Screenshot of Unity trying to load a project while MacOS pops up a warning flagging certain llvm libraries as malware, suggesting moving them to Trash. yay.
Never change MacOS, never change.
Screenshot of Unity trying to load a project while MacOS pops up a warning flagging certain llvm libraries as malware, suggesting moving them to Trash. yay.
Never change MacOS, never change.
Ah yes, sorry for my typo there! π
Decided to build the mini model replica of the Standbeest (aka Ordis Parvus kit) at last. Its animal-like movement is really mesmerizing!
For me, it depends on the genre: I usually skip most cutscenes on action games just to get to the action part, but I rarely do that for story-heavy games where missing something would make the game hard to follow. I have regretted doing that every single time π
Do you have a WebGL @itch.io game you want to distribute to mobile devices without having to go through the respective app stores?
I have written a few tips you may find useful: www.stelabouras.com/blog/itchio-...
My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!π
This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects π«
Check it out:
πππ
www.youtube.com/watch?v=8P33...
βββ
#gamedev #unity3d
π±
Screenshot of Mythwrecked game running on the Steam Deck
All the best with the release Alex! Mythwrecked plays great on the Steam Deck!
Screenshot from Xcode IDE displaying the text mirrored upside down mixed with some proper text.
Go home Xcode, you're drunk.
iirc those are shots of the Kokkai-gijidΕmae station in Tokyo.
I had a similar feeling several times both in Tokyo and Osaka. Some stations can feel labyrinthian to my untrained European eyes π
The exit of a parking lot
Empty escalators on a huge empty room of an industrial building
A small alleyway between some japanese restaurants
Ah yes, thank you for reminding me, I will give it a shot!
I can definitely relate now that I have experienced the real thing π
Crazy how many liminal spaces one can find in those cities, although they are rarely empty!
long exposure shot of a random place of a Tokyo subway station.
Another shot of an empty subway station featuring the ticket machines
After almost 3 weeks of using the vast subway systems of Tokyo, Osaka and Kyoto, all I can think of is a procedurally generated game featuring this setting: never-ending multistory stations, long corridors, low ceiling rooms, escalators, vending machines, small stores and -of course- clean toilets!
Oops, just realized there was a script! Even Epic's way of claiming all of the assets is a bit clunky, I had to try 3-4 times to get a successful message π
I am definitely somewhere in the βMiddle of Wisdomβ (south of real life Crete apparently) π
An image generated by Dall-E, trying to map all the places where Aristotle's work has been preserved, failing miserably to render names, put correct labels into places etc. yay for ai generated content I suppose.
Just out of curiosity, I asked ChatGPT to draw me a map of all of the places where Aristotle's work has been preserved from antiquity till now.
It went as badly as you might expect, and then some. Clearly still not a tool for those kinds of tasks.
FYI: Fab now has the option to claim all Quixel Megascans for free www.fab.com/megascans-free π
Screenshot of the Unity Shader Graph online viewer - https://shadergraph.stelabouras.com
Screenshot of The Unity Library repository - https://unity.stelabouras.com
A rare photo of me!
Seems like things are picking up here!
Howdy everyone π
My name's Stelios, I'm a mobile app developer by day and a gamedev for the rest of my waking hours!
I have a soft spot for tasty shaders π€©
I have been working on a point & click adventure game and I'll start sharing more really really soon!
π§΅ Thread (5/5)
β©I plan to post about the whole thing on my blog, as soon as I clean up the code and add some more features π
π§΅ Thread (4/5)
Here is an early video of my WIP build in action
www.youtube.com/watch?v=wF3z... π
π§΅ Thread (3/5)
The initial raycaster logic is based on 3D Sageβs "Make Your Own Raycaster" series. Totally recommended.
www.youtube.com/@3DSage/sear...
Screenshot of the (wip) build of the Entombed algorithm on a raycaster engine, displaying both the map and the '3d' visualization at the same time.
π§΅ Thread (2/5)
I ended up implementing the algorithm in a raycaster in C, just so that I could visualize it in "3d".
π§΅ Thread (1/5)
I have recently learned about the Entombed algorithm and got fascinated by its story, both development-wise and from a game archaeology standpoint
Some links:
β©* intarch.ac.uk/journal/issu...β¨
* arxiv.org/pdf/2104.09982
β¨* en.wikipedia.org/wiki/Entombe...
No bananas were available π
Photo of waves hitting the beach
Gerstner waves π
"Starting May 1, 2024, apps that donβt describe their use of required reason API in their privacy manifest file arenβt accepted by App Store Connect" so if you are maintaining apps on the App Store, you must look into the above links (and my tool) to avoid rejections.
...and yes, Apple should have implemented something similar on Xcode, to save us a lot of time and effort, but they did not. By the way, for any iOS developer out there not knowing what I am talking about, read those first:
* developer.apple.com/documentatio...
* developer.apple.com/documentatio...
I have built a simple CLI tool to help me look through the code of my iOS applications and detect the 'required reason' APIs that Apple now requires us to disclose on a Privacy Manifest. It's really crude and simple but it did help me, so here you go:
github.com/stelabouras/...
Shader Graph GitHub previewer add-on for Firefox has just been updated with Gist support!
addons.mozilla.org/en-US/firefo...
#unity #shadergraph
The demo now switches to a smaller 'tower' based on the browser's width (600 is the threshold). Looks like the fps can keep up now but do let me know if it's still not enough!