OgreLore Roguelike's Avatar

OgreLore Roguelike

@ogrelore

An old-school roguelike with swords, sorcery, and scope creep

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10.02.2026
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Latest posts by OgreLore Roguelike @ogrelore

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perhaps more important than victory

11.03.2026 15:13 πŸ‘ 27 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Lowkey thinking about putting something like this in the game

11.03.2026 19:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I am going to be there πŸ™‚β€β†•οΈ

09.03.2026 02:44 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

What should I work on next??

The bonechasm???

From H.P. Lovecraft's famous story, "Don't go into the bonechasm"

#gamedev

08.03.2026 16:02 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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In order to organize my time for this game, I have invented a six-week period called "FebuSmarch"

#gamedev #roguelike

08.03.2026 16:00 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1

Lmao the CRT filter makes actual direct screenshots look like I took them with my phone or something

08.03.2026 15:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I used to play a lot of this science fiction roguelike called zapm which I felt was pretty well-done.

08.03.2026 15:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here's more footage of the fungus garden, but with sprite mode and the CRT shader turned on. I feel like CRT fadeout effect is a little much still

#gamedev #indiedev #roguelike #procgen #pgc

08.03.2026 00:58 πŸ‘ 12 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
A pixel art winter forest strewn with blood, corpses, and severed limbs.

A pixel art winter forest strewn with blood, corpses, and severed limbs.

OgreLore is a platform for experimenting with dungeon crawler design as much as anything. For example, it's fun to have monster factions that fight each other, but I'm going to need to refine *when* they fight - otherwise they all just murder each other before you even show up.

08.03.2026 08:35 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 2

There's always the nuclear option of just fully "sleeping" monsters that aren't discovered yet, and intentionally set up situations where they'll fight as soon as the player gets there - this seems too artificial for the sort of game I'm going for, though

08.03.2026 14:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

3. Strategically add more monsters in places where they have killed each other off screen - have to be judicious about this, though, I don't want a major corpse pile-up

08.03.2026 14:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

2. Assume that monsters in the dungeon are basically in a state of equilibrium and only start becoming more aggressive as the player wanders around and disturbs them

08.03.2026 14:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Three potential solutions right now, and I'll probably use a combination of them: 1. Give each faction a "territory" and only have them attack each other if they cross territory boundaries (chasing the player, for example)

08.03.2026 14:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Haha yeah woops - something absolutely crazy happened here

#gamedev #indiedev #roguelike

08.03.2026 08:51 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1

These challenges aren't necessarily unanticipated, though. I knew this would be an issue, just not how much.

See also: I have a pretty deadly critical hit system. Armor helps with it, but I'm probably going to give the protagonist a "medallion of heroism" or something that prevents criticals

08.03.2026 08:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A pixel art winter forest strewn with blood, corpses, and severed limbs.

A pixel art winter forest strewn with blood, corpses, and severed limbs.

OgreLore is a platform for experimenting with dungeon crawler design as much as anything. For example, it's fun to have monster factions that fight each other, but I'm going to need to refine *when* they fight - otherwise they all just murder each other before you even show up.

08.03.2026 08:35 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 2

Beware the evil robot that gets its hands on green paint

08.03.2026 00:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here's more footage of the fungus garden, but with sprite mode and the CRT shader turned on. I feel like CRT fadeout effect is a little much still

#gamedev #indiedev #roguelike #procgen #pgc

08.03.2026 00:58 πŸ‘ 12 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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The fungus garden is extremely nice looking in ASCII mode

#roguelike #ascii #gamedev #indiedev #screenshotsaturday

08.03.2026 00:03 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Check out the snow biome in ASCII mode with the CRT filter turned on

#roguelike #gamedev #indiegamedev #ascii #procgen

07.03.2026 05:58 πŸ‘ 17 πŸ” 7 πŸ’¬ 3 πŸ“Œ 1
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Check out the snow biome in ASCII mode with the CRT filter turned on

#roguelike #gamedev #indiegamedev #ascii #procgen

07.03.2026 05:58 πŸ‘ 17 πŸ” 7 πŸ’¬ 3 πŸ“Œ 1
A scene from OgreLore - pixel art of an underground fungus garden with colorful glowing fungi.

A scene from OgreLore - pixel art of an underground fungus garden with colorful glowing fungi.

I've made a few adjustments to the colors and the distribution of fungus in the fungus garden biome, and it's starting to look good. It's going to be even better when there are slimes and other beasties skittering around.

#gamedev #roguelike #pixelart #fungus #indiedev

06.03.2026 17:51 πŸ‘ 19 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1

They're calling him the bone-passer

07.03.2026 01:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Australian Pub Simulator is now out

A tiny coffeebreak roguelike where your goal is to get from the front of the ΜΆdΜΆuΜΆnΜΆgΜΆeΜΆoΜΆnΜΆ pub to the back without getting knocked out.

Now available to play on macOS, Windows, Linux, and web.

timothyjgraham.itch.io/australian-p...

06.03.2026 21:47 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
A scene from OgreLore - pixel art of an underground fungus garden with colorful glowing fungi.

A scene from OgreLore - pixel art of an underground fungus garden with colorful glowing fungi.

I've made a few adjustments to the colors and the distribution of fungus in the fungus garden biome, and it's starting to look good. It's going to be even better when there are slimes and other beasties skittering around.

#gamedev #roguelike #pixelart #fungus #indiedev

06.03.2026 17:51 πŸ‘ 19 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1

Infra Arcana is the only traditional roguelike that's done stealth correctly - despite the limitations of the format. I also feel that it's the best Lovecraft game ever, owing to the fact that your character's body and mind remain fragile throughout, and you spend a lot of the game *fleeing* threats

06.03.2026 16:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Probably crazy for a guy making a roguelike to say the NES has busted graphics, but there you have it. I'm willing to make exceptions on a case by case basis like this, but it's true. There's just something very un-aesthetic about a lot of the games for it.

06.03.2026 16:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

NES was a bit before my time developmentally, so its graphics will always look sort of busted to me, but Kirby's adventure is a joy to play and has a staggering amount of aura even now.

06.03.2026 16:36 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1

Creatures is like a game from an alternate universe. It's a virtual pet simulator where each creature has its own DNA and its own neural architecture decades before the proliferation of deep learning. It and its sequels are the only games of their kind.

06.03.2026 16:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm not done talking about video games yet. If you've played the original Thief, you need to play the fan campaign "The Black Parade", which is actually better than the original campaign in my opinion. Almost every level is full of nooks and crannies to explore.

06.03.2026 16:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0