Bramwell Williams πŸ”œ GodotCon's Avatar

Bramwell Williams πŸ”œ GodotCon

@bramwilliams.co.uk

A standard nerd and gamedev educator who keeps raving about Godot 4 (He/ Him) πŸ”— http://linktr.ee/bramwellgames

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Latest posts by Bramwell Williams πŸ”œ GodotCon @bramwilliams.co.uk

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Alright new main tank! The hydra fires some huge aoe missiles and with the wild bombard upgrade they all bounce on hits ✨ #gamedev #godotengine

04.03.2026 21:38 πŸ‘ 14 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

That looks soo good 😍

03.03.2026 09:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You can try the demo right now! πŸ”—https://bramwell.itch.io/gothicsteel

02.03.2026 16:53 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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It was fun just blowing up the trees so I added an event where lots and lots just grow back #gamedev #godotengine

02.03.2026 16:41 πŸ‘ 38 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Demo time! ✨ Major Update ✨ With this huge dose of new features the demo is finally all good to go. New Features Retextured and way more gothic! With new textures for all the environments, everything is look...

Gothic Steel now has a playable demo!

Survivorlike where you upgrade your tank in horde clearing chaos, #MadeWithGodot by @bramwilliams.co.uk

bramwell.itch.io/gothicsteel/... #godot

02.03.2026 14:10 πŸ‘ 17 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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A couple of months since the last update but the demo for gothic steel is all up and running! Excited to get back to adding features ✨ #godotengine #gamedev

πŸ”—
bramwell.itch.io/gothicsteel/...

02.03.2026 12:36 πŸ‘ 14 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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πŸͺΆ #pixelart

28.02.2026 13:24 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Exciting!! Would be great to see you both there 😊

24.02.2026 11:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I should play Hades again #pixelart

23.02.2026 13:20 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ•·οΈ #pixelart

20.02.2026 13:29 πŸ‘ 20 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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itty bitty bitey #pixelart vampire πŸ¦‡

19.02.2026 13:40 πŸ‘ 13 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We’re excited to announce that Godot UK will be hosting its first convention in 2026. We need your help deciding the location and date, join the Discord and cast your vote!

We're looking forward to see you all! πŸ’™
godot.org.uk #GDUKCON26

19.02.2026 11:47 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1
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Really close to a big update to Gothic Steel - here is one of the new arena events that can happen during a run #gamedev #godotengine

17.02.2026 21:06 πŸ‘ 19 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

this looks so gooood 😍

17.02.2026 10:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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look what just came out of the oven 😊 #pixelart

17.02.2026 10:42 πŸ‘ 17 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A bit more #pixelart trying my hand at some flowers this time

16.02.2026 12:33 πŸ‘ 13 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Pushing myself with a hand study this morning #pixelart

06.02.2026 14:47 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've spent about a week now practicing a couple life drawings a day using Pixquare #pixelart

05.02.2026 12:22 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I made a bunch of fun weather effects, although i'm pretty sure misty is my favourite #gamedev #godotengine

03.02.2026 15:16 πŸ‘ 19 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

A quick breakdown of the stylised cloud shader for those interested ☁️#indiedev

31.01.2026 12:24 πŸ‘ 125 πŸ” 13 πŸ’¬ 0 πŸ“Œ 0

thanks its been really fascinating, I had to learn a lot about performance in these kind of games (Vertex animation textures were all new to me and integral) and then really get used to playtesting 😊

18.01.2026 18:42 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks! its survivor like, all weapons have 4 upgrade levels and when fully upgraded you get a relic that changes the weapon behaviour in some interesting way
You unlock new upgrades in runs and get some meta progression by leveling up your tank crew ✨

18.01.2026 17:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Really got to mess around with particle sub emitters for this - upgrade the missiles enough and start making missile typhoons ✨ #gamedev #godotengine

18.01.2026 17:00 πŸ‘ 20 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

it should just behave like a raycast and only report the first collision, if its a simple projectile and should just hit one thing and delete itself you shouldn't have any problems there

29.12.2025 03:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I can fairly easily have a hundred or so going at once - try to keep their reported collision count as low as you can, detecting 32 collisions a frame is waay harder than say 4 if its small enough the player wouldn't notice, also disabling them by default and updating them manually helps 😊

29.12.2025 03:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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I've yet to find a weapon that isn't made waay more fun by cranking all their variables up too high #gamedev #godotengine

29.12.2025 02:33 πŸ‘ 21 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

right you are! I have seperate scenes for cannon shells and bullets, the cannon shells use shapecasts instead for exactly that ✨

29.12.2025 02:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The bullets are just raycasts with a mesh, and collision particles are stored in a small pool that get requested from a global VFX manager

The damage numbers also get spawned on a timer and all their information is saved and collated into a dictionary which was a big performance gain actually 😊

28.12.2025 11:47 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Godot keeps on surprising me with just how many bullets I can chuck into a scene at once πŸ˜… #screenshotsaturday #gamedev #godotengine

27.12.2025 20:22 πŸ‘ 33 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0
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Church spires in fog is such a vibe - one day I may finish tweaking this menu screen #gamedev #godotengine

11.12.2025 12:54 πŸ‘ 14 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0