I'd be happy to grab one π
@rhoeb
coder, gamedev, previously SYNTHETIK 2 and GEM collective Currently working on *jake can't jump* a jump puzzle platformer without a jump button play the alpha version for free here: https://rhoeberg.itch.io/jake-cant-jump he/him portfolio: rhoeberg.com
I'd be happy to grab one π
Oh interesting. Reminds me of Gil Scott-Heron.
i have a lot of trouble with self-promotion, but i lost my insurance and SNAP benefits a few months ago due to federal level hijinx, and am really struggling with the day to day right now. i could really use your help! i'm trying to get back up to $1000.
www.patreon.com/vacuumflowers
Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui !
I completely agree and same could be said about body shaming
nice to hear, been crawing some sci fi survival horror after finishing the dead space remake
Been following the development of this on the Odin language discord, seems neat
The Saftladen logo. It's an organge holding a gamepad.
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.
More info in thread...
Tfw a remaster of a game is released before you got around to playing the original
Mass effect 2 is still in my backlog, I'm sure I will get around to it one of these days π
IO interactive still uses glacier afaik
Wow your game is gorgeous no wonder it did so well
Hooray!
For all yβall new players on Switch:
Weβve been doing A Year of UFO 50 since the initial launch, a weekly book club podcast, one game/episode per week.
Weβre almost at the end, but you should start at the start!
Hereβs our intro episode for the series:
eggplant.show/ep-a-year-of...
Tried and reviewed your game now, I loved it! I feel like at level three it escalates a bit too much, where you are introducing both moving runes and buttons/doors. I think I got stuck on level 6, which had a pretty tough jump puzzle with the jump pads.
In my game rhoeberg.itch.io/beat-invaders its not possible to survive longer than 150s which for most people felt brutal. I would make sure the difficulty is scaled way down so you can get a better feel of the game before its suddenly over.
#gmtkjam #gamedev
I thought my game was simple enough for people to understand, its easy to assume when you make something yourself. Next time I want to make sure player understand whats on the screen and which inputs to use without having to read a text outside the game.
It has been so much fun to have people trying my game for the #gmtk jam and I'm very happy with the feedback lots of people seem to like the idea. Two things I have learned that I will make sure to improve next time:
1. ingame tutorial
2. balanced towards a 5-10min experience (depending on genre)
Very cool to see unity getting its run for the money against godot. Surprised there's not more people using game maker.
Oh no not Maschinen-Mensch :(
add on fiverr.com: "Stuck at vibe coding? Get matched with the right export to turn your prototype into a real, working product." With a button saying "find an expert".
Seen on fiverr.com. Turns out AI creates more jobs now that programmers have to fix everyones vibe coded projects π
Uploaded the final version of my #gmtk submission. Its a rythm game/tower defence mashup inspired by music sequencers: rhoeberg.itch.io/beat-invaders
Looking forward to trying out some other peoples games as well βοΈ
#gmtkjam
Managed to submit something for gmtk jam. Won't have time to do more but I'm satisfied. Check it out :)
#gmtk #gmtkjam
rhoeberg.itch.io/beat-invaders
humble beginnings of my gmtk entry. A step sequencer tower defence mashup. Probably wont have time to finish it π€·
#gmtk #gmtkjam
I kind of want to participate in the GMTK gamejam, but I doubt I will have much time for it. How does anyone get anything done with kids and job on the side πͺ
Currently not the rectangle just constrains the camera so it can't go out of it. If I set the rectangle to a single screen size it would just be a single screen "locked" camera. Was considering to be able to set the camera look ahead direction
If I had a thousand rectangles I would consider it, but i doubt there would be more than 20 rectangles in a single level. I generally prefer a cache less method when I can afford it, less bugs :)
Yeah I love it also, gives a bit of a cinematic feel. The current implementation is quite simple, I have an array of rectangles and check every frame which rectangle the player is in. Then i constraint the camera to that rectangle and handle camera movement accordingly.
Playing around with configurable camera constraints in my engine. Basically the same approach as Celeste where a level can be compartmentalized into multiple camera constraints. Its pretty neat already!
#indiedev #indiegame #gamedev #pixelart #solodev
10000bc called and want it's snacks back