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Leonard

@postphysical.io

Programmer, Game developer. Running a small dev studio in Ukraine. postphysical.io

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162
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20.10.2024
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Latest posts by Leonard @postphysical.io

Can't wait to stream ML games to my mobile users with Life Time Value of $0.05 ๐Ÿค‘

30.01.2026 20:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Rust's standard library on the GPU GPU code can now use Rust's standard library. We share the implementation approach and what this unlocks for GPU programming.

Rust tech is exciting. Good old-school programming fun.

www.vectorware.com/blog/rust-st...

20.01.2026 22:44 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

They are hireable (if they ever find themselves in a position where they need to be hired at all) by virtue of being absolute god-tier game developers, despite not using reasonable coding practices from this decade.
This is not the reality of most developers getting into the industry.

17.12.2025 00:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

How to produce a batch of unhireable devs in one simple move.
Pretty cool. ๐Ÿ™ˆ

16.12.2025 23:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Rock and Stone, brother!

16.12.2025 22:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Class design is not architecture.
Silksong took six years; Team Cherry did not have time limitations.
Using sensible practices intended to save time has a tangential relationship with Uncle Bob's Clean Code.

16.12.2025 22:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

There is no limitation in game development that would stop developers from using best practices for foundational units in the system.
HollowKnight also had a goofy codebase.

The pill that is hard to swallow is that it's just DevX and not correlates to project success.

16.12.2025 22:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Awesome tools and excellent write-up.
I'd honestly love to dive into everything you're using there.

What's your experience with HotReload? I was always apprehensive of giving it a try, due to instability/state leaks concerns, just focused on keeping my compilation times manageable instead.

30.11.2025 18:56 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Automate the VIBE with us in the...

Six One Indie Showcase!

โžก๏ธTomorrow, May 22
8:50am PT/11:50am ET โฌ…๏ธ

@futurevibecheck.bsky.social ๐ŸŽท๐ŸŽธ๐ŸŽน @sixoneindie.com

21.05.2025 19:21 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
Future Vibe Check | Publisher Reveal Trailer
Future Vibe Check | Publisher Reveal Trailer YouTube video by Akupara Games

๐Ÿ‘จโ€๐Ÿญ

12.03.2025 16:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Holy shit, EA just open-sourced some more Command & Conquer games including Generals and Renegade.
github.com/electronicarts

#gamedev #digipres

27.02.2025 18:23 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Last Epoch Season 2 - Tombs of the Erased | Official Trailer
Last Epoch Season 2 - Tombs of the Erased | Official Trailer YouTube video by Last Epoch

๐Ÿ‘จโ€๐Ÿญ

27.02.2025 17:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ackchyually, refactoring is the process of restructuring existing code without altering its functionality.

11.02.2025 01:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Psycho Patrol R Looks good.

05.02.2025 18:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Still actively searching!
Would greatly appreciate a signal boost to get this opportunity in front of the right people. ๐Ÿ™

#gamedev #indiegames #indiegamedev #gamedesign

04.02.2025 13:12 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Jeans and jacket? That's crazy.

03.02.2025 13:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

UI designer writing proper commits? Fake as hell.

30.01.2025 22:54 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Looking at games like Eternal Strands breaks my heart.
Years of work for a peak of 700 players.

The industry has changed. Even when done competently, offering the same experiences that have been repeated over and over won't bring them anymore.

#gamedev #indiedev

30.01.2025 10:57 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Probably won't help, but here's the thing: once you become decent at coding and have marketable skills, you'll find yourself in a different market altogether.
it takes much longer than a year.

28.01.2025 16:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Would love to connect.
Opened up DMs.

28.01.2025 01:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐‰๐จ๐› ๐“๐ฒ๐ฉ๐ž๐ฌ:
Full-time / Part-time, Contract, Remote.
Long term.
(availability for sync during studio core hours ET 12:00โ€“15:00)

๐„๐ฑ๐ฉ๐ž๐œ๐ญ๐ž๐ ๐‡๐จ๐ฎ๐ซ๐ฌ:
20โ€“40 per week

Feel free to DM or email ๐‹๐ž๐จ๐ง๐š๐ซ๐@๐ญ๐ซ๐ž๐ฅ๐ฅ๐ข๐ฌ.๐ฑ๐ฒ๐ณ

28.01.2025 01:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐๐ซ๐จ๐ฃ๐ž๐œ๐ญ: Yule
- Transitioning out of the pre-production stage.
- Mobile-first.
- Top-down ARPG.
- Multiplayer, co-op PvE.
- Inspired by Warframe.

๐‚๐จ๐ฆ๐ฉ๐š๐ง๐ฒ: Trellis.
- First project for a new indie game dev studio.
- US-based.
- Fully remote.
- Self-funded.

28.01.2025 01:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐‘๐จ๐ฅ๐ž:
You will collaborate with producers and engineering to develop and refine combat systems, enemy behavior, balance, and player progression. You will also help with establishing and managing project documentation.

#gamedevjobs #gamedevhiring

28.01.2025 01:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐Ÿ“ข [Hiring] Technical Game Designer (Mid-Sr), with experience in Combat design, for a mobile-first, indie co-op ARPG.

- Production environment experience

- Credits on released desktop/handheld/mobile-core projects

- Strong documentation, TDD writing, and presentation skills.

๐Ÿงต

#gamedev #indiedev

28.01.2025 01:01 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Jeremy Soule is basically the best producer of get-shit-done music.

27.01.2025 14:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Looks excellent. Can't wait. ๐Ÿซถ

25.01.2025 16:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Surface-Stable Fractal Dithering
Surface-Stable Fractal Dithering YouTube video by runevision

Have no idea where I would use this, but this looks so good.
#gamedev

24.01.2025 11:43 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

#gamedev #indiedev

One of my clients, whom I've been working with for a few years, is looking for a Combat Game Designer for a very promising mobile co-op ARPG.

Any advice on how I can signal boost to help reach people with solid industry experience?

22.01.2025 22:38 ๐Ÿ‘ 15 ๐Ÿ” 6 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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#Linkedin at it again.
I don't understand where are those new #Ai developed projects and tools?
Can it LLM create a quick and simple internal tool to automate simple tasks? Yes.
But where are we pushing 500k projects out of the door?

21.01.2025 15:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I strongly recommend wrist strength training.
With both my keyboard (Moonlander) and mouse set as vertical as possible, and despite trying custom-carved wrist supports, the only thing that provided almost immediate pain relief was daily exercise with a hand grip and Powerball.

13.01.2025 09:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0