youtu.be/K28B53-OzZk?...
@spookysquid
Game dev @ Spooky Squid Games. linktr.ee/spookysquidgames Russian Subway Dogs: Steam, Xbox, Playstation, PS Vita! They Bleed Pixels: Steam and Switch! Currently working on unnamed "Goblin Girl Game" WIP feed: tinyurl.com/goblingg (He/Him)
youtu.be/K28B53-OzZk?...
That was a fun piece to do! Also I checked the original publishing date (2007). How was that almost 20 years ago?!
Rereading the Scott Pilgrim books and suddenly a @spookysquid.bsky.social jumpscare.
What if there were a better way to discover new games?
πExplore a universe of games.
π―Bigger cards = most similar.
πCard behaviour = genre.
πΏClick = trailers and screenshots.
π°Flip = game details and price.
Ludocene subscribers are testing the prototype this month: www.ludocene.com/subscription
Hear me out...
Univerally praised games are neat enough, but nothing hits quite like something unpopular that speaks to *you*.
So show-and-tell: Link and Explain a game that's UNDERRATED (sub-500 user reviews), UNDERRATED (sub 80% score) or BOTH (ideally!) that is near and dear to your heart.
Yeah 100% agreeing. That averaging and remixing is inherently lossy. I was just trying to think of how to describe that weird way in which it is lossy, because as you pointed out, it's not the same as noise or other lossy compression artifacts we're used to.
I'd maybe describe it as "remixed and averaged, without any intentionality."
I did the dumb NYT "can you identify AI writing test" and got emotionally sucker punched by it, not because of AI, but because the final human writing sample was written by an old friend of my parents (who died when I was still a baby).
In the celebration of Nihon Falcom"s 45th anniversary, I can' recommended enough to watch this great video about the history of Falcom by @bowloflentils.bsky.social
Very instructive π€π
#NihonFalcom #Falcom
www.youtube.com/watch?v=JIcb...
Hey everyone!
I am open for work. Looking for contract, part-time, full-time, anything! I have been making games for close to 15 years now and am happy doing 2D art in most styles, pixel art, UI, and managing.
Here's a link to my portfolio: kyleolson.artstation.com
Yeah, I don't generally need to write a ton of dialogue in my games, but so often the struggle is pairing it down to the shortest possible version that is still fun to read and delivers the needed info. This is somehow the exact opposite of that.
Keep hoping this garbage eventually does the same.
A descriptive title ("Mean Villager", "Cheerful Farmer" etc.) and a single line of dialogue could deliver more character in less time. As is so often the case, the folks building these things don't understand the basics of the medium they're working in.
No one wants *longer* rando NPC dialogue.
Suddenly glad I'm not at GDC right now, don't think I could handle all the AI slop tools.
Also this NPC has 3 pages of dull meandering dialogue, but they didn't bother to give them a name beyond "Villager 1"?
really glad to see everyone dunking on this
back in like 2011 or 2012 when I first started going to GDC as a SUPER BROKE poor ass kid, talking to random devs in those gardens was the only real way to make connections
fencing that off is utter horse shit. look for cool people on the Free Side
Um excuse me, how did this slip under my goblin radar?!
Added to my goblin collection π₯Ή
Cover to A Witch's Life in Mongol Volume 1
An ongoing interest in the history and cultures of the Mongolian steppes and Iran, as well as curiosity about the upcoming Science Saru anime adaptation led me to the manga A Witch's Life in Mongol. I'm enjoying it and I think it's worth your time.
Yeah, generally the take tells me that their knowledge of games is pretty shallow, they've played the big games everyone talks about but haven't really dug into the medium. Eg. the retro gamer who thinks they're well rounded because they've played Zelda, Metroid & Mario.
I sometimes see these sorts of examples used as proof that "EVENTUALLY a good game/movie/etc will get noticed."
Which ignores the more likely conclusion that for each great work that failed only to eventually succeed, there are dozens of others that didn't luck into a second chance to get seen.
Oof. Real truth is that there are easily more good games that have financially failed than good games that have succeeded.
Have an idea for a gaming event you wanna run in Toronto during June 11-17th? Submit it here!
π bit.ly/tgw26-neo
#ScottPilgrimEX is 100% funded, developed and published by @tributegames.com. Ubisoft isn't and never was involved. There's no Uplay required. When you buy Scott Pilgrim EX, you help Tribute Games make more cool games! Thank you for your support!
Also, theory: every good bit in a horror game in the last 20 years is basically Thiefβs Return to the Cathedral. (Thief is the best horror game)
IMPORTANT THING π½
I skipped over this story many times, I think because the title image just turned me off, and I was lazy about reading the fine print
a new weird π games showcase is really important (!) we need more shit like this. enough with bland AAA oatmeal, focus on indies experimenting β¨
@hackintimseeley.bsky.social
I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this π
its πΉπΈβπ»βπΈπβ π½βππ»πΈπ !!
go grab the recently released Jazzpunk - Night City Sessions EP!
an eclectic mixture of hauntology, dub, dark ambient, and industrial electro-acoustic beats for your March nights
jazzpunk.bandcamp.com/album/jazzpu...
The (excellent) Secret Lives of Games podcast hosted @kissakolme.bsky.social, @jukio.bsky.social & @jwaaaap.com to have a big long chat about Nuclear Throne Update 100! Tune in and find out why bandits can't aim right here:
SDV - forage
#pixelart
everyone will be happy to know that my next game will feature 100% human-written code and no slop vibe coding
also the art is painstakingly human-made, because I can't imagine handing the reigns over to some aggregate generator