#indie concept art for the shopkeeper
#indie concept art for the shopkeeper
Here's a screenshot + some concept art for a game i'm working on. It's a rougelike platformer shooter.
Excellent!
fantastical drawing of a Johannesteijsmannia palm plant with numerous little birds sitting on and around it
J is for Johannesteijsmannia
Oh heck yeah I am. Definetly giving this a try
this looks sick, what is it called?
This looks sick!
what is the mod called? ๐๐
Working on a make-your-own-map HUD. What do you think?
#indie #blender
Making Dracula. He's freaking me out. #blender #lowpoly
A boat on a moat. #pixelart
Another painting for my game. What do you see? #pixelart #indie
I'm making assets for a video game. Here's a painting I made #pixelart #indie
The Pinocchio anime is not afraid to go hard.
i'd say that the biggest pain is making the assets. Connecting the screens and doing all the programming doesn't take very long in comparison. You could connect all screens in a couple of days. I'm certain Myst/Riven development time was mostly spent on making the 3D world and atmosphere.
I did prototype a level maker but i quickly found it to be redundant. It allowed you to create new screens in game through a debug menu and then save the screen as data in a txt file. You still have to connect the screens manually but you can edit them in a more intuitive way.
My top tip is to scope the game out and decide afterwards which method. You will need to connect the screens manually to some degree. If you have 1000+ screens i might consider automating parts of the process or making a level creator/your own engine. We only had 90 screens in our game.
I did use a template screen with buttons on the right, left and forward. Then i duplicated the template for each new screen, replacing the specific data for that screen (Image texture, connected screens, interactables.).
love the way you draw their eyes
Made a rpg game in 3 days. It turned out pretty good, but it's a bit too hard maybe haha.
#indie #indiegame #gamejam
Mario cooking harcore rn #mario #animation #b3d
Check out Shadow's new trick!
#ShadowTheHedgehog
Shadow Model : @dokatzo.bsky.social
Shadow is ready to watch some soap operas. Shadow model by : @dokatzo.bsky.social
Never trust a king of the koopa
Small animation i did with my rig
#Kirby #Blender
One render of Meta Knight, not quite there yet though
#Kirby #blender
Meta Knight Progres
#Kirby #blender
Short mario animation!
#blender #mario #nintendo
King Goomba animation
#blender #nintendo
A short Jake the frickin dog adventure!
#adventuretime