Had the opportunity to showcase a very early version of our silly mars game project at the Tasmine Summer Festival and answer some questions alongside @hey.paris about making games in Tasmania.
Lots of constructive feedback and silly bugs, but great to see our game out in the wild โค๏ธ
03.02.2026 12:39
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The title for Malys in an inky red on a black background, below are the words: V1.0 releasing this October.
It's time... the candles are lit... ๐ฏ๏ธ
Our exorcism roguelite Malys is coming OUT of Early Access into 1.0 on the 24th of October!
There's so much more to discover, including the FULL story as penned by David Gaider, more demons, more cards, and more content.
01.10.2025 00:04
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27 hours of smooth travel and then
โจ Jetstar โจ
02.09.2025 09:14
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Oh wow, it has officially been TEN YEARS since we founded what has now become @tasgamemakers.com ๐คฏ
Iโm quite emotional, thinking about how just on Wednesday night we had ~30 people show up to an impromptu midweek meet up at a new venue, representing a broad swathe of experience levels and opinions
13.06.2025 09:08
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I'm actually starting to feel bad for the liberal guy
Legend has it he's still waiting for the numbers to come in
03.05.2025 11:20
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Dual tilegrid is set up and working nicely, thank you @jesscodes.bsky.social!
youtu.be/jEWFSv3ivTg
Also discovered that #Godot has that property painting mode for tilesets?? Absolutely mind blowing how easy it was to add custom movement speed on a per-tile basis ๐คฏ
#Gamedev #Indiedev
09.01.2025 12:43
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Lil Astronaut is walking around!
(Not pictured) me figuring out #Godot spritesheets, animations, blend trees and tilemaps.
I think I prefer Godot's animation stuff over Unity? They feel fairly similar, each with their own gotchas
#gamedev #indiedev
09.12.2024 13:10
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For this #screenshotsaturday we are happy to announce that our #kickstarter is now live!
Link: www.kickstarter.com/projects/sma...
#gamedev #gamedevs #indiegamedev #indiegames
23.11.2024 04:11
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I haven't had the need to do that yet, but I figured it'd be best to break my main sheet down and import it on a per-animation basis to reduce the impact in case modifying it does break everything
21.11.2024 01:24
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Godot's sprite animation frame selector showing a pixelated astronaut's walking animations
Coming from 7 years of #Unity and slowly exploring #Godot it's mind blowing to me how easy and intuitive this sprite animation workflow is
#gamedev #indiedev
20.11.2024 15:00
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Hello, I'm Michael ๐
I'm a software engineer working on building a small but sustainable #gamedev studio in #Tasmania.
Currently switching from #Unity to #Godot, tips and advice more than welcome!
- He/Him
- Gardening
- Vegetarian
- Videogames
- Swimming
- Cinema
- Coffee & Tea
#introduction
20.11.2024 14:49
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Sims 2 was peak
30.10.2024 02:00
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a little bit of tech art, mentorship, making sure we don't all just die
29.10.2024 11:30
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