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Ursidae

@ursidaepress

Table top RPG content creator (they/them)

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03.09.2023
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Latest posts by Ursidae @ursidaepress

didn't say to be sorry anywhere

they don't need to apologize for others creating these conditions

just because others want it doesn't put it on anyone to apologise for feeling this way

unless you disagree, but you do you

12.03.2026 15:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

no need to be sorry

but this is also what they want

12.03.2026 14:24 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Four-panel comic. Panel 1: Character says, 'Greetings, King Something.' Panel 2: Character introduces another as, 'Lord This Guy, son of Someone, son of Someone Else.' Panel 3: Character struggles, 'From the city of, um, the right one?' Panel 4: Character admits, 'I maybe could have taken notes.'

Four-panel comic. Panel 1: Character says, 'Greetings, King Something.' Panel 2: Character introduces another as, 'Lord This Guy, son of Someone, son of Someone Else.' Panel 3: Character struggles, 'From the city of, um, the right one?' Panel 4: Character admits, 'I maybe could have taken notes.'

Ever forgotten a crucial NPC detail mid-session? What's your best tip for keeping track of everything during a game?

#ttrpg #dnd #rpg #meme #ttrpgsky #ttrpgcommunity

12.03.2026 13:45 πŸ‘ 159 πŸ” 21 πŸ’¬ 24 πŸ“Œ 4

That's the trick, I don't:
I always play dumb characters.

Kidding aside, we usually have designated roles, and specifically a Note Taker.

If they fail then it's on then but we all take loose notes.

If we all fail, that's a skill issue. Games need notes bruh

12.03.2026 14:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh yeah I imagine, but it's probably easier than creating art, and can do a lot of the work and add a lot of similar flavour

Content is king!

12.03.2026 08:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh Bonus I missed:

Add Bold Text / Capital Case to key terms like "2 Actions", etc to help the text have more texture

Also Italic Text for some flavour lines with callouts as well to add flavour and break up space!

12.03.2026 08:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
TTRPG spread for Horizon Zero Dawn .

Feedback: 
- Hierarchy: Headline (Characters) could take up the full width to really frame the column. Also should be bigger than Headline 2 (H2), which seems it is not. 

Alignment: Text below can indent but I'd avoid that unless it's very specific like Bullets or a Call out. Use text and spacing to show hierarchy. 
Tablez should also align w column, and ensure there's more space between tables/columns

TTRPG spread for Horizon Zero Dawn . Feedback: - Hierarchy: Headline (Characters) could take up the full width to really frame the column. Also should be bigger than Headline 2 (H2), which seems it is not. Alignment: Text below can indent but I'd avoid that unless it's very specific like Bullets or a Call out. Use text and spacing to show hierarchy. Tablez should also align w column, and ensure there's more space between tables/columns

Sorry using Alt Text for feedback on a TTRPG page with text

Same feedback as previous page with some extras:

Icons are neat but a small key could help clarofy and add some visual dynamism If they exist elsewhere then it might be ok but feels most relevant here. 

Spacing between Headline 3, body text and icons is very tight

Actions seems repeated as a Section Headline and a sub-section Headline? Perhaps there's a better word for the main section?

Overall quite good though, texture is nice, and it feels neat and easy to read. If you want, add some more triangle graphics combined with. cropped parts of previously used images in some of the gaps, but do so more to bookend sections (like the bottom right corner here) The "fractal" triangle effect w parts of images gives you huge room to play w texture and composition even if reusing images

Sorry using Alt Text for feedback on a TTRPG page with text Same feedback as previous page with some extras: Icons are neat but a small key could help clarofy and add some visual dynamism If they exist elsewhere then it might be ok but feels most relevant here. Spacing between Headline 3, body text and icons is very tight Actions seems repeated as a Section Headline and a sub-section Headline? Perhaps there's a better word for the main section? Overall quite good though, texture is nice, and it feels neat and easy to read. If you want, add some more triangle graphics combined with. cropped parts of previously used images in some of the gaps, but do so more to bookend sections (like the bottom right corner here) The "fractal" triangle effect w parts of images gives you huge room to play w texture and composition even if reusing images

Seems I can't DM until you follow me so I'll share here!

I cheated and added a lot of feedback in Alt Text. Accessibility Gods forgive me but I get more characters πŸ˜…

In summary it's two areas to improve: Hierarchy and Alignment

To add content, consider cropped parts of existing images πŸ™

12.03.2026 08:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hey I can DM feedback or do it here up to you!

11.03.2026 20:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Time to listen to Radiohead and fall into the abyss.

11.03.2026 16:30 πŸ‘ 46 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

This is amazing. Straight burn from ~800 years ago

11.03.2026 16:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
𝐎π₯𝐝 𝐍𝐨𝐯𝐠𝐨𝐫𝐨𝐝𝐒𝐚𝐧:

Π·Π°Ρ‡Ρ”ΠΌ Π²aш ΠΊΠΎΠ½Ρ”Ρ†

ΠŸΠ ΠžΠœΠ«Π¨Π›Π„ΠΠΠ˜Πš???  🏭

π‘π¨π¦πšπ§π’π³πšπ­π’π¨π§:

zachem vash konets

π˜—π˜™π˜–π˜”π˜ π˜šπ˜π˜“π˜Œπ˜•π˜•π˜π˜’???  🏭

𝐄𝐧𝐠π₯𝐒𝐬𝐑:

why is your society

π˜π˜•π˜‹π˜œπ˜šπ˜›π˜™π˜π˜ˆπ˜“???  🏭

𝐎π₯𝐝 𝐍𝐨𝐯𝐠𝐨𝐫𝐨𝐝𝐒𝐚𝐧: Π·Π°Ρ‡Ρ”ΠΌ Π²aш ΠΊΠΎΠ½Ρ”Ρ† ΠŸΠ ΠžΠœΠ«Π¨Π›Π„ΠΠΠ˜Πš??? 🏭 π‘π¨π¦πšπ§π’π³πšπ­π’π¨π§: zachem vash konets π˜—π˜™π˜–π˜”π˜ π˜šπ˜π˜“π˜Œπ˜•π˜•π˜π˜’??? 🏭 𝐄𝐧𝐠π₯𝐒𝐬𝐑: why is your society π˜π˜•π˜‹π˜œπ˜šπ˜›π˜™π˜π˜ˆπ˜“??? 🏭

Only 1260’s kids from Novgorod will understand…

11.03.2026 06:21 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1

Absolutely! I'll get back later with some thoughts

But please add a healthy amount of salt, I'm no expert and also learning!

11.03.2026 08:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's good to be self-critical!

I mean I can't respond right now but I'll try to get back!

p.s I'm by no means an editorial or TTRPG Layout expert, but I am a product designer so I can provide some input πŸ˜…

11.03.2026 08:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Another solution is Publicly available art?

But it's hard for sure, not diminishing the challenge!

But it looks good! I think you just needs a few refinements and this style can work artless perfectly!

11.03.2026 08:26 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think page layout and visual design (type, colours, etc) more than makes up for lack of art.

Art is good to break up sections of the book or file but imo it can work w graphic design

Only issue is if you have tons of art that then just stops! Then it feels weird

11.03.2026 08:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I love the "guide in character sheet" #ttrpg concept for Mothership and other games doing it.

But does this mean a sheet without it makes the game inferior?

Or does this only work for "simpler" sheets?

Is there a happy medium? I am inspired by it either way!

11.03.2026 08:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
CΓΆrk BΓΈrd: a Nordic Noir investigative Role-Playing Game
CΓΆrk BΓΈrd: a Nordic Noir investigative Role-Playing Game YouTube video by Just Crunch Games

Inspired by the Nordic Noir of Henning Mankell, SjΓΆwall & WahlΓΆΓΆ, Stieg Larsson, Jo NesbΓΈ, and the doom-laden atmosphere of MΓΆrk Borg, CΓΆrk BΓΈrd is live on Kickstarter now.

Check out the promo video!

#NordicNoir #CΓΆrkBord #MΓΆrkBorg #RPG

www.kickstarter.com/projects/all...

youtu.be/s2PHsUXUHvs

19.08.2025 13:12 πŸ‘ 30 πŸ” 18 πŸ’¬ 6 πŸ“Œ 3

hey, how about at some point during a big pivotal moment in your #ttrpg with an NPC, you ask your players

"So, does this NPC do a? or do they do b?"

Neither is an optional choice, just dramatic.

Go! Do it!

10.03.2026 18:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Interesting to see the negative response D&D 5e hacks get #ttrpg design spaces.

On the one hand, it's just a distaste for an, at best, flawed system.

On the other hand, a lot of the time 5e Hacks are pretty poor, due to the lack of experience from the hacker.

P.S I am one of those 5e hackers 😬

09.03.2026 09:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Discord voice

Roll 20 for ongoing D&D, Foundry for any new stuff

08.03.2026 07:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Based on two great other nuances, here's a take:

TTRPG sessi are actually "happenings" in the post modern art sense

they're single artistic expressions exclusive to time

06.03.2026 17:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Had a player state they're "enjoying the new #ttrpg game but they're more excited about our 6 year long campaign sessions"

To me this is pretty obvious, but I wonder what would the opposite mean?

I wish the new game was AMAZING but new rules, world, table and campaign needs time.

Am I wrong?

06.03.2026 15:20 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

"Doom running on GURPS"

06.03.2026 11:49 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ooo, so they're game engines?

06.03.2026 10:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Your last saved meme is your moral philosophy (last saved =/= bsst)

05.03.2026 13:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's so funny how 90% of problems with #dnd be solved with:

Make it harder than you think your players can handle.

04.03.2026 21:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Considering adding "Near Miss" vs a "miss", akin to Partial Success and Full Success in our #ttrpg

Miss is <= 5 to the DC, as usual, you miss.

But a Near Miss is >5 and may add a condition, such as Off Balance or Distracted.

And this works both ways! Now a Miss won't always be missed opportunity

04.03.2026 14:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
I'm Bringing Accuracy Back β€” Prismatic Wasteland Into the Odd famously jettisoned the β€œroll to hit” aspect of D&D derived combat. How can accuracy, specifically reducing an opponent’s accuracy by means of sand in the eyes or otherwise, be re-introdu...

If you ask someone how Into the Odd has streamlined their games, they will probably mention removing the "to hit" roll and just rolling damage.

I blasphemously ask the question: can we re-incorporate accuracy and missed attacks with Into the Odd without turning it into a major slog?
#osr #ttrpg

03.03.2026 13:46 πŸ‘ 80 πŸ” 32 πŸ’¬ 8 πŸ“Œ 5

Designing levelling up as a built in sequence in our #trrpg

There's a narrative step lead by the players, followed by a roll to determine a boon tied to a background character moment, leading to actual skill selection.

Ties in with the current adventure and player background.

Not unique, but fun!

02.03.2026 09:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ooo sick!

Ran a CoC a few weeks ago, always a romp

01.03.2026 22:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0