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aventu

@aventu.studio

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Latest posts by aventu @aventu.studio

Thanks!

09.02.2026 22:12 👍 1 🔁 0 💬 0 📌 0
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New animations and effects!
#godot #gamedev #indiedev

09.02.2026 19:13 👍 19 🔁 4 💬 1 📌 0
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Finally achieved >60 fps on my old OnePlus 8T. #godot #indiedev

08.01.2026 17:12 👍 3 🔁 0 💬 0 📌 0

I use it to build menu settings dynamically 👍

25.08.2025 17:13 👍 0 🔁 0 💬 0 📌 0

We should thank the user for the comment. It shows how users see things and what needs to be addressed.

11.08.2025 09:01 👍 2 🔁 0 💬 1 📌 0
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a penguin is eating a donut with the words donut worry written above it ALT: a penguin is eating a donut with the words donut worry written above it
03.08.2025 14:15 👍 1 🔁 0 💬 0 📌 0

> 99% didn't mind 🙂

03.08.2025 08:00 👍 1 🔁 0 💬 1 📌 0
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New textures, model, animations, projectie shader, particles, npc group behavoir. Follow for more #gamedev updates! Made with #GodotEngine #Blender #MaterialMaker

28.06.2025 11:57 👍 19 🔁 3 💬 0 📌 0
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24.02.2025 10:18 👍 3 🔁 0 💬 0 📌 0

So after months of using a Samsung phone, I finally found out that you can play audio simultaneously from multiple Android apps with Samsung Sound Assistant. 🤦‍♂️

23.02.2025 18:32 👍 0 🔁 0 💬 0 📌 0

Digital work: Where complex things are simple and simple things are complex.

17.02.2025 13:12 👍 0 🔁 0 💬 0 📌 0

His work on Half-Life 2 had a profound influence on me; his passing is a terrible loss.

16.02.2025 11:21 👍 0 🔁 0 💬 0 📌 0

'Control' vibes

07.02.2025 23:22 👍 2 🔁 0 💬 1 📌 0

ifdef for GDScript! 🥳

27.01.2025 13:22 👍 1 🔁 0 💬 0 📌 0

You can hear the sound before enabling the sound

27.01.2025 07:42 👍 0 🔁 0 💬 0 📌 0

(2/2) I solved the problem by deleting the UID files and the ".godot" folder on both machines. There is a UID cache file in the ".godot" folder, it should be enough to delete that file instead of the whole ".godot" folder.

15.01.2025 14:44 👍 0 🔁 0 💬 0 📌 0

(1/2) I had some problems migrating to UID files because two of my machines were trying to assign different UIDs to the same file, even when there was already a UID file from a commit.

15.01.2025 14:44 👍 0 🔁 0 💬 1 📌 0

This is going in all the right directions

09.01.2025 21:04 👍 1 🔁 0 💬 0 📌 0

Good to hear. Gaming handhelds with SteamOS may become more common, potentially boosting demand for Linux native apps.

29.12.2024 13:49 👍 5 🔁 0 💬 0 📌 0

True, I use %userprofile%/Godot

24.11.2024 16:05 👍 0 🔁 0 💬 0 📌 0
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a cartoon of spongebob reading a book with a sponge flower in the background ALT: a cartoon of spongebob reading a book with a sponge flower in the background

C:/Users/username/Documents

24.11.2024 15:54 👍 4 🔁 0 💬 1 📌 0

I like it. Make it scalable. 🙂

19.11.2024 15:41 👍 2 🔁 0 💬 0 📌 0

It's fascinating to hear about the cut content that we've never seen in the game.

16.11.2024 19:57 👍 0 🔁 0 💬 0 📌 0
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Functionality of ucupaint add-on still blows my mind. I can probably do without external pbr material painter tools from now on.
#blender #b3d

04.11.2024 12:41 👍 3 🔁 0 💬 1 📌 0

Super efficient and good looking!

30.10.2024 15:57 👍 0 🔁 0 💬 0 📌 0
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a close up of a man 's face with a beard and blue eyes making a funny face . ALT: a close up of a man 's face with a beard and blue eyes making a funny face .
24.10.2024 10:30 👍 1 🔁 0 💬 0 📌 0

I love the 2/3 bike lane ratio

23.10.2024 17:46 👍 1 🔁 0 💬 1 📌 0
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Repost tbh, but I'm really happy with my progress and want to show it. :)
Bullet-hell dungeon crawler with procedural dungeon generation

19.10.2024 16:40 👍 7 🔁 0 💬 0 📌 0
Automatically enable Auto Reload Scripts on External Change when an external editor is configured · Issue #10632 · godotengine/godot-proposals Describe the project you are working on JetBrains Rider Describe the problem or limitation you are having in your project Enabling Text Editor > Behavior > Auto Reload Scripts on External Change is...

Ah, here is a related discussion: github.com/godotengine/...

17.10.2024 15:14 👍 0 🔁 0 💬 0 📌 0

Shouldn't this be default behavior with text_editor/external/use_external_editor enabled?

17.10.2024 15:11 👍 0 🔁 0 💬 1 📌 0