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Posts tagged #GbStudio

You can now move items around from inside the item box by pressing select! Useful for keeping things organized! 📦

(This was way harder to implement than it seems because of the multiple pages...)

#GameDev #GameBoy #IndieDev #GBStudio #PixelArt #Dragon #RPG

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Implemented the "Job" system. Nomads are now required to have the proper tool equipped to complete a task.

Also changed the tileset a bit, now tiles that are part of a task have an altered tile.

And a bit of info when selecting the Nomad.

#gbstudio #gameboy #gamedev #indiedev #dwarffortress

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From left to right: Veve, Izumi, Chiquita, Tamale, Zaya & Imani. You'll encounter and recruit each character as the story goes on, with Izumi being the first and Imani the last.

From left to right: Veve, Izumi, Chiquita, Tamale, Zaya & Imani. You'll encounter and recruit each character as the story goes on, with Izumi being the first and Imani the last.

New MOXIE crew. Regina had to be cut for multiple reasons, the biggest being I couldn't fit her in the story, and her name is also too similar to the antagonist lmaoo

Once I finish the final 2 areas, you'll get to know about the final 2 members!

#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb

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📦 ITEM STORAGE IMPLEMENTED 📦

It's finally possible to save some inventory space by storing the things you've collected without having to sell or destroy them!

#GameDev #IndieDev #GBStudio #GameBoy #Dragon #RPG

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This game works on both regular GB AND GBC!

#GBStudio #indiegamedev #pixelart #Homebrew

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Hard at work, makin' honey. 🐝🌼🌳
#ScreenshotSaturday #gbstudio #cozygame #indiegame

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Veve skating in front of an explosive graffiti-esque background, with "MOXIE Graffiti Burst" in stylized graffiti text, with the game's logo. The text in the bottom right says "A retro GB compatible game!"

Veve skating in front of an explosive graffiti-esque background, with "MOXIE Graffiti Burst" in stylized graffiti text, with the game's logo. The text in the bottom right says "A retro GB compatible game!"

MOXIE // Graffiti Burst's Demo is OUT NOW!
Play here: platinaxo.itch.io/moxie-graffi...

Save my kickstarter for when it launches, goes towards an OST and graffiti art!: www.kickstarter.com/projects/pla...

Art drawn by @cosmocommand.bsky.social !❤️

#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb

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Last days were spent reprogramming the logic behind auto and manual fire, reducing input lag , making attack cooldowns more consistent and overall making the combat feel fluid!

It's a chaos the gbc can barely handle lol

#gamedev #screenshotsaturday #gameboy #gbstudio #shmup

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The new version of midi2uge now converts massive pad/chords from midi data into single-channel arpeggios in UGE format. You can use this feature to mix multiple instruments on one track conversion too. #8bit #chiptune #gameboy #nintendo #gbstudio #gbdev #gbdk beatscribe.itch.io/midi2uge-hug...

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Does anyone know good resources on #GBStudio plugin development? I'm legit confused how they make plugins. I kinda get it but only things they wrote. And further confusion is when they JS file calls the C code differently and... many other things.

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Well my short attention span has moved back to working on my #gbstudio game but maybe I’ll make a full piece with my elite 4 team at the end. I’d like to get back to #pixel_dailies too

Here’s evolved StingerBel at least

#pixelart #pokemon #beedrill

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Black Castle 2, now available for #GameBoy!

user0x7f.itch.io/black-castle-2

#gbstudio #retrogames

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Bat-Son's Nightmare Demo by Ice.Cold.Blood Bat-Son's platformer debut! Survive deadly traps, rude mice and more in this demo.

The demo for BAT-SON'S NIGHTMARE is finally available on Itch! It can be played in browser, on mobile, or downloaded for Game Boy or Analogue Pocket.

🦇Welcome to Bat-Son's brain🦇
#gbstudio #gameboy #homebrew #platformer #pixelart #indiegame #itchio

icecoldblood.itch.io/bat-sons-nig...

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Tile-based Dwarf Fortress inspired colony management simulation game that I'm currently developing for the Gameboy. (WIP)

#gbstudio #dwarffortress #gameboy #indiegame #indiedev #gameboy #nintendo #gamedev

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ROM: 1.59 MiB of 2 MiB used

ROM: 1.59 MiB of 2 MiB used

It's getting big! Well, for a Game Boy game it is. I'm still hopeful that I'll be able to fit it all in under 2 MiB.

#GameDev #IndieDev #GBStudio

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I'm developing <Bloom in the dark 2>.A real GB game. I could play it on your retro handheld with a ROM. #bloominthedark2 #indiegame #gameboy #gbstudio #handheld #retrogames #indiegamedev

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That's too much for a Game Boy Color ...
Or is it?
Some HECTIC game play from Starseed DX running on Game Boy Color.👾
#pixelart #indiedev #gameboy #gbstudio #retrogaming #gbdk2020 #shmup

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VERTICAL LEVEL!
Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format)

This might or might not replace the existing horizontal (normal) levels.

[Music composed by ENAHU64]

#gamedev #GBstudio #kopsocks

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7 of the 28 games that make up Season 2 will be exclusive to Playtiles!

Adventure, Platformer, Puzzle, Party games…
There will be something for everyone, but only on Playtiles! 🩵

Pre-order Season 2: get.playtil.es
#gbstudio #homebrew #indiegame #playtiles #gb #gbc

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GitHub - mxashlynn/gb-studio-4.2-variables-and-constants-at-compile-time: How to access game variables, user constants, and engine constants at compile time. How to access game variables, user constants, and engine constants at compile time. - mxashlynn/gb-studio-4.2-variables-and-constants-at-compile-time

Small demonstration of how to access the values of variables, user constants, and engine constants from JavaScript at compile time in #GBStudio 4.2

Chris was nice enough to write up this little example for me!

github.com/mxashlynn/gb...

#GameDev #RetroDev #GameBoyDev #IndieDev

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Stars, medals... All over the place!

Added star collectibles, you collect 3 of them in each level through specific areas that require you to use some gameplay gimmicks (or just "hidden" areas).

(Also updated some screens to include your stats on the medals and stars.)

#gamedev #GBstudio

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Progress has been slow.
Here's the Whale Boss doing a spin attack 🐋
#JadeCottontail #GBStudio #GameBoy #solodev #devlog #16x16

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Fighting system test for the new #gameboy monochromatic adventure

#gbstudio #indiedev

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2nd level of the mall (empty for now)! Focusses a lot on bouncing on these overhangs! Once you make it to the exit, it leads to the rooftops where you will meet the overarching villain!

#gamedev #gbdev #gbstudio #deer #indiedev #moxiegb

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Mario Gameboy Fan Game Mockup

Mario Gameboy Fan Game Mockup

Here's my entry for #marioday
I imagined a lost #gameboy sequel "Super Mario Inc." so here's a few mockup screens. 😁
Also, I'm actively developing it on #gbstudio! 😤
Let's see if #nintendo will sue me.
#pixelart #ドット絵 #gbart #MAR10 #indiedev #aseprite

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C'est parti pour le live sur la création du jeu #gameboy "Les Jouets de Notre Enfance" sous @gbstudiocentral.com , un jeu qu'il est bien pars qu'il est gratuit ! 😆🤑

👉 www.twitch.tv/johndogameboy

#homebrew #gb #gbstudio

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A game just oozing with style and the gameplay to back it up, we chat with Wicked Plague developer Locus Motion about how the game came to be and what influenced them.

#gameboy #gbstudio #gamedev

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@gunsavior.bsky.social, @johndogb.bsky.social & @josephdev.bsky.social will showcase games in Playtiles Season 2!

🏷️ Use their code to support them & get a discount on your pre-order: GUNSAVIOR2 / JOHNDO / SUPINO

Discover Playtiles Season 2 👉 get.playtil.es

#homebrew #gbstudio #indiedev #gb #gbc

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Même pas besoin d’argumenter, la miniature du #live #twitch de ce soir parle d’elle‑même😏

👉 www.twitch.tv/johndogameboy

Nous irons donc fouiner dans les entrailles du projet sous #gbstudio, on est pas à l'abris d'apprendre quelque chose sur #gameboy , c'est ça la VRAIE info ! 😮

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I've been out of the loop for too long, how are everyone's #gbstudio projects getting along? if you had one that is.

I've not looked into what's cooking out there for at least a year it feels like.

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