๐Scarmonde's officially sold OVER 5000 COPIES!๐
๐๐๐
Thanks for the support and all of the incredible reviews, everyone!! ๐
07.03.2026 23:38
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There are some games whose style makes their animated cutscenes look... unimpressive.
Metaphor is one such game. It had such an incredible graphical style, while the animated scenes felt and looked very bland in comparison. I honestly was never excited to watch them.
08.03.2026 01:51
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๐Scarmonde's officially sold OVER 5000 COPIES!๐
๐๐๐
Thanks for the support and all of the incredible reviews, everyone!! ๐
07.03.2026 23:38
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Character design commission for an upcoming project. Part 3
#pixelart #commission
24.02.2026 12:04
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Character design commission for an upcoming project.
#pixelart #commission
24.02.2026 12:03
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Character design commission for an upcoming project. Part 2
#pixelart #commission
24.02.2026 12:04
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A friend had a random cat named after me show up to their place in Mewgenics.
Neat ๐ฎ
24.02.2026 09:42
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equipment and swapping abilities, etc. I don't think it HAS to be conquerable on the first attempt. Possible? For sure! But if EVERY boss is a casual experience without caring about resistances, etc. then I'd lose motivation to play with the equipment, and I fear everything would feel very bland
23.02.2026 09:52
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(1/2) I think it depends on the kind of game it is when it comes to this approach. Is there a very limited amount of equipment, and is every player arriving at said boss with the exact same spells/abilities? If it's a linear experience, sure! But if the game's built around constantly changing
23.02.2026 09:52
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I should mention that what I described is what I'd call "TOO difficult," and not just "difficult." I hate word limits!
23.02.2026 09:46
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"Difficult" to me would probably imply you have NO CHOICE but to grind, and it is mandatory to have absolutely all of the best gear with no room for error. Or have some incredibly specific strategy that NEEDS to be followed, like something best kept for a post-game optional boss
23.02.2026 09:45
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Yeah, those situations are a l'il different. I'm referring to if you get access to all of these ailments, etc. but the best thing to do is just attack.
I love having to buff myself and debuff enemies, making using my my status ailments, and shifting around my equipment/accessories!
23.02.2026 00:01
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Honestly I LOVE having โjust enoughโ told to me by a game. I donโt want all of the answers, or to go in-depth into the how and why of everyone and everything.
Itโs why I love FromSoft games so much.
23.02.2026 00:00
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Dang that scene in Pilchard between Maribel and the Hero really made me emotional. Definitely tugged on a heartstring or two!
My ONLY real complaint about Dragon Quest VII is how absent the characters feel during most scenes. Everyone talks at them, and they rarely converse
22.02.2026 23:59
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I can't say I'm the biggest fan of overly hard games, but if a game is TOO easy (with no way to change it), it's got a FAR HIGHER chance of losing me and having me drop it.
I don't like 75% of my abilities to be relatively useless and basically boil down to menu decoration.
22.02.2026 23:57
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๐Scarmonde is 50% OFF in celebration of the RPG Maker Festival on Steam!๐
store.steampowered.com/app/2769210/...
09.02.2026 22:45
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๐Scarmonde is 50% OFF in celebration of the RPG Maker Festival on Steam!๐
store.steampowered.com/app/2769210/...
09.02.2026 22:45
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The classic โmade by Ephiamโ experience ๐๐
I donโt aim for shock value or to be โdifferent,โ itโs just how my stories turn out and how I genuinely enjoy writing them!
โฆ For better or worse ๐ (concerning both the characters and the player)
08.02.2026 03:44
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Iโm feeling
Inspired
08.02.2026 03:55
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The classic โmade by Ephiamโ experience ๐๐
I donโt aim for shock value or to be โdifferent,โ itโs just how my stories turn out and how I genuinely enjoy writing them!
โฆ For better or worse ๐ (concerning both the characters and the player)
08.02.2026 03:44
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A commission for a new project! Doing both battle sprites and character designs.
#pixelart #commissions #gamedev
12.01.2026 11:48
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Make the game you want to make
19.01.2026 19:01
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More monster commissions, and yes I've been working a lot with the NES palette...
#pixelart #commissions
12.01.2026 12:00
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It's January! (Sorry I'm a little late!)
The first month is headlined by the latest entry in the Trails series, plus Code Vein II, Final Fantasy VII Remake ports, & several indies. What's your first RPG of 2026?
https://www.rpgsite.net/feature/16349-the-rpgs-2026-every-rpg-their-release-dates
08.01.2026 02:50
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