures automatically from png to Khronos Texture #KTX2 on running a game if modified png is existing.
Now, I'm trying to add bevy components with gltf-extras.
#indiegamedev #gamedev

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OK! I fixed some of them! apparently, KTX2 converter had an error to set up texture colorspace sRGB and Linear, Normal Map was in sRGB colorspace. also I put EnvironmentMapLight incorrectly.
Still need to learn things for Blender - Bevy pipeline.
#b3d #blender #gLTF #bevy #indiegamedev #gamedev

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CodeFreezR (he/him) (@CodeFreezR@chaos.social) Heute, zum 12ten Post der Runde 6 meiner #100DaysOfCode Serie, kurz #r6d12 habe ich eine weitere #awesome Sammlung nach #codeberg migriert. Ist jetzt sozusagend awesome & deligthful^^. Der ein oder a...

r6d12: Migrated another #awesome list to #Codeberg – now awesome & delightful! 🌐

Born as a side project for a funding proposal: "Awesome & Delightful Opensphere", my passion for #VR, #AR, 360° & #SocialVR in one collection.

🇩🇪 y.lab.nrw/r6d12 🐘

#OpenSource #OpenUSD #gltf #gis #AECO #100DaysOfCode

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looks many error on #b3d #blender - Bevy #gLTF pipeline. Metallic doesn't work in #bevy and maybe tangent normal? looks incorrect.
also EnvironmentMapLight is not working for diffuse light and reflection?
Does anybody know what I should fix?
#indiegamedev #gamedev

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Reducing CPU <=> GPU access iteration becomes much more important for stabilizing FPS in modern games. Of course, still need to do proper assets making for a artist side, but this #bevy #gLTF handling is tremendously powerful for a programmer side. I would mention that this is good for TA as well.

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Some game studios are using #USD in their pipeline because it's easy to access and modify itself easily. #gLTF other hands, it's not as easy as modifying USD. However, #blender #b3d has a great gLTF exporter and #skein support adding components as a sidekick for gLTF data flow.

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So, from some research and asking AI,
#bevy - #blender pipeline via #gLTF is more powerful than I expected.
Bevy handles instance objects in a level efficiently. Scene handling, Frustum / Occlusion culling, GPU instancing.
This sounds like Bevy uses gLTF as a scene description like #USD.

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I saw the same picture in my head. I actually use Blender as an editor for #bevy with #gLTF data flow. The great sidekick #skein is a duggar.

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slides and recordings from SIGGRAPH Asia 2025 are now available

slides and recordings from SIGGRAPH Asia 2025 are now available

Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr...
#glTF #OpenXR #spatial #machinelearning #AI

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video and slides from SIGGRAPH Asia now available

video and slides from SIGGRAPH Asia now available

Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: https://www.khronos.org/events/siggraph-asia-2025
#glTF #OpenXR #spatial #machinelearning #AI

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Fresh from Hong Kong, check out the Khronos presentations from SIGGRAPH Asia! Check out the slides from the #glTF BOF, Khronos Fast Forward, #ANARI BOF, Machine Learning BOF and #OpenXR BOF on our event webpage […]

[Original post on fosstodon.org]

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