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Posts tagged #arnoldrenderer

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Having fun with #OSL shaders to scatter atlas texture on top of the main texture.

#Houdini #ArnoldRenderer #3d

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Zenith 10-S-130 Radio from 1937, Matt Stubbins Zenith 10-S-130 radio for VFX. Modeled in Maya, textured in Substance Painter. Grill curves created with Bifrost. Logos created in Photoshop. Rendered with Arnold.

Zenith Radio Model for VFX
artstation.com/artwork/4Nrgwk
Modeled in Maya, textured in Substance Painter, rendered with Arnold.
#AutodeskMaya #MadeWithSubstance #ArnoldRenderer

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Render of radio with textures. Made in Maya, textured in Substance Painter, rendered with Arnold.
#AutodeskMaya #MadeWithSubstance #ArnoldRenderer

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Render of the final radio model without textures. Made in Maya, rendered with Arnold. #AutodeskMaya #ArnoldRenderer

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WIP renders of the complete internal parts. Made in Maya, rendered with Arnold. #AutodeskMaya #ArnoldRenderer

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WIP test render of the interior parts. Made in Maya, rendered with Arnold. #AutodeskMaya #ArnoldRenderer

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Isometric Cat Café Tutorial | Texturing, HDRI Lighting, and Fog Effects | Part 7 | #3d #autodeskmaya
Isometric Cat Café Tutorial | Texturing, HDRI Lighting, and Fog Effects | Part 7 | #3d #autodeskmaya YouTube video by Academic Phoenix Plus

☕🐾 Just dropped a new tutorial! 🐾☕
Learn how to light & render an isometric Cat Café in Maya + Arnold. Perfect for giving your 3D scenes that cozy vibe ✨

📺 Watch here youtu.be/6ixY8xkpZfM

#Maya #3DArt #Lighting #Rendering #CatCafe #ArnoldRenderer #IsometricArt #3D #3DTutorial

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Dream chaser character sculpt & render, created with ZBrush, Maya, Substance 3D Painter, Xgen, Arnold, DaVinci Resolve, Photoshop.

#3DArt #CharacterDesign #ZBrush #Maya #SubstancePainter #Xgen #ArnoldRenderer #CGI #DigitalArt #BlueskyArt

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WIP test render of the shapes for the interior parts. Made in Maya, rendered with Arnold. #AutodeskMaya #ArnoldRenderer

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Updated test render. Rendered with Arnold in Maya. #AutodeskMaya #ArnoldRenderer

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WIP Test Render. Rendered with Arnold in Maya. #AutodeskMaya #ArnoldRenderer

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Test render of grill curves made with Bifrost in Maya, rendered with Arnold. #AutodeskMaya #ArnoldRenderer

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Test render of updated textures. #MadeWithSubstance #AutodeskMaya #ArnoldRenderer

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Test render of the start of a possible wood material for the cabinet. #MadeWithSubstance #AutodeskMaya #ArnoldRenderer

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Updated test render with some additional materials. #AdobePhotoshop #AutodeskMaya #ArnoldRenderer

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Test render of dial with glass. Rendered with Arnold. #AdobePhotoshop #AutodeskMaya #ArnoldRenderer

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Ayara, Mystic Warrior artstation.com/artwork/WXJOJD
This is my latest modeling and texturing work: Ayara is a character with a stylized design.
I hope you like it!
#3DArtist #CharacterArtist #3DModeling #3DCharacter #ZBrush #Maya #SubstancePainter #ArnoldRenderer @artstationhq.bsky.social

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3D modeling, sculpting, and retopology were done in #AutodeskMaya and #ZBrush • Texturing in ZBrush and #FoundryMari • Grooming in Maya using #XGen • Lighting and rendering with Arnold.
#ArnoldRenderer #3D #Character #3Dmodeling #3Dsculpting #CharacterArtist #Portrait #Face

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Modeling, sculpting and retopology in #Maya and #ZBrush • Texturing in ZBrush and #Mari • Grooming in Maya with #XGen • Lighting and rendering in Maya with Arnold.
#ArnoldRenderer #3D #Character #3Dmodeling #3Dsculpting #CharacterArtist #Portrait #Portraiture #Face #noai

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Alternate render of glass destruction. Made in Houdini, rendered with Arnold, texturing done in Mari and Substance Designer. #SideFx #Houdini #ArnoldRenderer #VFX #MadeWithSubstance #FoundryMari

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Houdini Glass Destruction, Matt Stubbins Glass destruction made in Houdini, rendered with Arnold. Modeling done in Maya, texturing done in Mari and Substance Designer.

Houdini Glass Destruction
artstation.com/artwork/y4NbXO
#SideFx #Houdini #ArnoldRenderer #VFX #MadeWithSubstance #FoundryMari

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Alt test render of glass destruction. Made in Houdini, rendered with Arnold, texturing done in Mari and Substance Designer. #SideFx #Houdini #ArnoldRenderer #VFX #MadeWithSubstance #FoundryMari

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Modeling, sculpting and retopology in Maya and ZBrush; texturing in ZBrush; grooming in Maya with XGen; lighting and rendering in Arnold.
#ZBrush #Maya #XGen #ArnoldRenderer #3D #Character #3Dmodeling #3Dsculpting #3Drendering #3Dartist #CharacterArtist #Portrait #Face #noai

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Modeling, sculpting and retopology in Maya and ZBrush; texturing in ZBrush; grooming in Maya with XGen; lighting and rendering in Arnold.
#ZBrush #Maya #XGen #ArnoldRenderer #3D #Character #3Dmodeling #3Dsculpting #3Drendering #3Dartist #CharacterArtist #Portrait #Face #noai

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Test render of glass destruction with textures. Made in Houdini, rendered with Arnold, texturing done in Mari and Substance Designer. #SideFx #Houdini #ArnoldRenderer #VFX #MadeWithSubstance #FoundryMari

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Modeling and sculpting in Maya and ZBrush; texturing in ZBrush; grooming in Maya with XGen; lighting and rendering in Arnold Renderer.
#ZBrush #Maya #XGen #ArnoldRenderer #3D #Character #Face #Portrait

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Modeling and sculpting in Maya and ZBrush; texturing in ZBrush; grooming in Maya with XGen; lighting and rendering in Arnold Renderer.
#ZBrush #Maya #XGen #ArnoldRenderer #3D #Character #Face #Portrait

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Modeling and sculpting in Maya and ZBrush; grooming in Maya with XGen; lighting and rendering in Arnold.
#ZBrush #Maya #XGen #ArnoldRenderer #3D #Character #Face #Portrait

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Modeling and sculpting in Maya and ZBrush; grooming in Maya with XGen; lighting and rendering in Arnold.
#ZBrush #Maya #XGen #ArnoldRenderer #3D #Character #Face #Portrait

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Test render before texturing the details and creating the floor. Made in Houdini, rendered with Arnold. #SideFx #Houdini #ArnoldRenderer #VFX

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