Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
16.02.2026 15:33
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My boss let me borrow a VR Headset
#godot #godotengine #vr #lawofentropy
03.02.2026 03:15
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For 48hr Global Game Jam, a proof-of-concept RPG in the form of a nonlinear interactive comic. My friend drew all the comic panels.
trev3d.com/syrinx/
Not suitable for mobile screens!
02.02.2026 22:23
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Okay fixed the most glaring split-screen stuff, so now I need to drag my friends into the depths of the abyss for playtesting!
Trying to think of level scenarios that would be fun for two players...
Sorry for spam, just never imagined I'd get this far, haha.
#godot #gamedev #lawofentropy
28.12.2025 06:45
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This is getting out of hand, now there are TWO of them! ๐ฆ๐ฆ
Experimenting with split screen. We do what we must because we can.
#godot #godotengine #gamedev #indie
27.12.2025 03:49
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This is getting out of hand, now there are TWO of them! ๐ฆ๐ฆ
Experimenting with split screen. We do what we must because we can.
#godot #godotengine #gamedev #indie
27.12.2025 03:49
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W
developers.meta.com/horizon/blog...
23.12.2025 23:00
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Stickyban, a godot-rust web game
Ever wondered what games are made with godot-rust?
We now have a page showcasing some in-development and released projects: godot-rust.github.io/book/ecosyst...
Some of them, like Stickyban here, can be played directly on the web!
06.12.2025 21:20
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My game, Law of Entropy finally has a Steam store page! Go wishlist it! Now!!! ๐ฆ๐
store.steampowered.com/app/3862490/...
#game #gamedev #indie #godot #godotengine #3d #lawofentropy
22.11.2025 02:19
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Yell magic spells at your friends ๐
trev3d.com/portfolio/wi...
Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.
21.10.2025 21:30
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...Looks good to me! ๐ฉ๏ธ
#godot #gamedev #indie
14.10.2025 23:19
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Installed Blender 5.0, scatter on surface is now a built-in node โค๏ธ
08.10.2025 13:29
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September 2025 dev update
godot-rust
godot-rust v0.4 released!
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
29.09.2025 22:35
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Heavily work-in-progress, but have a sneak peek at the final level for the Abyss demo, because I said so. ๐ข๐ฆ
#godot #gamedev #indie #screenshottuesday #abyss
23.09.2025 02:10
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The time has finally come! Despite some data loss and other minor set-backs, we're finally rolling out #GodotSteam 4.16 for Godot 4.4.1, Godot 4.5, the new MultiplayerPeer, and GDExtension! And it is a big one with a bunch of changes plus MinGW support finally thanks to DanielSnd!
22.09.2025 19:52
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An anthropomorphic llama wearing red goggles stands smiling amidst heavy gunfire, blissfully unaware that her defenses are crumbling behind her. Let her have this moment.
Back on my shenanigans again (test screenshot from Steam)
Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!
Slowly but surely! ๐ฆ
21.09.2025 04:59
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A bunch of loose sketches of the Renegade, used as depictions for tutorial hints.
Prompts shown inside the player manual, with action info and flavor text.
Finally making more tutorial prompt doodles. Since they're just for flair, I've been enjoying the looseness a lot! ๐ฆ
#gamedev #godot
12.09.2025 16:38
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A screenshot of an in-game bug report.
A website admin page that can see the submitted bug reports/feedback, with associated game data and screenshots.
An example screenshot uploaded to the game's report database.
IT'S DONE! It took 4 days to make this feature. ๐
I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
01.09.2025 21:02
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I am become sysadmin, destroyer of cloud computers
(work-in-progress feedback system for Abyss)
01.09.2025 01:15
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Down with the robots!! ๐ข๐ฆ
Finally have a player island I'm happy with! The improved island navigation is handling asymmetric layouts well. ๐ชจ
#abyss #gamedev #indie #indiedev #godot
26.08.2025 02:09
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Previous iteration of the Island Builder
New iteration of the Island Builder, featuring rocky striations, ambient occlusion, and cleaner collision.
Example of the Island Builder running inside Godot Engine, in real-time preview mode. You provide the builder with a series of CSG primitives, and it gereneates natural-looking terrain using a combination of Signed Distance Fields, voxels, and surface nets.
Still images of before + after.
This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!
The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! ๐ฆ๐ฟ
16.08.2025 00:24
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Spent the past week or so refactoring the Island Builder for #Abyss and I'm much happier with the results!
Rock-ier-ish, better collision, and even an (extremely slow) ambient occlusion baker!
#godot #gamedev #rustlang #indie
16.08.2025 00:24
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that's literally u
16.08.2025 00:09
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Games that make you a part of the ecosystem
05.08.2025 22:40
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Island navigation finally works out-of-the-box on any island with Treads! Now to rework the Anchor art and UI...
#gamedev #godot #godotengine #indie
05.08.2025 01:32
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Lasertag v2 is live on the Meta Quest Store for free:
โ Live environment scanning. Bullets accurately collide with real-world obstacles.
โ StrikerVR Mavrik support for high impact haptics.
โ No IPs or room codes. Players connect automatically.
More info: anagly.ph
01.08.2025 23:41
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