We're planning for this yea, probably will be selling standalone licenses from our own website directly
We're planning for this yea, probably will be selling standalone licenses from our own website directly
Don't forget you can find MD Engine on Steam!
(ο½₯Οο½₯)β store.steampowered.com/app/3706620/...
We also have a Discord server! (ο½₯Οο½₯)β
discord.gg/wBsmQBhERR
We finally finished the last major feature we wanted!!
Event debugging & stepping!!!
Now you can stop and review execution at specific moments!
With the help of detached code, debugging is much easier now!
( β’Μ_β’Μ )ππ»
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
Don't forget you can find MD Engine on Steam!
(ο½₯Οο½₯)β store.steampowered.com/app/3706620/...
We also have a Discord server! (ο½₯Οο½₯)β
discord.gg/wBsmQBhERR
We finished the event, script & text search!
Now, you search for a specific event or text, and it will show you where it has been used to help with refactors!
( β’Μ Ο β’Μ )π
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
Woa so rude....
Soon! This was one of the last few things we wanted to do! We will be sending the build to steam for approval hopefully next week :)
Don't forget you can find MD Engine on Steam!
(ο½₯Οο½₯)β store.steampowered.com/app/3706620/...
We also have a Discord server! (ο½₯Οο½₯)β
discord.gg/wBsmQBhERR
We finished integrating the ROM usage stats!
Now, you can see your assets make the ROM bigger and bigger with each game iteration!
( . β’Μ _Κ β’Μ .)
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We also have a pixel editor and a map editor.
The idea is that no external tool is needed unless the user wants to use another tool due to being preferred!
Don't forget you can find MD Engine on Steam!
(ο½₯Οο½₯)β store.steampowered.com/app/3706620/...
We also have a Discord server! (ο½₯Οο½₯)β
discord.gg/wBsmQBhERR
We can finally show our secret feature!
We've been working on a tracker that will be shipped with MD Engine!
γΎ(Β΄γ`)οΎβͺβͺβͺ
It won't be as powerful as Deflemask or Furnace, but it should be capable of doing music composition for most cases!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
Don't forget you can find MD Engine on Steam!
(ο½₯Οο½₯)β store.steampowered.com/app/3706620/...
We also have a Discord server! (ο½₯Οο½₯)β
discord.gg/wBsmQBhERR
We finished script window detach support!
γ½(γ»βγ»)οΎ
Now you can take advantage of two monitors to script while checking the scene!!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We finally had time to advance on the design and printing tests for our first release!
The bundle of Square Brothers and Inkventure!
We just need to finish the stickers and such freebies!
(ββΏββΏ)
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We have been working on a surprise feature for #MDEngine for a few weeks now!!!
Hopefully, we will have a short clip very soon!
What could it be....?
Don't forget you can find MD Engine on Steam!
(ο½₯Οο½₯)β store.steampowered.com/app/3706620/...
We also have a Discord server! (ο½₯Οο½₯)β
discord.gg/wBsmQBhERR
We are finally done with the first two types of slopes!!
(;Β΄ΰΌΰΊΆΩΉΰΌΰΊΆ`)(;Β΄ΰΌΰΊΆΩΉΰΌΰΊΆ`)
This covers the initial batch, we will be adding more slowly haha.
Next would be adding MDSDRV support!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
hahaha yeah it was not our best designed title tbh... it was great to battle test MD Engine though
We finally finished the plugin support!
The idea is, you write some basic C or ASM code, create the event JS file, and it gets called normally!
It took a lot of adjustments to properly support it, so hopefully people use it haha!
α(Β―γΒ―"α)
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
Oh! Very interesting! We're not native English speakers, so this is great feedback haha
I dont recall if this had fullscreen ON/OFF tbh as this was mostly a MD-only game... I think on OPTIONS you can disable the filter though!
Oh it's a great idea! I will do a pass on it after slopes!
Ah yeah, we noticed mostly the problems with not enough tiles. We did a pre-compile time calculation of the maximum amount of different tiles at the same time and used that when initializing the system hehe
Oh Ive been checking it for sure haha, we already implemented a modified version of your streaming map logic haha
We have been making some progress with slopes!
Drawing and exporting are finished!
Next would be actual collisions (;Β΄ΰΌΰΊΆΩΉΰΌΰΊΆ`)
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We finally finished integrating the collision gridding system into MD Engine!
It was designed by the awesome @shannonbirt.bsky.social!
It helps boost performance tremendously for our current shooter examples!
It is also highly configurable!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk
We've released the very first AppImage done with MD Engine, it is for Prisonela MD!
If anyone has Linux we would love any possible feedback!
https://twoblackcats.itch.io/prisonelamd/devlog/1359347/added-linux-appimage
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart #linux
We've finished the Linux support! You can export as a simple binary or as AppImage now!
We're considering support .deb files as well, but we're not sure if it would be worth it...
bsky.app/profile/did:...
We've been working on the Linux native export!
We're almost done integrating everything into MD Engine to allow exporting native Linux versions of the games!
(γο½₯Οο½₯)β Tested on Kubuntu & Mint so far!
#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart