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voxel

@voxel.bonedisk.com

Retro games developer, hardware maker https://voxel.itch.io

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29.05.2025
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Latest posts by voxel @voxel.bonedisk.com

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GitHub - ratkingsminion/gompl: Interpreter written in GDScript Interpreter written in GDScript. Contribute to ratkingsminion/gompl development by creating an account on GitHub.

I updated Gompl, my little scripting language written in GDScript. It now supports function definitions, though not yet with parameters.

github.com/ratkingsmini...

#godot #godotengine #madewithgodot

09.03.2026 21:03 ๐Ÿ‘ 1 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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spooked myself when doing some #dreamcast #gamedev . I haven't implemented any kind of mesh animation yet but when I made this quick test character, they seemed to turn their head to follow me

(head had inverted normals and is drawn 'in reverse')

03.03.2026 09:52 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Essential feature implemented: Hatshot

#godotengine #fps #gamedev

15.02.2026 04:44 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Back in my day kid, we didn't have crosshairs #gamedev

08.02.2026 11:14 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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one of my first couple of LDJAMs I uploaded a real disaster of a broken game and you posted a positive comment anyway, i won't say you saved my life but it definitely helped keep me jamming ๐Ÿ˜…

04.02.2026 01:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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04.02.2026 00:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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(Sorry for the repeated uploads, my librewolf browser keeps replacing these images with blanks)

04.02.2026 00:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Submitted my #MSDOS entry for CGAJam 2026! Summon 1bit #pixelart monstergirls in gloriously stretched 640x200 resolution

Play in dos/dosbox or your browser
voxel.itch.io/monster-summ...

31.01.2026 11:38 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Submitted my #MSDOS entry for CGAJam 2026! Summon 1bit #pixelart monstergirls in gloriously stretched 640x200 resolution

Play in dos/dosbox or your browser
voxel.itch.io/monster-summ...

31.01.2026 11:38 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I showed this to someone with no programming background and they defaulted to trying to parse it as some kind of lewd sex post, with moderate success

10.01.2026 04:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Devlog 000: Untitled HOTAS/HOSAS game prototype
Devlog 000: Untitled HOTAS/HOSAS game prototype YouTube video by BONEDISK

#gamedev devlog 000, prototyping an untitled low-level flight game that uses dual analogue joysticks (i.e #HOSAS or #HOTAS)

www.youtube.com/watch?v=3c18...

01.01.2026 15:46 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
2025 12 30 22 02 27 : Wild West Scifi Flight Thing using homebrew joysticks?
2025 12 30 22 02 27 : Wild West Scifi Flight Thing using homebrew joysticks? YouTube video by Thomas 'voxel' Purnell

I made a small homebrew 6-axis #flightsim to put the #hotas joysticks through their paces today www.youtube.com/watch?v=-vTV...

30.12.2025 12:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Its a vital part of the borrelnootjes backstory

28.11.2025 07:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Norman's Sky by nothke Explore the universe in 64x64 pixels

Honestly thought this was a boxed version of the actual Normans Sky for a minute ๐Ÿ˜ณ nothke.itch.io/normans-sky

02.10.2025 08:39 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

how high are the walls?

25.09.2025 11:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A screenshot of Enigma Heart: a pixel art scene of a room in a medieval-style house with timber framing an walls that are gray brick at the base before transitioning to lavender plaster. There is a table with a sword and shield on it, a bookshelf, a bed flanked by two nightstands, a fireplace, and a table with a bowl of fruit on it, along with firewood in piles near the fireplace. Zalia, the heroine of the game: a dark-skinned woman with a purple streak in her hair and wearing purple, white, and teal, stands in the middle of the room. On the nightstand is a portrait of Esme, her love interest: a woman with red hair. A status bar at the top of the screenshot shows the player's health, level, mana, and experience.

A screenshot of Enigma Heart: a pixel art scene of a room in a medieval-style house with timber framing an walls that are gray brick at the base before transitioning to lavender plaster. There is a table with a sword and shield on it, a bookshelf, a bed flanked by two nightstands, a fireplace, and a table with a bowl of fruit on it, along with firewood in piles near the fireplace. Zalia, the heroine of the game: a dark-skinned woman with a purple streak in her hair and wearing purple, white, and teal, stands in the middle of the room. On the nightstand is a portrait of Esme, her love interest: a woman with red hair. A status bar at the top of the screenshot shows the player's health, level, mana, and experience.

A screenshot of Enigma Heart: a pixel art scene of the interior of a building made of red wood with light-colored hardwood floors. The room is a boat workshop: filled with workbenches, half-filled boats, sails, and an anchor. There's a brick fireplace against the wall, and a bed in the foreground. In the room are Gage, a man wearing a leather apron and a very bright green hat, and Zalia, the main character, a woman wearing purple and white and teal, and with a purple streak in her hair.

A screenshot of Enigma Heart: a pixel art scene of the interior of a building made of red wood with light-colored hardwood floors. The room is a boat workshop: filled with workbenches, half-filled boats, sails, and an anchor. There's a brick fireplace against the wall, and a bed in the foreground. In the room are Gage, a man wearing a leather apron and a very bright green hat, and Zalia, the main character, a woman wearing purple and white and teal, and with a purple streak in her hair.

Pixel art scene from Enigma Heart. Zalia and Priscilla are on a dock: Zalia sitting on a crate, Priscilla standing. The long tails of Priscilla's pirate-style headband are blowing in the window. Both have their backs turned to the camera. It's sunset, with the sky in shades of gold, orange, and purple, with gold and orange clouds. The lighting is low, and slightly reddish. The ocean stretches off to the horizon.

A text box, indicating Zalia is speaking, reads, "This is nice."

Pixel art scene from Enigma Heart. Zalia and Priscilla are on a dock: Zalia sitting on a crate, Priscilla standing. The long tails of Priscilla's pirate-style headband are blowing in the window. Both have their backs turned to the camera. It's sunset, with the sky in shades of gold, orange, and purple, with gold and orange clouds. The lighting is low, and slightly reddish. The ocean stretches off to the horizon. A text box, indicating Zalia is speaking, reads, "This is nice."

Zalia is climbing a ladder through a thin vertical tunnel deep in a dark cave. The only light in the scene is cast off by glowing mushrooms, giving the entire scene an eerie cyan glow.

In the middle of the screen, a horizontal tunnel cuts across Zalia's path. There are two spinning blade discs inside the horizontal tunnel, that presumably move back and forth. Inside, as if shredded by them, is a dead goblin.

Zalia is climbing a ladder through a thin vertical tunnel deep in a dark cave. The only light in the scene is cast off by glowing mushrooms, giving the entire scene an eerie cyan glow. In the middle of the screen, a horizontal tunnel cuts across Zalia's path. There are two spinning blade discs inside the horizontal tunnel, that presumably move back and forth. Inside, as if shredded by them, is a dead goblin.

Most of the work on Enigma Heart for the past few weeks has been building environments and writing scripts for the end of the first act. We're getting close!

โžก๏ธ store.steampowered.com/app/2986980/...

โžก๏ธ hadrosoft.itch.io/enigma-heart

#GameDev #IndieGame #IndieDev #PixelArt #EnigmaHeart

23.09.2025 18:17 ๐Ÿ‘ 22 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

no no, the 'world', foone finally turned the entire planet into a megakeyboard

15.09.2025 00:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

he said it wasn't her fault! Seems a bit hard to replace her over an honest accident

19.08.2025 23:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I still didn't get around to watching this. Soon!

16.08.2025 22:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Been procrastinating from #gamedev today... by doing some gamedev. A little #nes / #famicom sidescrolling prototype written in assembly

#nesdev

16.08.2025 09:27 ๐Ÿ‘ 20 ๐Ÿ” 8 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

it goes further: Yu Suzuki had a oh-shit-the-boss-is-here button installed on his devkits that'd corrupt the screen and make the game look visibly "unfinished", in order to keep his boss from trying to force the game out the door ASAP shmuplations.com/afterburner/

03.08.2025 05:41 ๐Ÿ‘ 1844 ๐Ÿ” 825 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 14
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we speedrunning linkrot here in 2025

26.07.2025 01:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This is the only dizzy game I ever finished. The instadeath was hard but the coin search was brutal ๐Ÿ˜ฐ

24.07.2025 17:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Number 58 on the list of things that are bad about microtransactions in games: when you play the re-release with all of the content included, you're instantly handed a pile of game breaking equipment, joke costumes, and more in-game currency than you'll need.

23.07.2025 12:09 ๐Ÿ‘ 19 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

that's great. I notice the nesbag page states that steamworks integration isn't possible due to licensing, I wonder if there's any possible workaround for that?

18.07.2025 23:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My only complaint with the series is that Nimitz doesn't get more page-time ๐Ÿ˜ฟ

07.07.2025 21:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on my long-term #NES game, trying to cram a little too much into 40KB. I could go bigger but I really want to make at least one 'nrom' game that doesn't need extra mapper hardware on the cart.

Included obligatory glitched out failed map loading, #famicom errors always fun

#nesdev #gamedev

05.07.2025 23:55 ๐Ÿ‘ 25 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

There'd be no windows installs in this house if my son wasn't an avid roblox and fortnite player. Both of them 'need' windows for their invasive anti-cheat ๐Ÿ’€

02.07.2025 19:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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GAMURS Group Announces Sale of The Escapist

oof, guess it's due to this gamurs.group/blog/gamurs-...

02.07.2025 03:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

even with the strong prefix of 'Weird' I still read that as 'ai' and for a few horrible moments feared you were willingly attending a chatgpt concert or something

28.06.2025 00:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0