I hope so!
I hope so!
Yeah, hah. There's a fair bit of cargo moving infrastructure, and lots of places with extra stacked pallets, although what they forklift with is kind of mysterious to me.
Disconcerting variety of boxes.
The Crate Appreciator has logged on
my body is a machine that turns consumer goods into containers for recycling
I'm thriving
I'm leaving
I love this.
Some water fountain designs for a personal project that I forgot to share
#conceptart
i've been having fun making crunchy really processed renders of my alien cat 👽
Wait, I want to try this, I was trying to remember the name of this one (not very hard, mind you)
I'm probably going to turf it and start over because the design doesn't have enough sauce. The cap was meant to be like a rain cap but it comes across as a great war era infantry helmet or something. I'm having fun, though.
Viewport screenshot of a lowpoly character with a clay render matcap material on it: the character is a figure in a gas mask hood with two hoses connected to a backpack, and wearing something like a chemical suit.
Working on a Normal Man type character.
Pentarou the penguin gunning something down
GOKUJŌ PARODIUS
KONAMI 1994
SUPER FAMICOM
Oh amazing, I was wondering how you would approach something like this, where the literal surface of the stone is where the game happens.
Oh yeah, I know it is, and I'm really getting away from your original point but it had me imagining what it would mean for it to be more activity like.
OK but literally my game is a game because of its interactive and ludic qualities...but I am very happy to call it an Activity, and I think this potentially opens up a productive ways to think about how to design this type of thing.
All I want a level editor with fun constraints, like how everything in Tomb Raider or Descent is made of deformed cuboids. Full Blender is too much power.
angel
Oh wow, more Burggeist! This game is so unique, I wish more people would check it out. Inspiring.
😌
The tiled floor is being pulled into a circular sink hole, almost as if it's made of something flexible, or liquid.
Hugging the wall of a winding, barrel-vaulted canyon lined with square tiles.
A red door is sealed with high-vis yellow warning tape and some strange images are stuck to a wall.
Did I post these?
It's so funny to think about now
Yeah!
test 2
I locked on to this post and circle-strafed out my office window, unfortunately
Oh yeah, I remember Abandonia too! But yeah, I feel like I got an education from sampling such an eclectic range of games.
Same!