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Monospace Games

@monospace.games

Solo Dev -*- Author of Monospace Engine -*- Website: monospace.games

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21.02.2025
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Latest posts by Monospace Games @monospace.games

Progress Update: March 1st, 2026

Last month I developed some SFX for the engine's UI, updated common menus to reflect the implementation of audio functionality, and began work on the soundboard. This month I'm hoping to continue work on the soundboard, and update the engine's handling of keyboard events.

Progress Update: March 1st, 2026 Last month I developed some SFX for the engine's UI, updated common menus to reflect the implementation of audio functionality, and began work on the soundboard. This month I'm hoping to continue work on the soundboard, and update the engine's handling of keyboard events.

Just posted a monthly progress update on my website:

01.03.2026 16:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Some recent practice drawings

20.02.2026 19:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

GNU Inetutils telnetd has been getting a surprising number of urgent security updates lately

20.02.2026 12:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Progress Update: February 1st, 2026

January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills. I hope to continue this approach for a few more weeks at least, and then begin work on the soundboard.

Progress Update: February 1st, 2026 January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills. I hope to continue this approach for a few more weeks at least, and then begin work on the soundboard.

Just posted a monthly progress update on my website:
#enginedev #indiedev #gamedev

01.02.2026 15:39 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Some recent portrait studies from this week

21.01.2026 19:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Progress Update: January 1st, 2026

I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done. I hope to get that work out of the way during January, and if possible begin work on a soundboard program.

Progress Update: January 1st, 2026 I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done. I hope to get that work out of the way during January, and if possible begin work on a soundboard program.

Just posted a monthly progress update on my website:
#enginedev #indiedev #gamedev

01.01.2026 21:03 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Apparently I'm really popular with ladies living in the Russian city of Severodvinsk because they've been bombarding me with email over the last month

22.12.2025 13:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

MAPPA must've done a real good job with JJK season 2 OST because the moment I saw Mahoraga begin to rumble in the new Modulo chapter I could hear the Sukuna vs Mahoraga theme in my head

18.12.2025 18:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Quick sketch of the day: portrait of an old man, based on a photo by Paul Strand

10.12.2025 21:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Progress Update: December 1st, 2025

Sound work continues. Last month I implemented soundset objects (which contain sound assets), and the Audio API (which allows you to play sounds & control currently playing sounds from Lua), but the last section of the work, menu sound settings, remains under development.

This month I hope to finish work on the menu sound settings and finalize the sound work.

Progress Update: December 1st, 2025 Sound work continues. Last month I implemented soundset objects (which contain sound assets), and the Audio API (which allows you to play sounds & control currently playing sounds from Lua), but the last section of the work, menu sound settings, remains under development. This month I hope to finish work on the menu sound settings and finalize the sound work.

Just posted a monthly progress update on my website:
#enginedev #gamedev #indiedev

02.12.2025 21:50 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Was watching Yu Yu Hakusho and thought this was a nice frame: Botan sleeping outside Irima cave (from season 3, episode 84)

18.11.2025 22:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
How decentralized is Bluesky really? -- Dustycloud Brainstorms

There's a blog post from @dustyweb.bsky.social that I found really illuminating on atproto: dustycloud.org/blog/how-dec...

09.11.2025 21:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Some recent work, documenting Monospace Engine's audio API's. Composed of three main parts:

1. Soundset Objects, contain sound assets
2. Menu Sound Settings, basically CSS for UI sounds
3. Audio API, general scripting interface

Still very much WIP #enginedev #indiedev #gamedev

06.11.2025 21:20 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Can it receive messages as well?

06.11.2025 13:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The next step of enshittification is gamblification. There has been a very strong trend of everything getting "gamblified" since 2015 or so. From gacha games to stock price behavior, to "prediction markets". It's the obvious next stage of hijacking neural pathways.

05.11.2025 21:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Progress Update: November 1st, 2025

During October I finished work on the shell menu improvements I had in mind, tidied up the common assets of the engine, recorded a new demo showcasing the shell's TUI capabilities, and released Monospace Engine v0.1.0!

Afterwards I upgraded the engine to SDL3, and began work on the sound API. I hope to focus on the sound API this month.

Progress Update: November 1st, 2025 During October I finished work on the shell menu improvements I had in mind, tidied up the common assets of the engine, recorded a new demo showcasing the shell's TUI capabilities, and released Monospace Engine v0.1.0! Afterwards I upgraded the engine to SDL3, and began work on the sound API. I hope to focus on the sound API this month.

Just posted a monthly progress update on my website:

02.11.2025 20:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have very fond memories of getting lost in this city

02.11.2025 19:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you so much!

02.11.2025 16:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is going to be a bit of an odd request, but I'm looking for the name of a song I heard on groovesalad. It opens with a woman doing a mic check saying "one two", and in the last check she says "one two fuck you".

Thank you so much by the way, I've been an avid listener for years, you guys rock

01.11.2025 18:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Interesting bit of email lore: 90% of SMTP relay spam uses the same from address belonging to an Italian telecom company (spameri@tiscali.it)

The company itself has nothing to do with this, but I wonder how the botnet operators settled on this specific address.

30.10.2025 16:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just misread β€œDubai Crude” as β€œDubai Chocolate” while looking at commodity prices and had a brief moment of horror.

23.10.2025 18:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Migrated to SDL3 today (mostly motivated by the new audio API) and it was surprisingly smooth, aside from a few hiccups during the build stage, e.g. the latest SDL3 stable release being too old to compile SDL3_mixer.

22.10.2025 18:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Apparently there's a company called Gentoo Media in Malta that has nothing to do with Gentoo Linux but is just an affiliate marketing company for gambling sites.

22.10.2025 13:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've just released Monospace Engine v0.1.0! It's the first publicly available release, and you can now download it on my website.

It's mostly just a tech demo with a REPL at this point, but I hope to develop some games soon!

#gamedev #indiedev #enginedev

15.10.2025 15:04 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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My website has been indexed by Marginalia Search!

It might seem funny but I cared more about this than being indexed by Google. We need to take back the internet from giant corporations and put real human experience at the center of it again.

07.10.2025 12:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Work on the latest Window API improvements has finished, and I've also implemented some changes to keymaps to better enable the development of TUI's in the engine. On the front-end side I've continued work on the main menus of the engine such as the settings menu and the shell.

This month I hope to implement some more quality of life improvements to the shell, and continue working on the common assets in general. I also hope to improve the engine page by adding a video gallery.

Work on the latest Window API improvements has finished, and I've also implemented some changes to keymaps to better enable the development of TUI's in the engine. On the front-end side I've continued work on the main menus of the engine such as the settings menu and the shell. This month I hope to implement some more quality of life improvements to the shell, and continue working on the common assets in general. I also hope to improve the engine page by adding a video gallery.

Just posted a monthly progress update on my website:

01.10.2025 20:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Apparently this is what happens when you send mail to a popular mailing list like debian-user.

I sent one mail and got 41 DMARC reports in response, 21 of which are from Yahoo.

13.09.2025 22:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah that probably does rule out the lisp runtime getting bloated idea.

I should probably upgrade to the latest stable release, update my packages and streamline my init. Been putting it off for too long.

11.09.2025 21:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Having some memory leak issues with long running emacs sessions.

Memory usage refuses to go down despite closing most buffers and running garbage-collect.

There's the possibility that it can just be the lisp runtime getting bloated but I'm kinda suspecting tramp.

11.09.2025 21:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'm beginning to realize that Reddit is great for SEO because I'm still occasionally getting feedback for a blog post I published on the selfhosted subreddit a few weeks ago.

Had I just stuck to X, BlueSky, HN it probably would be much less visible.

09.09.2025 20:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0