If you missed our MonoGame Spotlight recently, we mentioned quite a few
Libraries and Tools (we'll cover engine in a future Spotlight) to help streamline your game develop:
Watch that segment here:
www.youtube.com/watch?v=nLqR...
If you missed our MonoGame Spotlight recently, we mentioned quite a few
Libraries and Tools (we'll cover engine in a future Spotlight) to help streamline your game develop:
Watch that segment here:
www.youtube.com/watch?v=nLqR...
MonoGame.Extended 6.0.0-preview.1 is now available.
This preview introduces a new tilemap system with support for Tiled, LDtk, and Ogmo Editor through a single unified API.
www.monogameextended.net/blog/version...
#MonoGame
#BuiltWithMonoGame
@monogame.net
#Tiled
#LDtk
#Ogmo
Yep, thatβs me as well haha.
I have a lot of tools/libs in the MonoGame ecosystem
That sounds awesome, I look forward to seeing the project
I kind of dropped off twitter when everything thing happened and quit checking it. The feed was just never the same
I havenβt really used Bluesky too much, but Iβd like to get back that feed and community of people to engage with.
So any #MonoGame developers out there? What are you working on?
MonoGame.Extended 5.4.0 is now live.
This release focuses on performance, stability, and backlog reduction, cutting open issues from ~75 to 17 and preparing for the upcoming tilemap overhaul.
Details:
www.monogameextended.net/blog/version...
#MonoGame
#BuiltWithMonoGame
#GameDev
@monogame.net
New small tutorial on fitting all players on screen with a dynamic zooming camera using MonoGame.Extended
itch.io/blog/1424054...
#MonoGame
#MonoGameExtended
#GameDev
#IndieGameDev
@monogame.net
@monogameextended.bsky.social
Over the weekend I updated the old Racing XNA demo, originally by Benjamin Nitschke then ported by Dean, over to MonoGame 3.8.5. It's not perfect (shader issues) but it is running.
Desktop/Windows: youtube.com/watch?v=_iLW...
Android: youtube.com/watch?v=wkyN...
Code: github.com/CartBlanche/...
If you missed the February edition of our AMA, last Wednesday, you missed a great presentation by Silas Bieri, Sound Designer. A nice offer too, if you listen till the end.
Learn more about it here - www.youtube.com/watch?v=kMPG...
#audio #spotlight #sound #sounddesign #sounddesigner
Zephyr Texture Packer v0.2.1 Update
aristurtledev.itch.io/zephyr/devlo...
#indiegames
#gamedev
#monogame
@monogame.net
Animation Editor
Sprite Editor
Atlas packing
Just released the first version of Zephyr, a free sprite packer and editor.
I'm actively looking for feedback, so please let me know what you think and please share this post.
Available on itch: aristurtledev.itch.io/zephyr
#sprites
#indiegamedev
#gamedev
@monogame.net
Hi everyone,
It's been a couple of months since my last update, and I wanted to take some time to catch you up on what's been happening with MonoGame.Extended and where things are headed.
www.monogameextended.net/blog/update-...
#MonoGame
#BuiltWithMonoGame
#GameDev
@monogame.net
Hi everyone, helping gather data on which Linux distros people use for MonoGame/.NET development.
If you developer using #dotnet, not just #MonoGame on Linux, please reply to the tweet below!
#linux #gameDev #programming
Version 5.3.1 Released
This is a maintenance release to address issues with the Bitmap Font (BMFont) file loading and rendering that have been discovered.
Blog Post: www.monogameextended.net/blog/version...
@monogame.net
#monogame #gameDev #builtWithMonoGame
Hey, thatβs me π
Want a quick overview of how to use the New Content Build Project in your own projects, watch these, 2 mins max, shorts :)
1. youtube.com/shorts/P2fEw...
2. www.youtube.com/shorts/RKH4s...
3. www.youtube.com/shorts/NKbqH...
Version 5.3.0 Released
This release focuses on stability, resolving long-standing issues, and adding features that bring immediate value while work continues on the tile map overhaul
Blog Post:
www.monogameextended.net/blog/version...
@monogame.net
#monogame #gamedev #builtwithmonogame
Not sure if excited or nervous, or both
The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET
This week we're beginning with the awesome "Getting Started with 2D" tutorial.
More details on our blog: monogame.net/blog/2025-10...
Have questions ready!
Hi everyone,
I'm excited to announce the release of MonoGame Extended version 5.1.1, which officially launches Ember, the particle effect editor for MonoGame Extended!
Read more about it here in the blog post www.monogameextended.net/blog/version...
@monogame.net
#monogame
#gamedev
Version 5.1.0 Released
This update was to make some adjustments in the recently updated particle system from 5.0.0 to enhance and add new functionality to it as well as make the vortex an actual vortex
Blog Post:
www.monogameextended.net/blog/version...
@monogame.net
#monogame
#gamedev
If you missed our AMA last Wednesday, we've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=zbgD...
Find out what the team's been up as well a community task of our new impressive 2D tutorial, of docs.monogame.net/articles/tut... by Chris Whitley (@AristurtleDev).
Want to make your own content pipeline extension for #monogame to import, process, and build your custom content files like I did with MonoGame.Aseprite?
I have a new tutorial that is a deep dive into creating content pipeline extensions.
aristurtle.net/tutorials/co...
#gamedev
#indiedev
New shoes
That is all
(Bonus Bailey wanted to be in pic)
#pokemon
#Pikachu
Hi. finally joined here. I'm Chris (Aristurtle) a #indie #gamedev and tool developer. I mainly use #monogame with my own custom engine.
I also created MonoGame.Aseprite monogameaseprite.net to import Aseprite files directly in monogame.
#aseprite
#introduction