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OldSchoolPixels

@oldschoolpixels.com

(He/Him) Senior freelance #GameDev, lead programmer on Dustgrave: A Sandbox RPG (https://store.steampowered.com/app/2393370) and working on some personal projects. Portfolio and contacts: https://www.oldschoolpixels.com

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24.09.2023
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Latest posts by OldSchoolPixels @oldschoolpixels.com

So, I have been almost completely away from social media for a couple months now, and it's been bliss.

I'll be back as soon as I find some way to keep it within healthy limits.

07.03.2026 07:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I just hate it when people get duped by thinking computers are magic because computers are so fucking stupid and the mystique around them is perpetuated by evil grifters

11.01.2026 05:00 ๐Ÿ‘ 240 ๐Ÿ” 69 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2
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Job opening: game designer @ Hidden Folks We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.

friends! acquaintances! help!

i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.

know someone who's a good fit? pls forward this, ty!

hiddenfolks.com/job-opening/...

08.01.2026 12:58 ๐Ÿ‘ 373 ๐Ÿ” 305 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 12

A short story worth reading...

06.01.2026 13:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Back again at personal #GameDev for #GetKeyOpenDoor, my short #PixelArt platformer. This is the introductory level for Gargoyles. It's probably too hard right now, but I'm going to fine tune difficulty when I have all the levels laid out.

#MadeWithDefold

04.01.2026 18:31 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Back again at personal #GameDev for #GetKeyOpenDoor, my short #PixelArt platformer. This is the introductory level for Gargoyles. It's probably too hard right now, but I'm going to fine tune difficulty when I have all the levels laid out.

#MadeWithDefold

04.01.2026 18:31 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Okay I think this is probably the final iteration looks-wise, at least for the basic procedural animations

03.01.2026 20:44 ๐Ÿ‘ 1224 ๐Ÿ” 111 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 6
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I made simple shadows on top of my deferred shading - no filters, blur, and pretty visible peter panning, but it works! ๐Ÿ˜Ž

Shadow mapping is done using Defold Camera component to "see" the world from the perspective of the sun light โ˜€๏ธ

Details:
forum.defold.com/t/deframe-de...

#gamedev #indiedev

04.01.2026 14:43 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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A quick step-by-step on a pixel art slime.

04.01.2026 15:16 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have 2 weeks off work for the holidays โ€“ something basically every white collar and union worker used to get but as negotiating power eroded has become a rare extravagance

Honestly? I can see why... I've gone 4 days without a deadline and all I've done is cook, make art, and think about socialism

27.12.2025 03:09 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Do you want to make an editor built in Defold?
Example by d954mas on how to use Imgui to add a gizmo!

forum.defold.com/t/imgui-gizm...

#MadeWithDefold #indiedev #gamedev

23.12.2025 11:27 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I just learned something that I want to share;

1. Create an invisible box with an outer shadow
2. Create an invisible box with an inner shadow
3. Place randomly...

TA-DA. Free depth in your texture!

22.12.2025 10:25 ๐Ÿ‘ 681 ๐Ÿ” 107 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 0

I feel this whole thread so much, I could have written it myself.

Oh, and me and a friend built a SID emulator in uni, but I don't remember the tool right now.

22.12.2025 07:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Good news: starting to feel a bit like going back to work on my personal gamedev projects.

21.12.2025 08:48 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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10S FOREVER is 75% off on steam during the winter sale. thats 2 dollars. please buy and leave a nice review if you like it so i dont look like a giant goofball (which i am)

store.steampowered.com/app/3257310/...

18.12.2025 20:07 ๐Ÿ‘ 76 ๐Ÿ” 41 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 2

Guess who owns gamejams.com now

it's ya boi

17.12.2025 17:28 ๐Ÿ‘ 272 ๐Ÿ” 11 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 2
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OUT NOW: Dungeon Puzzle Sweeper!

The perfect game to play at the airport or under the dinner table this holiday season ๐ŸŽ„ It auto-saves, has online leaderboards, and it's optimized for mobile!

Free on itch! britown.itch.io/sweeper

Please repost and tell your friends!

#gamedev #indiegame #itch

17.12.2025 14:48 ๐Ÿ‘ 116 ๐Ÿ” 56 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 9
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Crap, we had an unexpected expense and now we're out of money with over week to go till payday. I would like to eat food..

Does anyone want to #commission a starving artist and #gamedev? I can do #pixelart and #indiedev resources!

Shares would be much appreciated ๐Ÿ’•

16.12.2025 10:45 ๐Ÿ‘ 22 ๐Ÿ” 11 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

*to

07.12.2025 15:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

A bit in a rough patch lately, and I prefer silence (and some boosts) over random rants and negativity. I hope ti be back posting something gamedev related soon.

07.12.2025 15:05 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Twists are a pretty interesting subject to me.

Overall, my stance would be that while twists by themselves are cool, at their core, they should be about reframing the story.

Something about the world, a character or the very narrative was concealed, but what exactly does this new knowledge mean?

06.12.2025 05:49 ๐Ÿ‘ 17 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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When NOKOMA will be out on Steam, all the versions will have the full and some content:

- Puzzle mode with 150+ levels
- Arcade mode
- Daily Puzzles
- Daily / weekly missions

Can't wait to reach that milestone! ๐Ÿ˜
#indiegame #gamedev #gaming #ios #android #steam #puzzlegame #cozygame

05.12.2025 17:56 ๐Ÿ‘ 16 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Really proud to announce that I have partnered with Pimoroni to bring A LOT of my font designs to Badgeware!!

Can't wait to see them live ๐Ÿฆ๐Ÿ’›

04.12.2025 19:43 ๐Ÿ‘ 71 ๐Ÿ” 21 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...

25.11.2025 00:34 ๐Ÿ‘ 244 ๐Ÿ” 46 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Hey y'all, I'm looking for my next role!

- ๐Ÿ’ป Staff/principal Software Engineer or DevRel
- ๐Ÿงฐ Mostly focused on JavaScript tech stacks
- ๐Ÿ‘จ๐Ÿปโ€๐Ÿ’ผ I'm also open to moving into management
- ๐ŸŽฎ Bonus points if it's #GameDev or adjacent

If you know of something, my DMs are open. โค๏ธ

21.11.2025 20:26 ๐Ÿ‘ 116 ๐Ÿ” 82 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
Picture of the new bluesky icon with a slight inner shadow on the white butterfly that gives it a little volume.

Picture of the new bluesky icon with a slight inner shadow on the white butterfly that gives it a little volume.

Unpopular (?) opinion: I kinda like the new bluesky icon.

21.11.2025 17:17 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

making games is great because you can make a source file called "caves" and it's all algorithms for generating caves.

20.11.2025 20:01 ๐Ÿ‘ 77 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Donate to Help Rebecca Ann Heineman Fight Aggressive Cancer, organized by Rebecca Heineman Iโ€™m Rebecca Ann Heineman. The very first video game champion, creatโ€ฆ Rebecca Heineman needs your support for Help Rebecca Ann Heineman Fight Aggressive Cancer

Rebecca Heineman doesn't have much time left. If you can, please donate for her and her family to make end of life arrangements.
One last kindness we can offer for a legend of the games industry and loud and proud trans woman:
www.gofundme.com/f/help-rebec...

17.11.2025 04:57 ๐Ÿ‘ 771 ๐Ÿ” 846 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 32

Well, I lied. Having optional pickup items for each level means you need a level select screen to replay levels. Also, no more total play time but per level complete time. And the level select grid dictated that the game will have 30 levels total ๐Ÿ˜ฌ

#GameDev #GetKeyOpenDoor #ScreenshotSaturday

15.11.2025 17:24 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Dustgrave's Revelations Update brought improved visuals to many locations.

Still, our representation of a marble quarry is just people smashing rocks with pickaxes, because who really knows what people actually do in a marble quarry?

#indiegame #indiedev #RPG #marble

13.11.2025 13:39 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0