Alright new main tank! The hydra fires some huge aoe missiles and with the wild bombard upgrade they all bounce on hits β¨ #gamedev #godotengine
Alright new main tank! The hydra fires some huge aoe missiles and with the wild bombard upgrade they all bounce on hits β¨ #gamedev #godotengine
That looks soo good π
You can try the demo right now! πhttps://bramwell.itch.io/gothicsteel
It was fun just blowing up the trees so I added an event where lots and lots just grow back #gamedev #godotengine
Gothic Steel now has a playable demo!
Survivorlike where you upgrade your tank in horde clearing chaos, #MadeWithGodot by @bramwilliams.co.uk
bramwell.itch.io/gothicsteel/... #godot
A couple of months since the last update but the demo for gothic steel is all up and running! Excited to get back to adding features β¨ #godotengine #gamedev
π
bramwell.itch.io/gothicsteel/...
πͺΆ #pixelart
Exciting!! Would be great to see you both there π
I should play Hades again #pixelart
π·οΈ #pixelart
itty bitty bitey #pixelart vampire π¦
Weβre excited to announce that Godot UK will be hosting its first convention in 2026. We need your help deciding the location and date, join the Discord and cast your vote!
We're looking forward to see you all! π
godot.org.uk #GDUKCON26
Really close to a big update to Gothic Steel - here is one of the new arena events that can happen during a run #gamedev #godotengine
this looks so gooood π
look what just came out of the oven π #pixelart
A bit more #pixelart trying my hand at some flowers this time
Pushing myself with a hand study this morning #pixelart
I've spent about a week now practicing a couple life drawings a day using Pixquare #pixelart
I made a bunch of fun weather effects, although i'm pretty sure misty is my favourite #gamedev #godotengine
A quick breakdown of the stylised cloud shader for those interested βοΈ#indiedev
thanks its been really fascinating, I had to learn a lot about performance in these kind of games (Vertex animation textures were all new to me and integral) and then really get used to playtesting π
Thanks! its survivor like, all weapons have 4 upgrade levels and when fully upgraded you get a relic that changes the weapon behaviour in some interesting way
You unlock new upgrades in runs and get some meta progression by leveling up your tank crew β¨
Really got to mess around with particle sub emitters for this - upgrade the missiles enough and start making missile typhoons β¨ #gamedev #godotengine
it should just behave like a raycast and only report the first collision, if its a simple projectile and should just hit one thing and delete itself you shouldn't have any problems there
I can fairly easily have a hundred or so going at once - try to keep their reported collision count as low as you can, detecting 32 collisions a frame is waay harder than say 4 if its small enough the player wouldn't notice, also disabling them by default and updating them manually helps π
I've yet to find a weapon that isn't made waay more fun by cranking all their variables up too high #gamedev #godotengine
right you are! I have seperate scenes for cannon shells and bullets, the cannon shells use shapecasts instead for exactly that β¨
The bullets are just raycasts with a mesh, and collision particles are stored in a small pool that get requested from a global VFX manager
The damage numbers also get spawned on a timer and all their information is saved and collated into a dictionary which was a big performance gain actually π
Godot keeps on surprising me with just how many bullets I can chuck into a scene at once π #screenshotsaturday #gamedev #godotengine
Church spires in fog is such a vibe - one day I may finish tweaking this menu screen #gamedev #godotengine