Ex: Roll7, Spry Fox. Now: helping teams ship faster with test automation, also Brum Indies.
https://andrewfray.dev https://atig.dev
Lead 3D Animator @spryfox on Spirit Crossing. Cinematics on The Pathless, Lead Animator on Yami; Freetime Artist; Nintendo and Tolkien Enthusiast; NoAI; she/they 🖤🩶🤍💜 linktr.ee/BreMelvin
she/they
😷 wearer
in lesbians w/ 💍 @cyndervox.bsky.social 💍
Previous: Spry Fox / Netflix, Galvanic Games, Super Bit Machine
gamedev links: https://linktr.ee/glairedaggers
Tags: #foxbladefable | #art | #pixelart
They/Them | 26 | Yuri Enthusiast
Black gaymedev, artist, and educator in NYC 💖
Working on: [REDACTED], ValiDate, tiny gaymes
Prev at: GlowUp Games and NuChallenger
We're not free until we're all free 🇵🇸
gensuta.itch.io | westeria.carrd.co
Kickin' butt and makin' games
You know it when you see it•DMs open for submissions
Maker, Baker, Game Developer, Occasional Poster
Dabbler, dilettante, amateur.
I have approximate knowledge of many things.
AKA vriskachat elsewhere
She/Her
Game designer at Undead Labs. Husband and father of four. Small-time YouTuber. Not in that order. (He/Him) http://youtube.com/c/deRangutang
Just some guy in Seattle. Fan of mystery movies and cream cheese on hot dogs. I know a thing or two about video game technology; credits on Spore, Brütal Legend, Team Fortress 2, State of Decay 2. Also helped grow Steam for half a decade. Currently @ AWS.
Author, mom, and all-around badass. She/her
Plays video games. Makes video games. Helps others make video games.
Developer of "Potions: A Curious Tale"
PotionsACuriousTale.com
Multimedia fiber artist in the PNW, aerialist, engineer, queer&trans (they/he), AuDHD. Slow fashion as a lifestyle; dreaming of a world where we use resources intentionally and take care of each other. Our liberation is collective 🌈🏳️⚧️🖤
By day, UX/UI Designer at Blizzard. By night, Digital & Traditional Artist, working on my graphic novel, Endai.
Mythology🏛️, Ancient History🗡️🩴 & Regenerative Agriculture🌾🫛 enthusiast 😄
They/Them
🚫 #noAI
(My opinions are my own.)
♀️she/her | 🏳️⚧️trans | 🎮game developer | 😈pervert
my posts represent only my own views and are not associated with any employer
looking at strange stars
full of bones and portents
※
they/them
↟↟↟
https://strix-nebulosa.neocities.org/
Programmer for money, musician for love, raconteur to annoy the other people at the bar
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Founder, game maker, shader code baker.
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
PhD student, mental health and sex therapist, moderate recluse. 🏳️🌈
illustrator┃queer┃tabletop RPGs that are not D&D┃plants + monsters + robots in disguise ♡┃high femme they/them
portfolio, etc:
▫️ lukehart.studio ▫️
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Digital dramaturg, post-pandemic digital theatre researcher, sci-fi writer, performer, director, and dramaturg. She/her. More sarcastic than anyone you'll meet.
🇨🇦 expat and Seattle-based photographer working in shows, fine art, portraiture, and events.
DM for rates and availability, and visit my shop to purchase fine art prints: andrewflenniken.com/print-store
interests include: food, cocktails, code, literature, installation-scale art, and just generally building interesting shit with interesting people. music nerd, though i don't play anything or dj any more. seattle. he/him
computerist. you may know me from such as
he/him
I'm primarily on Mastodon, because I prefer non-corporate-owned social. Follow my account there by following the Masto<-->Bluesky bridge (@ap.brid.gy) and then my bridged Mastodon account (@jonobie.social.coop.ap.brid.gy).
Mental health advocate, former chef, medievalist, and fixer of things. Break the patriarchy! BLM, sex work=real work, & healthcare for all!
Ennie award winning tabletop rpg designer, pin lover, polyamorous person, Seattle
Check out my work at Mothlands.com
Queer, goth, parent
Anti-racist/anti-hate
Human rights and a women's right to choose are non-negotiable
Frequently found dancing
Dinosaur and tech manager
Reticulating splines requires additional pylons. (Any/All)
🇨🇦 expat and professional photographer in the Seattle area
Follow @andrewflenniken.com to keep up with my work
Professional problem solver; DevOps; buddhist, dreamer and sometimes thinker (he/him)
You cannot solve social problems with technology.
We are drowning in information, while starving for wisdom.
🇪🇺🇳🇱
Graphics Programmer @ Wildlight
Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Some Scottish guy. Knows a bunch of stuff about computers. Applies that knowledge at @stripe.com. Award-winning baker of shortbread. 🥉
📍 Berlin
https://twitter.com/orrc
https://orr.dev/
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
My job is just ✨Jira✨.
Video game producer @ The Pokémon Company International (thoughts expressed here are my own). Super into plants, birds, cocktails, voice acting, and picking up new hobbies without putting down old ones
He/They
Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
A game developer. Worked on Cozy Grove: Camp Spirit. Currently working on Cast n' Chill. He/him.
Sound Designer. Games and Breathed Experiences. None of my opinions are my own.
Game Programmer, Cat haver, Women's soccer fan, mostly lurker. www.MollyJameson.com She/Her
Father. Game designer at Spry Fox (Netflix Games). Weekend side project noodler. He/him. https://patkemp.itch.io/ 🥑🍣🍜🥟🍛🌯
grahamboree.lol
Senior Engineer @ spryfox.com
Cofounder & Treasurer @ bostongamedev.org
Core Maintainer @ recastnav.com
Game AI Pro 1,2,3
CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
https://github.com/DanEngelbrecht
Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
Product & Tool UX Designer, Freelance Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Technical Director @ Epic Games, Stockholm
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame