A screenshot of three 3D armored arms showing object space normals. On the far left, labeled Base, is an arm with smooth color gradients. In the middle, labeled Posterize, is the same arm with fewer colors in big bands. On the right, labeled Smudge, is the posterized normal map with smudges to turn it into something that looks painted.
In case anyone's interested, this is the process I'm using to generate normals for the painterly portfolio project I'm working on. This is in Substance Painter, but you could also do it in Photoshop or 3D Coat
I convert them to tangent space after the fact, but you could also do that in a shader
These are some of my favorite materials I made for Mind Over Magic.
I was responsible for creating all of the tillable texture/trim textures shown, as well the shaders that handled their mapping/FX.
Check out a lot more here:
www.artstation.com/artwork/DL4znR
#gameart #indie #MindOverMagic #Unity
These are some of my favorite materials I made for Mind Over Magic.
I was responsible for creating all of the tillable texture/trim textures shown, as well the shaders that handled their mapping/FX.
Check out a lot more here:
www.artstation.com/artwork/DL4znR
#gameart #indie #MindOverMagic #Unity
As promised: Faces! ๐ Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. ๐งต
The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
It's my birthdayyy today so I'm going to ask for a cheeky lil artshare if you like my work since I'm still pretty new to the bluesky art community c:
Hii I'm Marby, I'm from the UK and living in the US. I like world building and fantasy art, I'm also working on a personal game project for fun ๐ค
Karlach WIP
A huge part of Spirit Crossing's visual style is the cel-shading and outlines! Everything is modeled for the appearance of these shaders and how it renders in Unreal. That means using soft edges where you don't want an outline and hard edges where you do.๐งต
No studio will ever generate 4 options and be like one of these is perfect. They will generate hundreds/thousands driving up executive indecision and take just as long. The actual problem is not how long artist take, its leadership not knowing exactly what they want. AI will not solve that.
Hi!๐I've been leading character art on Spirit Crossing with @spryfox.bsky.social for the last few years and, as I'm new to BlueSky, I thought I'd try sharing some of the work that's gone into making characters for an MMO over the next few months! Follow if you like characters and lil tech details ๐
I just hit 8k followers, so let's do an art share for artists under 1000 followers!
Drop some pieces below, and don't forget to share your portfolio website and contact info!
Happy #PotfolioDay everyone!
I'm Stephen, and I'm looking for fulltime/contract opportunities. I'm a 3D Generalist with over 15 years of experience in the games industry working on characters, environments, animation, shaders, and vfx.
๐ผ๏ธ: stevston89.artstation.com
It's #PortfolioDay and I'm available for new projects!
Hi! Iโm a senior freelance 3D Character artist in the UK with over 10 years experience creating stylised characters, specialising in both bespoke heroes and highly adaptable customisable characters
See more here!
artstation.com/shayleenhulbert
Hi #Portfolioday! I just love making characters and ice skating!!
Happy Newyear!
Heres my 2025 work
Happy #PotfolioDay everyone!
I'm Stephen, and I'm looking for fulltime/contract opportunities. I'm a 3D Generalist with over 15 years of experience in the games industry working on characters, environments, animation, shaders, and vfx.
๐ผ๏ธ: stevston89.artstation.com
I've been helping out with VFX on Marvel Snap this year, and wanted to share some of my favorite VFX I've made.
You can check out more here!
www.artstation.com/artwork/lGkQYo
#rtvfx #vfx #gameart #MarvelSnap #Unity
I've been helping out with VFX on Marvel Snap this year, and wanted to share some of my favorite VFX I've made.
You can check out more here!
www.artstation.com/artwork/lGkQYo
#rtvfx #vfx #gameart #MarvelSnap #Unity
A concept page of my character Brioche, a baker dough-mancer girl who controls dough and summons (bakes) bread creatures to fight for her
Brioche the Doughmancer ๐ซ
marmoset.co/posts/crafti... - wrote a little walkthrough of the making of the Mouse in Marmoset.
Hornet from hollow knight silksong
SHAW!!
A highly detailed corduroy jacket in Unreal 5 on the Quinn model
A stylized knight in red armor with his helmet off, showing rough textural and painterly detail
The Spider-Punk suit from Marvel's Spider-Man (2018)
Over 30 individual avatars I created for Creature Crew
Hey!
Need 3D character art for your project? I'm opening up for freelance and commissions in October!
With almost 15 years of experience across over a dozen games, I'm comfortable in both stylized and realistic work, as well as mobile and VR
Drop me a line!
๐จ xavierck.com
๐ XavierCK.3D@gmail.com
Sketchbook pages depicting a few fantasy inspired ennemies. from top left to bottom right : a tiny wizard, a great harpy covered in gold jewelry, a fly-guy thief, a bullfroag in armor with an axe, a regular harpy, a barbarian toad, a frog assassin with a scar on his face and a classic goblin bandit.
A bunch of nasty foes you might encounter along your way :
oldie - magical energy vine effect in unity
Check out more high res breakdowns in my portfolio. www.aminues.com/MindOverMagi...
I'm almost done updating all my work from Mind Over Magic!