13,700 is more backers than Dolmenwood got, at 1.3 million dollars and no one considers it a failure.
13,700 is more backers than Dolmenwood got, at 1.3 million dollars and no one considers it a failure.
Alternately, Alpha Complex Clones are miniaturized and sent into the backyard where they have to deal with sword-wielding mice.
To be honest, it sounds like a Paranoia adventure already.
All you're doing is convincing everyone you're also a sex pest.
Can't tell if you're high, dumb, or simply don't know how long a generation is, which I guess circles back to dumb.
All Drew Peardon is doing is convincing people HE'S a sex pest.
Jim Holloway will always have my 11 year old heart.
I hope that guy who spent 11 hours today playing devil's advocate for Newsom is getting paid.
You aren't because you're an unserious troll. That's why no one takes you seriously here or in real life.
You spent your whole day playing Devil's Advocate for a guy you know is a shithead. That's how you use your time when you aren't posting the dumbest shit imaginable trying to drive away Democratic voters.
You felt it easy to accuse people of not caring about it so they could use it as a cudgel, you ridiculous hypocrite.
Literally no one believes you care about anyone in Gaza. No one. Please fuck off with that bullshit, you ghoul.
Embarrassingly stupid, like most of your posting.
Wow, who knew Bluesky had such immense power over the mind of the surveyed population.
It's impossible to take you seriously.
No, what's counterproductive is playing devil's advocate with hundreds of people and getting blocked a ton, over a candidate you don't even care about.
Your need to "correct" people has eaten your evening and made you a pariah to a bunch of people and it achieved absolutely nothing.
Only doomed if my dragon and I can't burn that falling Thread.
Public Access is coming to Kickstarter on March 17th! In another reality, @itsquinns.bsky.social called it the most unsettling horror game heβd ever played! Follow along here (weβre trying to get to 5000 followers before launch): www.kickstarter.com/projects/gau...
Sort of like the old MS Publisher, but targeted for games, not business brochures and family letters? Simplified choices, ease-of-use forward, built in templates?
I would definitely be interested in something like that.
I just bought An Infinity of Ships last week! It's fab.
If you ever wondered what playing Lancer was like, but you weren't willing to jump into the crunchy builds or didn't have people willing to play, this is a remarkable Lancer simulator.
In the same #Mothership game my players had their first standup fight, they also had their second and third fights. As designed, Gradient Descent becomes a sort of quicksand, where trying to shoot your way out of bad situations generates more bad situations. Fortunately, they have a laser cutter.
Hodags art is legit amazing. The people will be storming warehouses to get a copy of your game if Hodag illustrates it.
And then one of them, driven by madness caused by The Deep, attempted to shoot an entire tank of molten titanium that would have killed everyone in the room, so his teammates had to throw him a beat down, and now they can't figure out how to move forward or backward without dying.
Great game.
Earlier today I was talking about how my #Mothership players had barely gotten into combat and were having their first toe-to-toe combat since entering The Deep.
They just lost two contractors -- one was immolated by molten titanium and the other fled right into the arms of a Ghost in the Machine.
You're a fucking crazy person.
Speaking of hyping indies:
Check out Swyvers by Luke Gearing and while you're at it, check out the Heistable Hovels Game Jam, which I participated in.
melsonian-arts-council.itch.io/swyvers
itch.io/jam/swyvers-...
deadhorse-rpg.itch.io/master-tromb...
There was a Reedit thread about sales on itch one day and I linked a cool indie game about creating magic items and the next day the creator DM'd me saying he'd had his best day, and I could not have been more pleased to help out that way.
I can't remember which system it was, but they distinguished between long rifles and sidearms, and you had disadvantage using a long rifle on someone next to you, but not a sidearm.
The only thing I know about them is they didn't like Candela Obscura.
We are thirteen sessions in, and my players have just now had their first stand-up fight. Up until now they've run from everything -- especially the spider tank. But they got fantastically wealthy from a find and came back geared up and cocky, so I figure we might lose one or more tonight.