Miguel Sternberg's Avatar

Miguel Sternberg

@spookysquid

Game dev @ Spooky Squid Games. linktr.ee/spookysquidgames Russian Subway Dogs: Steam, Xbox, Playstation, PS Vita! They Bleed Pixels: Steam and Switch! Currently working on unnamed "Goblin Girl Game" WIP feed: tinyurl.com/goblingg (He/Him)

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05.05.2023
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Latest posts by Miguel Sternberg @spookysquid

youtu.be/K28B53-OzZk?...

11.03.2026 23:51 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a close up of a man 's face with a gray shirt on Alt: a close up of a man 's face with a gray shirt on, aging in real time.

That was a fun piece to do! Also I checked the original publishing date (2007). How was that almost 20 years ago?!

11.03.2026 17:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rereading the Scott Pilgrim books and suddenly a @spookysquid.bsky.social jumpscare.

11.03.2026 09:00 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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What if there were a better way to discover new games?
🌎Explore a universe of games.
🎯Bigger cards = most similar.
πŸ“šCard behaviour = genre.
🍿Click = trailers and screenshots.
πŸ’°Flip = game details and price.

Ludocene subscribers are testing the prototype this month: www.ludocene.com/subscription

11.03.2026 11:15 πŸ‘ 169 πŸ” 51 πŸ’¬ 5 πŸ“Œ 4

Hear me out...

Univerally praised games are neat enough, but nothing hits quite like something unpopular that speaks to *you*.

So show-and-tell: Link and Explain a game that's UNDERRATED (sub-500 user reviews), UNDERRATED (sub 80% score) or BOTH (ideally!) that is near and dear to your heart.

09.03.2026 23:47 πŸ‘ 725 πŸ” 141 πŸ’¬ 215 πŸ“Œ 122

Yeah 100% agreeing. That averaging and remixing is inherently lossy. I was just trying to think of how to describe that weird way in which it is lossy, because as you pointed out, it's not the same as noise or other lossy compression artifacts we're used to.

10.03.2026 05:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'd maybe describe it as "remixed and averaged, without any intentionality."

10.03.2026 05:26 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I did the dumb NYT "can you identify AI writing test" and got emotionally sucker punched by it, not because of AI, but because the final human writing sample was written by an old friend of my parents (who died when I was still a baby).

10.03.2026 04:55 πŸ‘ 13 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The Early History of Falcom
The Early History of Falcom YouTube video by Bowl of Lentils

In the celebration of Nihon Falcom"s 45th anniversary, I can' recommended enough to watch this great video about the history of Falcom by @bowloflentils.bsky.social

Very instructive πŸ€“πŸ˜Ž

#NihonFalcom #Falcom

www.youtube.com/watch?v=JIcb...

09.03.2026 21:30 πŸ‘ 110 πŸ” 56 πŸ’¬ 1 πŸ“Œ 1
Preview
Kyle Olson Pixelmancer and Game Artist. Open for work.

Hey everyone!

I am open for work. Looking for contract, part-time, full-time, anything! I have been making games for close to 15 years now and am happy doing 2D art in most styles, pixel art, UI, and managing.

Here's a link to my portfolio: kyleolson.artstation.com

09.03.2026 19:04 πŸ‘ 35 πŸ” 26 πŸ’¬ 1 πŸ“Œ 2

Yeah, I don't generally need to write a ton of dialogue in my games, but so often the struggle is pairing it down to the shortest possible version that is still fun to read and delivers the needed info. This is somehow the exact opposite of that.

09.03.2026 20:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Keep hoping this garbage eventually does the same.

09.03.2026 20:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

A descriptive title ("Mean Villager", "Cheerful Farmer" etc.) and a single line of dialogue could deliver more character in less time. As is so often the case, the folks building these things don't understand the basics of the medium they're working in.

No one wants *longer* rando NPC dialogue.

09.03.2026 20:32 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Suddenly glad I'm not at GDC right now, don't think I could handle all the AI slop tools.

Also this NPC has 3 pages of dull meandering dialogue, but they didn't bother to give them a name beyond "Villager 1"?

09.03.2026 20:24 πŸ‘ 18 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0

really glad to see everyone dunking on this

back in like 2011 or 2012 when I first started going to GDC as a SUPER BROKE poor ass kid, talking to random devs in those gardens was the only real way to make connections

fencing that off is utter horse shit. look for cool people on the Free Side

08.03.2026 22:48 πŸ‘ 21 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Um excuse me, how did this slip under my goblin radar?!

Added to my goblin collection πŸ₯Ή

09.03.2026 03:57 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Cover to A Witch's Life in Mongol Volume 1

Cover to A Witch's Life in Mongol Volume 1

An ongoing interest in the history and cultures of the Mongolian steppes and Iran, as well as curiosity about the upcoming Science Saru anime adaptation led me to the manga A Witch's Life in Mongol. I'm enjoying it and I think it's worth your time.

09.03.2026 04:13 πŸ‘ 366 πŸ” 73 πŸ’¬ 3 πŸ“Œ 2

Yeah, generally the take tells me that their knowledge of games is pretty shallow, they've played the big games everyone talks about but haven't really dug into the medium. Eg. the retro gamer who thinks they're well rounded because they've played Zelda, Metroid & Mario.

09.03.2026 02:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I sometimes see these sorts of examples used as proof that "EVENTUALLY a good game/movie/etc will get noticed."

Which ignores the more likely conclusion that for each great work that failed only to eventually succeed, there are dozens of others that didn't luck into a second chance to get seen.

09.03.2026 02:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oof. Real truth is that there are easily more good games that have financially failed than good games that have succeeded.

09.03.2026 01:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Have an idea for a gaming event you wanna run in Toronto during June 11-17th? Submit it here!

πŸ“ bit.ly/tgw26-neo

07.03.2026 22:19 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

#ScottPilgrimEX is 100% funded, developed and published by @tributegames.com. Ubisoft isn't and never was involved. There's no Uplay required. When you buy Scott Pilgrim EX, you help Tribute Games make more cool games! Thank you for your support!

07.03.2026 21:14 πŸ‘ 1530 πŸ” 502 πŸ’¬ 10 πŸ“Œ 6

Also, theory: every good bit in a horror game in the last 20 years is basically Thief’s Return to the Cathedral. (Thief is the best horror game)

07.03.2026 04:47 πŸ‘ 34 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

IMPORTANT THING πŸ‘½

I skipped over this story many times, I think because the title image just turned me off, and I was lazy about reading the fine print

a new weird 😈 games showcase is really important (!) we need more shit like this. enough with bland AAA oatmeal, focus on indies experimenting ✨

07.03.2026 03:46 πŸ‘ 33 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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@hackintimseeley.bsky.social

06.03.2026 21:20 πŸ‘ 12785 πŸ” 4706 πŸ’¬ 22 πŸ“Œ 27
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I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this πŸ˜‰

06.03.2026 21:43 πŸ‘ 4414 πŸ” 1061 πŸ’¬ 70 πŸ“Œ 40
Preview
Jazzpunk - Night City Sessions, by Luis Hernandez 14 track album

its 𝔹𝔸ℕ𝔻ℂ𝔸𝕄ℙ 𝔽ℝ𝕀𝔻𝔸𝕐 !!

go grab the recently released Jazzpunk - Night City Sessions EP!

an eclectic mixture of hauntology, dub, dark ambient, and industrial electro-acoustic beats for your March nights

jazzpunk.bandcamp.com/album/jazzpu...

06.03.2026 16:53 πŸ‘ 18 πŸ” 14 πŸ’¬ 0 πŸ“Œ 0

The (excellent) Secret Lives of Games podcast hosted @kissakolme.bsky.social, @jukio.bsky.social & @jwaaaap.com to have a big long chat about Nuclear Throne Update 100! Tune in and find out why bandits can't aim right here:

06.03.2026 15:02 πŸ‘ 36 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
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SDV - forage
#pixelart

05.03.2026 19:15 πŸ‘ 181 πŸ” 37 πŸ’¬ 2 πŸ“Œ 0

everyone will be happy to know that my next game will feature 100% human-written code and no slop vibe coding

also the art is painstakingly human-made, because I can't imagine handing the reigns over to some aggregate generator

04.03.2026 20:31 πŸ‘ 41 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0