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StagMath

@stagmath

Tech-artist wanna-be.

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28.03.2024
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Latest posts by StagMath @stagmath

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

16.02.2026 15:33 ๐Ÿ‘ 1984 ๐Ÿ” 885 ๐Ÿ’ฌ 53 ๐Ÿ“Œ 45
Preview
Buy Gunpoint from the Humble Store Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive da...

Heat Signature is 75% off in the Humble Lunar Sale because it's about spaceships. Gunpoint is 75% off too but we don't know why.

Gunpoint: www.humblebundle.com/store/gunpoint

Heat Signature: www.humblebundle.com/store/heat-s...

06.02.2026 22:13 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Save 75% on Heat Signature on Steam Heat Signature is a game from the developers of Gunpoint where you break into spaceships, make terrible mistakes, and think of clever ways out of them. You take a mission, fly to the target ship, snea...

Heat Signature is 75% off in the Tiny Roguelikes sale! Please don't tell anyone that it actually takes place in the famously not-tiny outerspace:

store.steampowered.com/app/268130/H...

02.02.2026 19:01 ๐Ÿ‘ 13 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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My boss let me borrow a VR Headset
#godot #godotengine #vr #lawofentropy

03.02.2026 03:15 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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For 48hr Global Game Jam, a proof-of-concept RPG in the form of a nonlinear interactive comic. My friend drew all the comic panels.
trev3d.com/syrinx/
Not suitable for mobile screens!

02.02.2026 22:23 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image Post image Post image

Did the Global Game Jam and made a short puzzle game! I learned a lot about puzzle design while working on it. Hoping to play with some concepts more in the future.
stagmath.itch.io/ggj2026-spores
#godot #gamedev #gamejam #globalgamejam #ggj

02.02.2026 04:23 ๐Ÿ‘ 17 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Okay fixed the most glaring split-screen stuff, so now I need to drag my friends into the depths of the abyss for playtesting!

Trying to think of level scenarios that would be fun for two players...

Sorry for spam, just never imagined I'd get this far, haha.
#godot #gamedev #lawofentropy

28.12.2025 06:45 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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This is getting out of hand, now there are TWO of them! ๐Ÿฆ™๐Ÿฆ™
Experimenting with split screen. We do what we must because we can.
#godot #godotengine #gamedev #indie

27.12.2025 03:49 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This is getting out of hand, now there are TWO of them! ๐Ÿฆ™๐Ÿฆ™
Experimenting with split screen. We do what we must because we can.
#godot #godotengine #gamedev #indie

27.12.2025 03:49 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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W

developers.meta.com/horizon/blog...

23.12.2025 23:00 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Stickyban, a godot-rust web game

Stickyban, a godot-rust web game

Ever wondered what games are made with godot-rust?

We now have a page showcasing some in-development and released projects: godot-rust.github.io/book/ecosyst...

Some of them, like Stickyban here, can be played directly on the web!

06.12.2025 21:20 ๐Ÿ‘ 22 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My game, Law of Entropy finally has a Steam store page! Go wishlist it! Now!!! ๐Ÿฆ™๐Ÿš€
store.steampowered.com/app/3862490/...

#game #gamedev #indie #godot #godotengine #3d #lawofentropy

22.11.2025 02:19 ๐Ÿ‘ 17 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Yell magic spells at your friends ๐Ÿ”Š
trev3d.com/portfolio/wi...

Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.

21.10.2025 21:30 ๐Ÿ‘ 28 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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...Looks good to me! ๐Ÿ›ฉ๏ธ
#godot #gamedev #indie

14.10.2025 23:19 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Installed Blender 5.0, scatter on surface is now a built-in node โค๏ธ

08.10.2025 13:29 ๐Ÿ‘ 416 ๐Ÿ” 37 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2
Preview
September 2025 dev update godot-rust

godot-rust v0.4 released!

Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!

godot-rust.github.io/dev/septembe...

29.09.2025 22:35 ๐Ÿ‘ 53 ๐Ÿ” 18 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Heavily work-in-progress, but have a sneak peek at the final level for the Abyss demo, because I said so. ๐Ÿ’ข๐Ÿฆ™
#godot #gamedev #indie #screenshottuesday #abyss

23.09.2025 02:10 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The time has finally come! Despite some data loss and other minor set-backs, we're finally rolling out #GodotSteam 4.16 for Godot 4.4.1, Godot 4.5, the new MultiplayerPeer, and GDExtension! And it is a big one with a bunch of changes plus MinGW support finally thanks to DanielSnd!

22.09.2025 19:52 ๐Ÿ‘ 30 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
An anthropomorphic llama wearing red goggles stands smiling amidst heavy gunfire, blissfully unaware that her defenses are crumbling behind her. Let her have this moment.

An anthropomorphic llama wearing red goggles stands smiling amidst heavy gunfire, blissfully unaware that her defenses are crumbling behind her. Let her have this moment.

Back on my shenanigans again (test screenshot from Steam)

Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!

Slowly but surely! ๐Ÿฆ™

21.09.2025 04:59 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A bunch of loose sketches of the Renegade, used as depictions for tutorial hints.

A bunch of loose sketches of the Renegade, used as depictions for tutorial hints.

Post image Prompts shown inside the player manual, with action info and flavor text.

Prompts shown inside the player manual, with action info and flavor text.

Finally making more tutorial prompt doodles. Since they're just for flair, I've been enjoying the looseness a lot! ๐Ÿฆ™
#gamedev #godot

12.09.2025 16:38 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
A screenshot of an in-game bug report.

A screenshot of an in-game bug report.

A website admin page that can see the submitted bug reports/feedback, with associated game data and screenshots.

A website admin page that can see the submitted bug reports/feedback, with associated game data and screenshots.

An example screenshot uploaded to the game's report database.

An example screenshot uploaded to the game's report database.

IT'S DONE! It took 4 days to make this feature. ๐Ÿ’€

I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.

01.09.2025 21:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I am become sysadmin, destroyer of cloud computers

(work-in-progress feedback system for Abyss)

01.09.2025 01:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Down with the robots!! ๐Ÿ’ข๐Ÿฆ™

Finally have a player island I'm happy with! The improved island navigation is handling asymmetric layouts well. ๐Ÿชจ
#abyss #gamedev #indie #indiedev #godot

26.08.2025 02:09 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Save 25% on Tactical Breach Wizards on Steam In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to ...

Tactical Breach Wizards is a year old today! To celebrate, we're rewinding the whole last year to see if it can be done better or if it's just a bullshit level.

In the meantime, we're 25% off til Monday! store.steampowered.com/app/1043810/... .

22.08.2025 16:26 ๐Ÿ‘ 211 ๐Ÿ” 71 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 29
Previous iteration of the Island Builder

Previous iteration of the Island Builder

New iteration of the Island Builder, featuring rocky striations, ambient occlusion, and cleaner collision.

New iteration of the Island Builder, featuring rocky striations, ambient occlusion, and cleaner collision.

Example of the Island Builder running inside Godot Engine, in real-time preview mode. You provide the builder with a series of CSG primitives, and it gereneates natural-looking terrain using a combination of Signed Distance Fields, voxels, and surface nets.

Example of the Island Builder running inside Godot Engine, in real-time preview mode. You provide the builder with a series of CSG primitives, and it gereneates natural-looking terrain using a combination of Signed Distance Fields, voxels, and surface nets.

Still images of before + after.

This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!

The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! ๐Ÿฆ™๐Ÿ—ฟ

16.08.2025 00:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Spent the past week or so refactoring the Island Builder for #Abyss and I'm much happier with the results!
Rock-ier-ish, better collision, and even an (extremely slow) ambient occlusion baker!

#godot #gamedev #rustlang #indie

16.08.2025 00:24 ๐Ÿ‘ 9 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

that's literally u

16.08.2025 00:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Games that make you a part of the ecosystem

05.08.2025 22:40 ๐Ÿ‘ 23 ๐Ÿ” 5 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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Island navigation finally works out-of-the-box on any island with Treads! Now to rework the Anchor art and UI...
#gamedev #godot #godotengine #indie

05.08.2025 01:32 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Lasertag v2 is live on the Meta Quest Store for free:

โ€“ Live environment scanning. Bullets accurately collide with real-world obstacles.
โ€“ StrikerVR Mavrik support for high impact haptics.
โ€“ No IPs or room codes. Players connect automatically.

More info: anagly.ph

01.08.2025 23:41 ๐Ÿ‘ 151 ๐Ÿ” 34 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 3