Hey! Next week I'm giving a talk at @fosdem.org 2026! 🚀
And I'm already coding it, with #raylib! 💯
Who’s coming? 😄
Hey! Next week I'm giving a talk at @fosdem.org 2026! 🚀
And I'm already coding it, with #raylib! 💯
Who’s coming? 😄
Trying PBR models. Also replaced the skybox with an HDR one. But it takes up too much space, need to create some kind of skybox generator.
#gamedev #indiedev #solodev #raylib #freepascal
Happy new year 2026! Another year to enjoy raylib programming!
Happy new year 2026! Another year to enjoy raylib programming! 🚀
raylib reached 800 contributors! Thanks!
#raylib has reached **800 contributors**! 🚀
Many thanks to all the devs that have helped to improve the project along the years! THANKS! ❤️
Cats are beautiful everywhere!!! #raylib #pascal
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🤯
NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀
All raylib functionality in ~200KB! Future is now! 🥳
Hey! Are you attending BCN Game Fest in Barcelona next week??? 🔥
Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! 🚀
See you there! 😄
Not been about for a bit so let's start catching up. A new video of my SAA1099P Soundchip Interface for #RC2014 / #RCbus systems being used on a #ZXSpectrum, connected via my ZX-RC Bus Interface, playing some #SAMCoupe E-Tracker music. 2014.samcoupe.com
#chiptune #demoscene #soundchip #retrogaming
Just finished the core for a chiptune library tester. The entire architecture is interface-based, making it highly extensible for new formats. Renders audio via raylib and uses a patched libzxtune for decoding. Built with Lazarus/FreePascal.
#raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit
I'm still experimenting with #freepascal + #raylib + #R3D. Added hit particles. And made the opponents a little smarter :) #gamedev #solodev
I've almost figured out the kraft physics engine. #raylib #freepascal
I did it! I've managed to create a raylib template that builds natively on AmigaOS 4, and on all other major platforms. No installing of dependencies or other hackery. Just a cmake configure and build.
Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...
The consumer factory elements are working to a satisfying degree - even with sound 🎵! The A/B/C boxes are currently very abstract, and it would be nice if it was something specific (ore/coal/wood/etc), but first I have to get the last missing feature in: Producing units.
#gamedev #solodev #raylib
#FPS #retro #ps1 #indiedev #lowpoly #solodev #FreePascal #GlScene #Lazarus
Smooth && Basic movement (Free pascal + Glscene)
Added a radar and markers. Also, the skybox now uses HDR.
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday
A new implementation. Using the r3d library. #raylib #pascal
It's finally in a playable state now. guvacode.itch.io/hnefatafl #raylib #pascal
Here's some progress on my C and #raylib pixel platformer. I've got a moving character with a smooth pixel-perfect camera on #LDtk levels. Even managed to add to squeezing and squashing to my character.
#raylib projects showcase 2025 🚀
Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❤️
youtu.be/i7isROcHwWE
Hnefatafl the Viking-Chess. Almost done. I just need to finalize the settings and add a few graphic effects. #pascal #gamedev #indiegame #screenshotsaturday #raylib KO
Little progress, in hnefatafl game. #raylib #pascal
I'm working on a bigger Dreamcast game
It's called black screen
It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen
#dreamcast #homebrew #gamedev #spacegame #raylib
I decided to use #pascal, #raylib and r3d. Well, here's the intermediate result.
Updated graphics, fixed king moves and added smooth movement. #raylib #pascal
Hnefataf (sometimes now referred to as Viking chess) was a popular game in medieval Scandinavia and was mentioned in several of the Norse sagas. Repository: github.com/GuvaCode/Hne... #raylib #pascal
I haven't met people writing in lisp in about 10 years! Bravo !!!