]Bug fix time! 🐛⚔️
In S2E19, we tackle a tricky issue with cached monster data—making sure each battle uses the correct data and avoids unintended shared references.
🎥 youtu.be/Cer-2HtuMDE
#phaser3 #gamedev #gamedevtutorial
]Bug fix time! 🐛⚔️
In S2E19, we tackle a tricky issue with cached monster data—making sure each battle uses the correct data and avoids unintended shared references.
🎥 youtu.be/Cer-2HtuMDE
#phaser3 #gamedev #gamedevtutorial
🎮 New free Phaser course — live now!
🧱 Build a Sokoban puzzle game with Phaser & Phaser Editor
Tilemaps, prefabs, clean architecture, level flow & more.
📺 Watch the course playlist:
youtube.com/playlist?lis...
📦 Project files + assets (PWYW):
scottwestover.gumroad.com/l/sokoban-co...
NPC Battles wrap-up! ⚔️👾
In S2E18, we test all changes with skip battle animations, and fix a battle menu bug by implementing a new action queue.
🎥 youtu.be/ynpvA33ZFmk
#phaser3 #gamedev #gamedevtutorial
📞 LAST CALL: NIGHT SHIFT
Play now ▶️ share.beam.game/play/eEm3hcY8
#IndieGame #AI #GameDev #ShortsGaming #BuildWithBeam
youtube.com/shorts/JO2Q_...
NPC Battles continue! ⚔️👾
In S2E17, we add monster switching for NPCs when one is knocked out, update the data manager to track defeats, and expand our NPC JSON for more battles.
🎥 youtu.be/0H-Mpm7WO54
#phaser3 #gamedev #gamedevtutorial
NPC Battles continue! ⚔️👾
In S2E16, we add our NPC to the battle scene with a new class, hook up animations, and show dynamic battle text based on who you’re facing.
🎥 youtu.be/RycGm1BElE4
#phaser3 #gamedev #gamedevtutorial
🧱 Build a Sokoban Puzzle Game in Phaser!
Check out the free course trailer — learn Phaser by building a complete Sokoban-style game from scratch, with multi-level flow, tilemaps, player movement, and polished gameplay.
🎥 youtu.be/FZljk5x73FI
#phaser3 #gamedev #gamedevtutorial #phasereditor
NPC Battles keep evolving! ⚔️👾
In this episode of Monster Tamer, we extend the NPC battle system by adding new battle states, locking player input during messages, and wiring up clean state transitions when an NPC battle is detected.
🎥 youtu.be/s3TX1GU44Zo
#phaser3 #gamedev #gamedevtutorial
🤖 BOPBOT BOOGIE
BopBot wants to dance —
but they need your moves to keep the groove going 💃🕺
Swipe along and help BopBot boogie!
Play now ▶️ share.beam.game/play/hdcCxnn6
#IndieGame #ShortsGaming #GameDev #BuildWithBeam
🐱 DON’T LET THE KITTY FALL
A curious kitten.
A crumbling ledge.
One wrong swipe… and down they go 😿
Swipe carefully and keep the kitty safe.
Play now ▶️ share.beam.game/play/zgaCURBA
#IndieGame #ShortsGaming #GameDev #BuildWithBeam
📞 LAST CALL: NIGHT SHIFT
You’re the final emergency operator on duty.
The phone rings — and you can only answer one call.
Every choice saves someone… and leaves someone else waiting.
Play now ▶️ share.beam.game/play/eEm3hcY8
#IndieGame #AI #GameDev #ShortsGaming #BuildWithBeam
New Monster Tamer episode! 🔥
We continue building NPC battles — hooking up trainer data, locking out flee/capture options, and testing to keep wild encounters smooth.
🎥 youtu.be/YrXIXeMwg44
#phaser3 #gamedev #gamedevtutorial
NPC Battles continue! ⚔️👾
In this episode, we start wiring up the full trainer battle system — updating the NPC JSON, enhancing data structures, and triggering battles with the correct monster teams.
🎥 youtu.be/PMQ5flFkeE0
#phaser3 #gamedev #gamedevtutorial
New Monster Tamer episode! ⚔️👾
Trainer battles enter the game for the first time — I walk through the feature demo, new assets, and project updates to prepare for full NPC battle logic.
🎥 youtu.be/AxKgevNL3io
#phaser3 #gamedev #gamedevtutorial
Just dropped the final EarthBound battle background tutorial! 🌌🔥
Learn how to combine oscillation, palette cycling, parallax scrolling, and transparency into one GPU-powered shader for Phaser 3.
🎥 youtu.be/QzpPnEePtKw
#phaser3 #gamedev #shaders #retrogames
Want that classic EarthBound-style transparency effect in Phaser 3? 🌈
In this new shader tutorial, I show how to blend two textures in WebGL to create smooth retro visuals you can drop right into your game.
🎥 youtu.be/38596z0sj90
#phaser3 #gamedev #shaders #retrogames
Ever wondered how EarthBound got those shimmering, layered battle backgrounds? 🌈
In my new tutorial, I break down the transparency shader trick that blends multiple textures with adjustable alpha — all in raw WebGL.
🎥 youtu.be/BatPDcUHab8
#gamdev #webgl #glsl #retrogames
Just dropped a new shader tutorial! ⚡🌈
Recreating EarthBound’s iconic Interleaved Oscillation effect in Phaser 3 — complete with a custom PostFX pipeline + real-time tweaks.
🎥 youtu.be/aeYzTuMAKBA
#phaser3 #gamedev #shaders #retrogames
Ever wondered how Phaser handles sprite sheets with multiple rows?
In my latest tutorial, I break down:
✅ How Phaser indexes frames
✅ Handling empty tiles
✅ Multi-row animations
✅ Spritesheets vs. texture atlases
🎥 Watch → youtu.be/m_UToxF1vTY
#phaser4 #phaser #gamedev
Those hypnotic EarthBound battle backgrounds? They’re powered by sine waves + clever UV distortion 🌀
In this tutorial, I explain the interleaved oscillation effect — and rebuild it entirely in WebGL ✨
🎥 youtu.be/_fMcO3TnLc8
#phaser3 #gamedev #shaders #retrogames
🎨 Ever wonder how EarthBound’s trippy battle backgrounds were made?
In my latest video, I rebuild that iconic scrolling effect from scratch using WebGL.
🎥 youtu.be/wiMN_lio9BA
#phaser3 #gamedev #shaders #retrogames
Want to add player controls to your Phaser 4 game? 👇
In this beginner-friendly tutorial, I cover:
✅ Handling keydown / keyup events
✅ Built-in cursor keys (arrows, space, shift)
✅ Detecting combos
🎮 Watch here → youtu.be/rUuO1TojQl8
#phaser #phaser4 #gamedev
💥 New Phaser tutorial!
3 ways to create projectile attacks — particles, sprites, tweens (plus a bonus combo method!)
Make your attacks feel dynamic without huge sprite sheets.
🎥 youtu.be/XnXJ98HS13c
#phaser #gamedev #indiedev #pixelart #phaser3
🎮 New Phaser 4 tutorial! Learn how to animate sprite sheets the right way in Phaser 4 — perfect for beginners.
Import → Load → Create → Play animations ✨
🎥 Watch here: youtu.be/qFmaZACjqUU
#Phaser4 #gamedev #pixelart #phaser3
Ever wanted to bring those EarthBound-style wavy backgrounds into your Phaser 3 games? 👀
In my latest tutorial, I show how to recreate the classic vertical oscillation shader.
🎥 Watch now → youtu.be/9K1gNaSvpRc
#phaser3 #gamedev #shaders #retrogames
Been having a blast exploring shaders in Phaser 3 — palette cycling, oscillation, and now a sneak peek of the final EarthBound-style battle scene! Still wrapping up the series, but here’s a taste:
🎥 youtu.be/hnB0UP24cKc?...
#Phaser3 #WebGL #Shaders #GameDev
In part 5 of my EarthBound battle background series, we break down how to create a vertical oscillation effect with WebGL.
Watch here -> youtu.be/MMqC4jMijNU
#gamdev #webgl #glsl #retrogames