When i wrote Against Abstraction, so, so, so many people seemed confused by this very simple and self evident truth that discussing the game is play that i almost went insane
Also this makes me realize how bad a title Against Abstraction is lmao
@ratbastardgames
Founder of The National Centre for Tabletop Games // HYPERMALL: UNLIMITED VIOLENCE // GODSTRENGTH BUY MY GAME OR ELSE https://rat-bastard-games.itch.io/hypermall-unlimited-violence business emails go to ratbastardgames@gmail.com
When i wrote Against Abstraction, so, so, so many people seemed confused by this very simple and self evident truth that discussing the game is play that i almost went insane
Also this makes me realize how bad a title Against Abstraction is lmao
Here's a meme: I want uglier games that are harder to understand made by people who've never read a TTRPG, and I'm not kidding.
I have written a manifesto against understanding. Against bullet points. Against it all.
www.patreon.com/posts/152873...
Burning down any hope that the next generation will have education or clean water just to shoot multi million dollar missiles that don't work
The secret is that i wouldn't attack iran because I'm not fucking stupid and evil. But like. How are you losing. How. What is wrong with you.
I just feel like if i had the us military's budget i wouldnt be getting as supremely demolished by iran as these fucking losers are. the empire is run by morons.
Considering making mixed result Toughness rolls cause half damage. It hasn't exactly been a problem in my playtesting, because so many things can just outright kill delvers
This is incredibly useful thank you so much
Naw that one is real
BTW I just found out I have to pay back $2300 of health insurance subsidies which is breaking my bank account, so now's actually a great time to get stuff from my shop or commission me.
Yeah
Like someone being close enough to interfere with my shot is already a ton of narrative assumptions. Who is running *at* a gunman? If it's a mindless monster, they shouldn't be able to dodge or grab my gun anyway. If it's an intelligent person, why are they running directly toward me?
I want to turn trench crusade into a tabletop game the way that chainmail became dnd, so that game would do whatever trench crusade does (which i cant remember off the top of my head lol)
I'm biased but Don't Kill A Bird With A Baseball is pretty good
rat-bastard-games.itch.io/dont-kill-a-...
I think these are all very bad mechanically I'll be honest
You are my strongest warrior. The door table is secretly a huge part of the game.
Running from a thing into a door that's barred from the other side never gets old
It genuinely is the easiest form of writing out there but we can't let anyone know that
"What if you're in melee range and they try to grab your gun!!!" Idk maybe we can have a different rule that actually makes sense like needing to make a save or whatever (bad example) instead of pretending that someone in front of you is hard to shoot
Only if you want riven to wipe you a few times because somebody got the symbols wrong
Every time i go there i see someone saying the dumbest thing on earth about ttrpgs and a million other posts that all boil down to "I'm trying to make 5e do something it absolutely can't do help me."
I think redditors are a type of fungus designed to piss me off
Getting yelled at on reddit for daring to suggest that shooting something closer to you should be easier than hitting something further away. One million dnd players shrieking at the idea that you can use a gun when someone tries to stab you.
What's up
After this i need to do something that'll actually make money smh my head
Working on Coffinkeep 1.1
It'll include the first layer of Coffinkeep, The Baron's Demesne, plus a bunch more treasure and a handful of new rituals. And all the little tweaks I've made in playtesting.
Iirc the tutorial adventure for Edge of the Empire has you trying to steal a ship that is functionally identical to the millennium falcon
Cool cool cool it took itch 21 days to process a payout and now paypal is making me wait ten more days. I have bills to pay, fuckers.
This is exactly why the Fog in Coffinkeep always brings you back to the titular keep, and why your Handler in HyperMall is always some asshole.
Thereβs a principle I talk a lot about in relation to Lancer game design which I call the Knight Boat Principle. In Season 6, Episode 13 of The Simpsons, βAnd Maggie Makes Three,β this exchange occurs: TV Announcer: We now return to Knight Boat, the Crime Solving Boat! [a boat chases several men on jet skis] Michael: Faster, Knight-Boat, weβve gotta catch those starfish poachers! Oh no, theyβre headed for land! [the starfish poachers switch from jet skis to motorcycles and speed away] Michael: Weβll never catch βem now! Knight Boat: Incorrect. Look, a canal! [cut to the Simpsonsβ living room] Bart: Aw, every week thereβs a canal! Lisa: Or an inlet! Bart: Or a fjord. Homer: Quiet! I will not hear another word against the boat.
I actually hold the belief that itβs perfectly fine for there to always be a canal, or an inlet, or a fjord, because this is a show about Knight Boat, the crime-solving boat, and if you donβt have a waterway down which Knight Boat can travel, you are kneecapping the entire premise of your show. Lancer is a game about mech fights. Major problems in the Lancer universe must always, in some way, have a solution that includes fighting in mechs. If players travel to a place in their mechs, it should be a place with architecture sized to reasonably accommodate them. This is the guiding thematic principle around which I write for Lancer. I need to justify why the mechs are fighting in a theme park, but I do not need to justify why the mechs are able to fight in the theme park β In Golden Flame and in the greater extent the whole of Lancer is a setting about giant robots being used for things they definitely shouldnβt. If you need me to explain to you why the theme park uses fully-armed giant robots as mascots, you are in the wrong game.
I call this the Knight Boat Principle and it is an unironic, genuine game design principle that I have, which can be briefly stated as: "if your core gameplay has a specific premise, your worldbuilding should be structured around enabling it, rather than the other way around." #LancerRPG
Yoooo! Congrats!
I'm getting consistent crashes upon completing A Call To Arms on the switch version of Qud and its making me want to die