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Santa Ragione

@santaragione.com

The Righeira of Video Games. https://www.santaragione.com Discord community: https://discord.com/invite/rsuwh9HbPJ

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25.07.2023
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Latest posts by Santa Ragione @santaragione.com

Hey y'all, reminder that I'll be at GDC giving two (2) talks!

Monday at 11:50, I'll be talking about how we can make board games better for the planet.

Friday at 12:30 (new time!) I'll be at the Experimental Games Showcase talking about how the escape room in my apartment made my friends cry.

06.03.2026 15:46 ๐Ÿ‘ 68 ๐Ÿ” 13 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayโ€ฆ

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayโ€ฆ

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).๐Ÿ’™

04.03.2026 16:30 ๐Ÿ‘ 459 ๐Ÿ” 107 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 16
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๐ŸŽฎ๏ธ GAMERAUSCH: HORSES (2025)
๐Ÿ“… 27.03.2026, 19:00
๐Ÿ“ Filmrauschpalast Moabit
๐ŸŽŸ๏ธ linktr.ee/gamerausch

04.03.2026 15:15 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Future? No Thanks! at Day of the Devs 2026

Future? No Thanks! at Day of the Devs 2026

The rumors are true!

Future? No Thanks! will be playable at Day of the Devs in San Francisco.

I'll be there too!

March 8 - 3PM to 8PM - Free
www.dayofthedevs.org/events/day-o...

02.03.2026 20:28 ๐Ÿ‘ 33 ๐Ÿ” 10 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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To celebrate the Year of the Horse, HORSES is available in Simplified Chinese! ้ฉฌๅนดๅคงๅ‰๏ผใ€ŠHORSESใ€‹็ฎ€ไฝ“ไธญๆ–‡็‰ˆ็ŽฐๅทฒๆญฃๅผไธŠ็บฟ๏ผ www.gog.com/zh/game/horses

01.03.2026 14:57 ๐Ÿ‘ 65 ๐Ÿ” 13 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Mediterranea Inferno Original Soundtrack, by Lorenzo Redaelli / Eyeguys 18 track album

Wow, the Mediterranea Inferno soundtrack is, like, really REALLY good: santaragione.bandcamp.com/album/medite...

02.03.2026 18:23 ๐Ÿ‘ 23 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Mediterranea Inferno Original Soundtrack, by Lorenzo Redaelli / Eyeguys 18 track album

Wow, the Mediterranea Inferno soundtrack is, like, really REALLY good: santaragione.bandcamp.com/album/medite...

02.03.2026 18:23 ๐Ÿ‘ 23 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Dear publishers: HORSES' director Andrea Lucco Borlera will be at GDC, pitching his next project. If you want us to connect you please send a DM โค๏ธ

28.02.2026 20:38 ๐Ÿ‘ 116 ๐Ÿ” 32 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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To celebrate the Year of the Horse, HORSES is available in Simplified Chinese! ้ฉฌๅนดๅคงๅ‰๏ผใ€ŠHORSESใ€‹็ฎ€ไฝ“ไธญๆ–‡็‰ˆ็ŽฐๅทฒๆญฃๅผไธŠ็บฟ๏ผ www.gog.com/zh/game/horses

01.03.2026 14:57 ๐Ÿ‘ 65 ๐Ÿ” 13 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

WDYM? ๐Ÿ‘€

01.03.2026 13:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Dear publishers: HORSES' director Andrea Lucco Borlera will be at GDC, pitching his next project. If you want us to connect you please send a DM โค๏ธ

28.02.2026 20:38 ๐Ÿ‘ 116 ๐Ÿ” 32 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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HORSES was installed in a side room, and some intrepid players went through the game in its entirety

27.02.2026 20:07 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Horse Race Tests themed money and bets scattered around

Horse Race Tests themed money and bets scattered around

Horsey Game by Justin Smith on screen

Horsey Game by Justin Smith on screen

Art Disk zines by Lan Roed, plaster horse-head coathooks, old postcards with horse photographs, a piano hammer

Art Disk zines by Lan Roed, plaster horse-head coathooks, old postcards with horse photographs, a piano hammer

Last friday some Vancouver Alt-Games folks celebrated the horse convergence that's been happening the past year, it was a time

ft. HORSES, HRT, and Horsey Game @z-space.ca

setup, prizes, photos, planning Lan@mastodon.social @frogsoft.bsky.social, @dot.northsky.social !!!

27.02.2026 19:55 ๐Ÿ‘ 15 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿฅฒ

28.02.2026 12:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

We received so many applications after HORSES launched!

26.02.2026 23:54 ๐Ÿ‘ 23 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Only 2 days left on Kickstarter for our stop-motion first person narrative horror game!! www.kickstarter.com/projects/637...

26.02.2026 10:19 ๐Ÿ‘ 28 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2

i really believe indie game devs can only โ€˜innovateโ€™ if thereโ€™s ample opportunity for their experiments to generate a sustainable income.

we all know the ability to generate that income is increasingly at risk, yet stores & platforms never seem to understand & take their responsibility in this

24.02.2026 21:08 ๐Ÿ‘ 288 ๐Ÿ” 35 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 1

We saw!! โค๏ธ Thank you, can't wait to play yours!

24.02.2026 22:40 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

โค๏ธโ€๐Ÿ”ฅ

24.02.2026 14:05 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Under Par Golf Architect officially launches APRIL 16!

Coming to: Steam, Epic, PS5, Xbox Series S|X... and Nintendo Switch 2!
PC Modding mod.io โ€” Build, share, and play community courses!
Grab the demo & wishlist: store.steampowered.com/app/3565830

#IndieDev #GolfArchitect #NintendoSwitch2

23.02.2026 18:24 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Last few days to back this one:

24.02.2026 13:49 ๐Ÿ‘ 16 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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11/16๏ผˆๆ—ฅ๏ผ‰ใ‚ฒใƒผใƒ ๅฑ•่ฆงไผšใ€ŽUnder Commonsใ€ๆœ€็ต‚ๆ—ฅใƒฉใ‚คใƒ–ๅฎŸๆณใ€็„กไบ‹็ต‚ไบ†ใ—ใพใ—ใŸใ€‚ไผ็”ปใ•ใ‚ŒใŸ่—คๆœฌไธ€้ƒŽใ•ใ‚“ใ€่ฟ‘่—ค้Š€ๆฒณใ•ใ‚“ใ€้ซ˜ๅณถ้ˆดใ•ใ‚“๏ผˆๆœ€้ซ˜ใฎๅฎŸๆณใ‚‚๏ผ๏ผ‰ใ€ใ‚นใ‚ฟใƒƒใƒ•ใฎๆ–นใ€…ใ€ไปŠๅ›žๅฑ•็คบใ•ใ‚ŒใŸ็ด ๆ•ตใชใ‚ฒใƒผใƒ ใ‚’ไฝœใ‚‰ใ‚ŒใŸใ‚ฒใƒผใƒ ไฝœๅฎถใฎๆ–นใ€…ใ€ใ“ใฎๆ—ฅใฎใŸใ‚ใซใƒกใƒƒใ‚ปใƒผใ‚ธใ‚’้€ใฃใฆใใ‚ŒใŸใ€ŽMilky Way Princeใ€ไฝœ่€…Eyeguysใ€ใใ—ใฆๆจชๆตœใพใงใ„ใ‚‰ใ—ใฆใใ ใ•ใฃใŸๆ–นใ€…ใซใ€ๅƒญ่ถŠใชใŒใ‚‰ใ€่ƒธใ„ใฃใฑใ„ใฎๆ„Ÿ่ฌใ‚’้€ใ‚‰ใ›ใฆใใ ใ•ใ„ใ€‚

่‡ชๅˆ†ใฏๆ™ฎๆฎต้ƒจๅฑ‹ใซๅผ•ใใ“ใ‚‚ใฃใฆใ‚ฒใƒผใƒ ๏ผ†ไป•ไบ‹ใฐใ‹ใ‚Šใชใฎใงใ€็ฟป่จณใง้–ขใ‚ใฃใŸใ‚ฒใƒผใƒ ใ‚’ใƒ—ใƒฌใ‚คใ•ใ‚ŒใŸๆ–นใจ็›ดๆŽฅไบคๆตใงใใ‚‹ใ“ใฎใ‚ˆใ†ใชๆฉŸไผšใฏๆœฌๅฝ“ใซๆœ›ๅค–ใฎๅ–œใณใงใ—ใŸโ€ฆโ€ฆๅฑนๅบฆใพใŸใŠไผšใ„ใงใใพใ™ใ‚ˆใ†ใซ๏ผ

19.11.2025 06:04 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Maybe itโ€™s time to stop calling glorified bestseller lists โ€œfestivalsโ€ and start doing curation beyond banning subversive games. Just an idea for the Year of the Horse!

20.02.2026 00:34 ๐Ÿ‘ 84 ๐Ÿ” 18 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

๐Ÿฅฒ

20.02.2026 17:05 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Maybe itโ€™s time to stop calling glorified bestseller lists โ€œfestivalsโ€ and start doing curation beyond banning subversive games. Just an idea for the Year of the Horse!

20.02.2026 00:34 ๐Ÿ‘ 84 ๐Ÿ” 18 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Must feel great to release a disturbing horses game on steam! ๐Ÿ˜ค (โค๏ธ)

19.02.2026 13:08 ๐Ÿ‘ 87 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

not planned ATM, but will consider after current translations batch is released!

19.02.2026 13:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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If you are in Vancouver this Friday... luma.com/zjgatp6i

18.02.2026 13:30 ๐Ÿ‘ 11 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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If you are in Vancouver this Friday... luma.com/zjgatp6i

18.02.2026 13:30 ๐Ÿ‘ 11 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

when you think about it, steam is the landlord for the whole games industry

16.02.2026 11:13 ๐Ÿ‘ 165 ๐Ÿ” 28 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 2