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Binary Charm

@binarycharm.com

Games and tech from interactive fiction to virtual reality. https://www.binarycharm.com Currently developing "Particular Reality": https://www.particular-reality.com Unity Assets: https://assetstore.unity.com/publishers/48983

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31.10.2023
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Latest posts by Binary Charm @binarycharm.com

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Two years of Particular Reality Well, not really two years

Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.

#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest

05.08.2025 17:12 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #34 Guiding through portals

#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest

25.01.2025 17:11 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #33 Guiding out of the limbo

#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...

particularreality.substack.com/p/advanced-p...

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest

11.01.2025 17:45 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #32 Smart particles hints

This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system!

particularreality.substack.com/p/advanced-p...

#gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame

04.01.2025 17:11 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #31 Smart particles hints

The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.

Read it now!

#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev

28.12.2024 17:04 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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As UK/Italy coproduction with "Daring Touch", "Shadows on the Vatican: Nightingale" joins "Games in Italy", the exclusive sale dedicated to Italian titles, promoted by IIDEA.

40% off!

Grab it now: bit.ly/NG_Steam
Check the other games: store.steampowered.com/sale/Gamesin...

22.11.2024 10:04 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #30 Particles and portals

The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.

Check the latest #ParticularReality #DevLog!

#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame

17.11.2024 15:08 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Semantic Color Palette (Unity Asset) in 30 seconds
Semantic Color Palette (Unity Asset) in 30 seconds YouTube video by BinaryCharm

"Semantic Color Palette" joins "TextMeshPro Alpha" and "Text Color Buttons" in getting a compatibility update for #Unity6!

The new version features two alternate versions of the sample scene, using HDRP and URP.

Get it here on the #AssetStore: u3d.as/2TrH

#ux #gamedev #indiedev #ui #workflow

05.11.2024 22:46 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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TextMeshPro Alpha | Particles/Effects | Unity Asset Store Use the TextMeshPro Alpha tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.

A data structure used by compilers is missing from here...
??V-CUHL-WH6J-QG3?-P9XP-TAV3

Not fast enough? Buy it here: u3d.as/1WYH

28.10.2024 19:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
TextMeshPro Alpha (Unity Asset) in 15 sec
TextMeshPro Alpha (Unity Asset) in 15 sec YouTube video by BinaryCharm

"TextMeshPro Alpha", available for $6.99 on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a couple of fixes to gain full compatibility with #Unity6.

#gamedev #madewithunity #ui #ux #texteffects #uidesign #indiedev #textfading

Want it for free? ⬇️

28.10.2024 19:36 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Advanced Prototyping - Week #29 Smart particles basics

The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.

Don't miss it!

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals

26.10.2024 16:10 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Our "Text Color Buttons", available for #free on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a small fix to make it fully compatible with #Unity6.

Get it now! u3d.as/2F3B

#gamedev #free #madewithunity #assetstore #ui #ux #buttons #color #uidesign

22.10.2024 16:03 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Binary Charm - Asset Store <p>We make games following our passion and creativity, but never overlooking the technical quality. </p> <p> Here you can find code, tools and assets built during the production of our Unity games, wi...

Our Unity assets (available here: assetstore.unity.com/publishers/4...) will updated to work flawlessly with #Unity6 in the upcoming weeks!

18.10.2024 14:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #28 Improving portals (again)

#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev

05.10.2024 17:18 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #27 Leaving the limbo

In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...

Read now the #ParticularReality #DevLog!

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog

28.09.2024 17:29 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Particular Reality - #screenshotsaturday Clip (2024-09-28)
Particular Reality - #screenshotsaturday Clip (2024-09-28) YouTube video by BinaryCharm

Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later!

#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping

28.09.2024 09:13 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #26 Revisiting the player avatar

#ParticularReality #DevLog, week 26 of advanced #prototyping!

We go back to the avatar and prepare it to handle different modes...

#screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame

21.09.2024 17:19 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #25 Designing the next steps

The latest #ParticularReality #DevLog is quite special: a long write-up fleshing out design ideas that will guide development in the upcoming future. If you don't care about implementation, this post is for you!

#DevLog #GameDesign #FSM #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev

31.08.2024 17:07 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #24 Enemy attacks and player health

Though the road was bumpy, some progress was ultimately made!

Find out the details in the latest #ParticularReality #DevLog: "Enemy attacks and player health".

#vr #vrdev #gamedev #indiegamedev #gameprogramming #metaquest #bodytracking #handtracking #gameplay #prototyping

17.08.2024 17:31 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Particular Reality: Year One Prototyping Recap

Here's a special #DevLog entry, discussing the development of #ParticularReality so far. Are you ready for year two?

open.substack.com/pub/particul...

#gamedev #vrdev #metaquest #indiedev #indiegamedev #handtracking #bodytracking #vrgame #prototyping

11.08.2024 16:24 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Particular Reality - Prototyping Reel - Year One
Particular Reality - Prototyping Reel - Year One Let's recap one year of Particular Reality prototyping, with a montage of clips from the DevLog entries published so far. Check https://www.particular-reality.com for more info, and if you're interested in following the development remember to subscribe to the DevLog at https://particularreality.substack.com Music by https://www.bensound.com/free-music-for-videos License code: LMFR8BB8JXXQG1H1

Let's recap one year of #ParticularReality #prototyping, with a montage of clips taken from the #DevLog entries published so far.

...and coming soon, a new article!

#gamedev #vrdev #metaquest #screenshotsaturday

10.08.2024 15:04 πŸ‘ 1 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #23 Clearing Enemy Waves

#ParticularReality #DevLog, week #23 of advanced #prototyping!

Let's pop some enemies and test the "waves" management.

#vrdev #gameplay #metaquest #gamedev #gameprogramming #solodev #vrlocomotion #handtracking #bodytracking #vr

03.08.2024 17:14 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Shadows on the Vatican: Nightingale on Steam Writing on a blog and using her obscure ability, the mysterious Nightingale has been helping people in danger for years. Now, she’s forced to disappear, facing threats from a killer... one of those pe...

It's already been three years since the release of "Shadows on the Vatican: Nightingale"!

Celebrate with us: for 24 hours only, the game is 40% off (the biggest discount yet!)

store.steampowered.com/app/1182530/...

#interactivefiction #shortgames #branchingstory #indiegame

27.07.2024 17:13 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Cover image of the post, with title "Interacting with enemies". It shows the player avatar punching an enemy.

Cover image of the post, with title "Interacting with enemies". It shows the player avatar punching an enemy.

The #ParticularReality #DevLog is back!

In this 22nd week of advanced prototyping, it's finally time to hit some enemies.

Are you in? Check the article, then!
particularreality.substack.com/p/advanced-p...

#vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging

27.07.2024 15:28 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #21 Enemies life cycle

The enemy management work started last week continues in the new entry of the #ParticularReality #DevLog: the basic life cycle has been defined, implemented and tested. Enjoy!

#vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging #fsm

01.06.2024 16:19 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Particular Reality - DevLog 2024-05-31
Particular Reality - DevLog 2024-05-31

The ability to easily test different states and state transitions in invaluable in #gamedev!

Here's a #screenshotsaturday preview video on the topic (details coming out later in the #ParticularReality #DevLog entry I'm reviewing right now)

#fsm #debugging #madewithunity #vrdev

01.06.2024 12:22 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #20 Return of the enemies

Back at work on #ParticularReality! Time to put back some enemies in the game: a #DevLog entry with a nice balance of design and development.

#vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest

25.05.2024 15:24 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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The road towards a better DevLog Featuring: a static site generator written in Rust

It's been a while, but here's the new article, a special entry about the future of the #DevLog itself. No #gamedev this time!

Did the world need another static site generator?
Read to find out...
#rustlang #markdown #tera #bulma #particularreality

19.05.2024 20:30 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Advanced Prototyping - Week #18 Additional clip management and debugging

The new #ParticularReality #DevLog is out, and it's a long one!

Make yourself comfortable and get your weekly dose of #VRdevelopment adventures.

Bonus: videos featuring silly bugs.

#metaquest #gamedev #indiegamedev #handtracking #mocap #screenshotsaturday

20.04.2024 19:09 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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A new development PC Hardware and software setup

The #ParticularReality #DevLog is back, with a special post about the setup of a new development machine. Lots of software suggestions inside!

#gamedev #solodev #pcbuild #software #utils

13.04.2024 16:52 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0