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sam At GDC

@soulware.us

soulware.us

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10.11.2024
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Latest posts by sam At GDC @soulware.us

after years of thinking about Games i am more lost than everbefore

10.03.2026 09:27 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i mainly want to sit at the computer and make things forever

06.03.2026 08:37 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
message in smash bros melee:

"You've fought 100,000 VS. mode matches! Go outside!"

message in smash bros melee: "You've fought 100,000 VS. mode matches! Go outside!"

03.03.2026 23:12 πŸ‘ 45 πŸ” 13 πŸ’¬ 0 πŸ“Œ 1

unrelated does anyone have any Interesting Instruction Sets

03.03.2026 22:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the puzzle cannot be datamined if the puzzle is datamining

03.03.2026 22:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

fwiw i think other media have analogous forms of advice which are more about creating something marketable. games do have it bad, but for ex. i can certainly think of writing advice which is more in service of the marketability of a book

27.02.2026 07:20 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

ie. the state space for a good puzzle is like that of an unreliable program

26.02.2026 15:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the properties which make reliable and good software are sort of opposite those which make interesting puzzles. in software you might want something to "eventually" happen, or "always" happen (ie. along every execution path). in puzzles you want only a few scenarios where things happen

26.02.2026 15:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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πŸ”΄ LOVE ETERNAL is OUT NOW πŸ”΄

Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials and an unsettling, experimental narrative. Find a way out - or live in Shelter forever more.

Available on PC, Nintendo Switch, PlayStation, and Xbox.

19.02.2026 14:58 πŸ‘ 1900 πŸ” 591 πŸ’¬ 15 πŸ“Œ 49

yes! here
bsky.app/profile/panc...

30.01.2026 18:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

current high score for KOLYDR, aiming for 140k (highest score ive seen from pancelor)

30.01.2026 16:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

same (going on 1.5yr), I dual boot to windows since i'm targeting the platform, but use pretty much the same software across OSes, haven't had many problems. definitely more frustrations with windows come to mind

28.01.2026 17:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

what if we made a video game that was beautiful

25.01.2026 16:44 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Whiskerwood - Gaming on M1 Apple silicon Macs and MacBooks, bugs, fixes, compatiblity and troubleshooting guides - AppleGamingWiki

there's a somewhat promising compatibility story on macOS- looks like someone got it running with crossover www.applegamingwiki.com/wiki/Whisker...

i've also see people use parallels for software development. though both of these do cost money and ymmv (user in the link has a pretty beefy mac)

21.01.2026 20:30 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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RELEASE DATE ANNOUNCEMENT

Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials & an unsettling, experimental narrative.

Find a way out on PC, Nintendo Switch, PlayStation & Xbox, February 19th 2026.

store.steampowered.com/app/3010610/...

20.01.2026 16:51 πŸ‘ 141 πŸ” 53 πŸ’¬ 8 πŸ“Œ 16

going to try to find some time this week or next to test this out

19.01.2026 23:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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my rocket-jumping parkour platformer has been out on steam for a week! check out this trailer for some seriously cool movement #gamedev

15.01.2026 23:11 πŸ‘ 12 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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my new weird indie game EXPLO is getting a steam release! you can get it as part of a split album video game called The Bomb Split THIS FRIDAY, JANUARY 9th!

check out the trailer below and click this link to wishlist/buy the game on steam! store.steampowered.com/app/4260640/...

#gamedev #indiegame

07.01.2026 22:30 πŸ‘ 23 πŸ” 12 πŸ’¬ 2 πŸ“Œ 3
Preview
The Bomb Split on Steam Two mysterious, challenging platformers where you launch yourself with an infinite supply of bombs.

THE BOMB SPLIT, a duet of exciting and precarious platformers, arrives THIS FRIDAY (that’s in 2 days).

store.steampowered.com/app/4260640/...

#gamedev #indie #platformer #godot

07.01.2026 22:07 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

"legacy of verticality" is great

05.01.2026 21:55 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

want to try to study more 8px and 16px character art and tile art. does anyone have references for things theyve done or especially liked?

#gamedev #gameart #pixelart

05.01.2026 21:53 πŸ‘ 9 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

i played through The End of Gameplay last night, i will probably play it again after revisiting some of the "kill gameplay" writings. it's quite good, and i especially enjoyed "swamp", "summer", and "dream of fire". if you're seeing this post you should play it

04.01.2026 21:55 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
tevis thompson

it's always great when i find a critic that makes me feel both seen and so frustrated tevisthompson.com/all-games-li...

04.01.2026 19:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

favorite game not from 2025 that i played last year is probably frogfall

03.01.2026 19:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Game of the Year 2025 is Evil Egg

03.01.2026 19:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

yes i fully agree. it’s ridiculous that they are replying and claiming to be working on the problem without having turned off image generation

03.01.2026 06:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image

moreover deep in the replies of some threads, an xai employee says something like β€œworking on this” and yet the problem remains

03.01.2026 06:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Marty Supreme exempted

29.12.2025 19:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i feel like aesthetically devolver does to indie games something similar to what has happened with "A24" movies

28.12.2025 21:26 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
post search on bluesky for devolverslop with the result: No results found for "devolverslop"

post search on bluesky for devolverslop with the result: No results found for "devolverslop"

28.12.2025 21:23 πŸ‘ 6 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0