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Miredly

@mired.space

Indie game dev, musician, multimedia tinkerer We've released Tetrenga on Steam! https://store.steampowered.com/app/3962920/Tetrenga_Take_A_Chance/ Portfolio: https://mired.space/gamedev.html

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04.06.2023
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Latest posts by Miredly @mired.space

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I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy β™₯

noelcody.itch.io/moss-moss

04.03.2026 17:10 πŸ‘ 408 πŸ” 109 πŸ’¬ 19 πŸ“Œ 17
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Replaced a rough 2D backdrop with a quick little intro CS for this dialogue and felt that satisfying little quality ratchet click one more click towards legitimacy

#indiegamedev #indiegame #screenshotsaturday

21.02.2026 17:20 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Trace Root on Steam Alice and Tracey are a pair of Console Cowgirls on a mission! Their goal is to hack in to the network of a global med-tech conglomerate in search of information related to a deadly defect in the hotte...

Everything's crazy and this feels stupid, but I started this when things were only a little bit crazy and I'm all in now, so check out my story-driven-bullet-hell-with-RPG-battles game about astral-projecting yourself into a network: store.steampowered.com/app/4352590/...

06.02.2026 17:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It sure is!

03.02.2026 02:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Trace Root on Steam Alice and Tracey are a pair of Console Cowgirls on a mission! Their goal is to hack in to the network of a global med-tech conglomerate in search of information related to a deadly defect in the hotte...

Just got my store page up for Trace Root- a twin-stick bullet-hell with turn-based RPG battles (!?) that I've been working on solo for a while now: store.steampowered.com/app/4352590/...

It's a trying time to be a game dev, and wishlists / reskeets mean more than you could possibly imagine.

03.02.2026 02:57 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I make music, and am in a similar position but for art in my own project. Would you be interested in bartering time for time?

01.02.2026 17:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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29.01.2026 13:15 πŸ‘ 1231 πŸ” 461 πŸ’¬ 7 πŸ“Œ 6

I wonder how he feels about the rest of Europe's bond investments.

21.01.2026 16:11 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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a close up of a woman 's face with a zee5 advertisement in the background Alt: a close up of a woman 's face with a zee5 advertisement in the background

Game developers trying to pick a release date that avoids AAA releases, first party showcases, holidays or world war 3

13.01.2026 17:46 πŸ‘ 78 πŸ” 11 πŸ’¬ 2 πŸ“Œ 0

God I adore this

11.01.2026 23:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I never got to use Awaitable, but does it make exception handling easier? I remember even with Unitask, it was easy to accidentally eat your exceptions, so you could have some really difficult bugs to track down if you weren't meticulous in your setup.

06.01.2026 18:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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GitHub - Cysharp/UniTask: Provides an efficient allocation free async/await integration for Unity. Provides an efficient allocation free async/await integration for Unity. - Cysharp/UniTask

I experienced all of the above the last time I used Unity and this solved it all: github.com/Cysharp/UniT...

NB: then you have a "threading a cancellation token through all of your function calls" workflow.

05.01.2026 22:15 πŸ‘ 20 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

I'm choosing to believe this means my year will achieve the comparative level of success as that movie, rather than emulate the plot of the movie.

20.12.2025 17:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

a load-bearing component of β€œthe magic of Christmas” is the invisible domestic labor of moms

you are now realizing how much she was doing for you and instead of just thanking her you’ve decided it’s about the decline of civilization

03.12.2025 18:35 πŸ‘ 6698 πŸ” 1868 πŸ’¬ 9 πŸ“Œ 0

We miss you too! Let's find time to catch up sometime soon.

01.12.2025 18:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Congratulations!

01.12.2025 14:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I know for a fact the answer to question 3 is "yeah dude, totally"

18.11.2025 17:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Since I've been putting a lot of time into little aesthetic things these last few weeks, I decided to do a little before / after comparison for #ScreenshotSaturday

15.11.2025 17:01 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Happy #ScreenshotSaturday!

This week I've spent a lot of time thinking about the readability of powerup deactivation effects- I want it to be easy to tell what's going on when everything else is exploding.

08.11.2025 18:02 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I wonder what on earth would have inspired them to think that.

Maybe they think AI tooling makes it easy and aren't worried about ever making money?

29.10.2025 22:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
An image depicting the covers or logos of 10 video games.

The games listed:

Nuclear Throne
Manifold Garden
Final Fantasy Tactics
Final Fantasy XI
Final Fantasy VII
Clair Obscur: Expedition 33
1000XResist
Legend of Zelda: Ocarina of Time
Nier: Automata
Cave Story

An image depicting the covers or logos of 10 video games. The games listed: Nuclear Throne Manifold Garden Final Fantasy Tactics Final Fantasy XI Final Fantasy VII Clair Obscur: Expedition 33 1000XResist Legend of Zelda: Ocarina of Time Nier: Automata Cave Story

Ok, I guess I'll make one too- 10 games to get to know me.

Kind of a weird collection of stuff I think, but all 10 of these things have had a really profound effect on me, either purely as works of art or how I look at games as a medium.

29.10.2025 22:21 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm partial to "We know you're (not) robots" myself, but they're all crazy good!

25.10.2025 22:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
This is (not) the greatest song in the world.
This is (not) the greatest song in the world. YouTube video by camhcom

Link to the original: www.youtube.com/watch?v=afZu...

And there's 3 more!

25.10.2025 22:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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After a couple of weeks of refactoring and bug squashing, I finally got a little time to play with aesthetics this week!

Just in time for #screenshotsaturday

25.10.2025 19:42 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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made it so you can drag/draw train tracks in Trainplanner, its soo much faster and more intuitive

22.10.2025 16:11 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

You might want to look at how Max/MSP implements something similar with send / return nodes

22.10.2025 04:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

LinkedIn is home to some of the bleakest, most unintentional and funniest humour on the internet.

13.10.2025 16:14 πŸ‘ 30 πŸ” 17 πŸ’¬ 1 πŸ“Œ 0
Creating Stylized Low Poly Characters in Blender
Creating Stylized Low Poly Characters in Blender YouTube video by lacruzo

I found both of these super helpful: www.youtube.com/watch?v=-XYr...

www.youtube.com/@CherylynnLima

13.10.2025 20:19 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hey #GameDev, did you know that the Game Dev Feed is independently run and patron-supported? Bluesky provides the platform for you to view the feed, but I do the work to make it awesome, and I need your support. 🧡

01.07.2025 19:32 πŸ‘ 411 πŸ” 70 πŸ’¬ 9 πŸ“Œ 2