Always makes me happy to update rpgportugal.com?lang=en with more community members that help keep our discord server websites and bots β€οΈ
Yes, this is all coded by hand. In a text editor. Like a psychopath π
#ttrpg #Portugal
@dreamup.games
Hosting #RPGenesis in 2026 with @ladyentropy.bsky.social, join us: π https://itch.io/jam/rpgenesis2026 Managing the #dndisnotforme feed, pin it if you love TTRPGs π https://bsky.app/profile/did:plc:cal7gyowelw6qaq5uluf7d5a/feed/dndisnotforme
Always makes me happy to update rpgportugal.com?lang=en with more community members that help keep our discord server websites and bots β€οΈ
Yes, this is all coded by hand. In a text editor. Like a psychopath π
#ttrpg #Portugal
I have zero interest in watching numbers go up, but the emergent interactions that grow out of just ticking some boxes just work great in Hadrian's Wall. Everything in a single sheet of paper also helps with not forgetting some crucial step.
For example, I want to love Earthborne Rangers, but I need a lot of quiet time to go through the rules again and feel like things are flowing.
I'm surprised by my current top 5 solo boardgames:
Hadrian's Wall
Railroad Ink
Hostage Negotiator
Under Falling Skies
Spirit Island
Turns out that fiddliness is huge when playing by yourself. For me, no amount of theme can save a game where you're forced to remember a ton of motions.
Cool π thanks for the hashtag π
from the top :
2D6 - Dungeon
Delve
Five Parsecs with Bughunt Compendium
in fact much of what I post on #solosept is around this .
So what's your favourite solo #ttrpg that's the least like a journaling game?
I love writing but I don't feel the need to gamify the experience.
I also love boardgames so don't discard your #solottrpg recommendation for being too much of a game.
One reason why #dndisnotforme is how this amorphous blob sucks out all the energy in the room. We never had a single D&D before or after its first publication. The ambiguity of being all things to all people is part of the popularity and yet that's not even a stated goal. You can't pin it down.
For sure, there are a bunch of D&Ds and adventures are even a wider concept, but it has been dominated by those games. For every The One Ring or Ryuutama, there are a gazillion others more aligned with D&D.
When I'm thinking of something, is usually custom-tailored scenarios for player characters.
Adventures aren't really my thing as #dndisnotforme, but I don't mind purchasing one if it's really good.
I make a distinction between #ttrpg scenarios in general and adventures in particular. For scenarios, I prefer leaning on player characters as a central part of the story. For adventures, the pendulum for me can go completely to the other side and make them one-shot grindhouse tactical puzzles.
Does it help if you do the "for the purposes of this study, TTRPGs can be defined as..." thing?
You can write whatever you want and then cut it down to what feels like the meat of what you'd like to say. Also, repetition isn't necessarily bad. You can keep saying the same thing in different ways, from the point of view of a character, of a different player, of what happens if you ignore it...
As you do. Downtime is best time.
Vampire the Masquerade was the #ttrpg that made me start playing.
#dndisnotforme #vtm
Having dice with different numbers for each side π
I'm listening π
Another thing is that we as consumers of TTRPGs (which sounds very capitalist) expect very little of them and therefore often don't get much besides a nice book.
A #ttrpg can just be like "story? lol, rule zero amirite, look at my cool images!" and that's somehow good enough for us.
I mean, can a #ttrpg pretend like story isn't a thing and ignore how it accidentally creates one?
I guess, but it doesn't mean that if a game acknowledges that responsibility it's somehow now classified as "narrative".
It's just self-aware, which is a healthy thing in my opinion.
#dndisnotforme
Unfortunately, there's this magic trick where you start with one reason why people play TTRPGs and you extrapolate that to separate players into groups and then you extrapolate even further and also separate games to a point where "narrative" can mean anything about a #ttrpg
I've previously called out "narrative" #ttrpg as an adjective that carries no clear meaning to me.
If you mean rules-light, you can maybe say that instead?
Otherwise, I do recognise story as a common creative agenda, one reason why people do play TTRPGs.
I'm perfectly fine with not having a VTT, recorded sessions or glorified pre-orders.
Just not the end of the world as we know it. And specially not led by the Bored of Peace folks.
By the way, I still don't forgive World of Warcraft for killing the druid archetype in its sleep. It was still there, we need it now more than ever, but it's gone. Please come back.
Feels like Game of Thrones hits the glass ceiling of not including adventuring in its premise and therefore attracts a new audience but loses the original one. Because you can't possibly have fantasy without adventures, right?
While i do genuinely enjoy the Fate #TTRPG system, that certainly doesn't mean that i dont have my issues with it. The system feels like its almost contradictory at times, and we've had a surprising amount of rulings in the past where the book effectively went "idk figure it out"
That mostly depends on what Fate manual you're reading and how you're following it. You can mix aspects and stunts in your mind and get them to be mostly the same. But even so, the fate economy probably makes aspects more interactive. They can be compelled, be seen negatively or positively, etc.
So what is the next fantasy cultural icon after Lord of the Rings and World of Warcraft? Did Game of Thrones grabbed enough attention?
On the other hand, Aspects are expected to be more negotiable, squeezed into unexpected situations and even morphed as part of character development.
Aspects look simple but good aspects require enough cognitive load that makes them the center of the whole game. That's why I prefer the streamlined versions of #Fate #ttrpg
The secret ingredient of every #ttrpg designer is how crazy vibrant their playgroup is.