JD --> Breakout Con's Avatar

JD --> Breakout Con

@ratbastardgames

Founder of The National Centre for Tabletop Games // HYPERMALL: UNLIMITED VIOLENCE // GODSTRENGTH BUY MY GAME OR ELSE https://rat-bastard-games.itch.io/hypermall-unlimited-violence business emails go to ratbastardgames@gmail.com

991
Followers
217
Following
1,961
Posts
17.10.2024
Joined
Posts Following

Latest posts by JD --> Breakout Con @ratbastardgames

Post image

When i wrote Against Abstraction, so, so, so many people seemed confused by this very simple and self evident truth that discussing the game is play that i almost went insane

Also this makes me realize how bad a title Against Abstraction is lmao

12.03.2026 22:53 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Here's a meme: I want uglier games that are harder to understand made by people who've never read a TTRPG, and I'm not kidding.

I have written a manifesto against understanding. Against bullet points. Against it all.

www.patreon.com/posts/152873...

12.03.2026 16:13 πŸ‘ 137 πŸ” 45 πŸ’¬ 17 πŸ“Œ 38

Burning down any hope that the next generation will have education or clean water just to shoot multi million dollar missiles that don't work

12.03.2026 21:54 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

The secret is that i wouldn't attack iran because I'm not fucking stupid and evil. But like. How are you losing. How. What is wrong with you.

12.03.2026 21:49 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I just feel like if i had the us military's budget i wouldnt be getting as supremely demolished by iran as these fucking losers are. the empire is run by morons.

12.03.2026 21:46 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Considering making mixed result Toughness rolls cause half damage. It hasn't exactly been a problem in my playtesting, because so many things can just outright kill delvers

12.03.2026 01:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This is incredibly useful thank you so much

12.03.2026 01:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Naw that one is real

11.03.2026 11:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

BTW I just found out I have to pay back $2300 of health insurance subsidies which is breaking my bank account, so now's actually a great time to get stuff from my shop or commission me.

11.03.2026 01:36 πŸ‘ 78 πŸ” 76 πŸ’¬ 2 πŸ“Œ 1

Yeah

Like someone being close enough to interfere with my shot is already a ton of narrative assumptions. Who is running *at* a gunman? If it's a mindless monster, they shouldn't be able to dodge or grab my gun anyway. If it's an intelligent person, why are they running directly toward me?

11.03.2026 03:11 πŸ‘ 2 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

I want to turn trench crusade into a tabletop game the way that chainmail became dnd, so that game would do whatever trench crusade does (which i cant remember off the top of my head lol)

11.03.2026 00:23 πŸ‘ 3 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
Preview
Don't Kill A Bird With A Baseball by Rat Bastard Games A 3-page TTRPG about being Randy Johnson & struggling against Fate

I'm biased but Don't Kill A Bird With A Baseball is pretty good

rat-bastard-games.itch.io/dont-kill-a-...

10.03.2026 23:51 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think these are all very bad mechanically I'll be honest

10.03.2026 23:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

You are my strongest warrior. The door table is secretly a huge part of the game.

Running from a thing into a door that's barred from the other side never gets old

10.03.2026 21:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It genuinely is the easiest form of writing out there but we can't let anyone know that

10.03.2026 21:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

"What if you're in melee range and they try to grab your gun!!!" Idk maybe we can have a different rule that actually makes sense like needing to make a save or whatever (bad example) instead of pretending that someone in front of you is hard to shoot

10.03.2026 21:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

Only if you want riven to wipe you a few times because somebody got the symbols wrong

10.03.2026 21:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Every time i go there i see someone saying the dumbest thing on earth about ttrpgs and a million other posts that all boil down to "I'm trying to make 5e do something it absolutely can't do help me."

10.03.2026 21:09 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think redditors are a type of fungus designed to piss me off

10.03.2026 21:02 πŸ‘ 13 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Getting yelled at on reddit for daring to suggest that shooting something closer to you should be easier than hitting something further away. One million dnd players shrieking at the idea that you can use a gun when someone tries to stab you.

10.03.2026 20:58 πŸ‘ 22 πŸ” 2 πŸ’¬ 3 πŸ“Œ 1

What's up

10.03.2026 20:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

After this i need to do something that'll actually make money smh my head

10.03.2026 15:00 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Working on Coffinkeep 1.1
It'll include the first layer of Coffinkeep, The Baron's Demesne, plus a bunch more treasure and a handful of new rituals. And all the little tweaks I've made in playtesting.

10.03.2026 15:00 πŸ‘ 7 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Iirc the tutorial adventure for Edge of the Empire has you trying to steal a ship that is functionally identical to the millennium falcon

10.03.2026 14:04 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cool cool cool it took itch 21 days to process a payout and now paypal is making me wait ten more days. I have bills to pay, fuckers.

09.03.2026 19:27 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is exactly why the Fog in Coffinkeep always brings you back to the titular keep, and why your Handler in HyperMall is always some asshole.

09.03.2026 13:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
There’s a principle I talk a lot about in relation to Lancer game design which I call the Knight Boat Principle. In Season 6, Episode 13 of The Simpsons, β€œAnd Maggie Makes Three,” this exchange occurs:

TV Announcer: We now return to Knight Boat, the Crime Solving Boat!
[a boat chases several men on jet skis]
Michael: Faster, Knight-Boat, we’ve gotta catch those starfish poachers! Oh no, they’re headed for land!
[the starfish poachers switch from jet skis to motorcycles and speed away]
Michael: We’ll never catch β€˜em now!
Knight Boat: Incorrect. Look, a canal!
[cut to the Simpsons’ living room]
Bart: Aw, every week there’s a canal!
Lisa: Or an inlet!
Bart: Or a fjord.
Homer: Quiet! I will not hear another word against the boat.

There’s a principle I talk a lot about in relation to Lancer game design which I call the Knight Boat Principle. In Season 6, Episode 13 of The Simpsons, β€œAnd Maggie Makes Three,” this exchange occurs: TV Announcer: We now return to Knight Boat, the Crime Solving Boat! [a boat chases several men on jet skis] Michael: Faster, Knight-Boat, we’ve gotta catch those starfish poachers! Oh no, they’re headed for land! [the starfish poachers switch from jet skis to motorcycles and speed away] Michael: We’ll never catch β€˜em now! Knight Boat: Incorrect. Look, a canal! [cut to the Simpsons’ living room] Bart: Aw, every week there’s a canal! Lisa: Or an inlet! Bart: Or a fjord. Homer: Quiet! I will not hear another word against the boat.

I actually hold the belief that it’s perfectly fine for there to always be a canal, or an inlet, or a fjord, because this is a show about Knight Boat, the crime-solving boat, and if you don’t have a waterway down which Knight Boat can travel, you are kneecapping the entire premise of your show.

Lancer is a game about mech fights. Major problems in the Lancer universe must always, in some way, have a solution that includes fighting in mechs. If players travel to a place in their mechs, it should be a place with architecture sized to reasonably accommodate them.

This is the guiding thematic principle around which I write for Lancer. I need to justify why the mechs are fighting in a theme park, but I do not need to justify why the mechs are able to fight in the theme park – In Golden Flame and in the greater extent the whole of Lancer is a setting about giant robots being used for things they definitely shouldn’t. If you need me to explain to you why the theme park uses fully-armed giant robots as mascots, you are in the wrong game.

I actually hold the belief that it’s perfectly fine for there to always be a canal, or an inlet, or a fjord, because this is a show about Knight Boat, the crime-solving boat, and if you don’t have a waterway down which Knight Boat can travel, you are kneecapping the entire premise of your show. Lancer is a game about mech fights. Major problems in the Lancer universe must always, in some way, have a solution that includes fighting in mechs. If players travel to a place in their mechs, it should be a place with architecture sized to reasonably accommodate them. This is the guiding thematic principle around which I write for Lancer. I need to justify why the mechs are fighting in a theme park, but I do not need to justify why the mechs are able to fight in the theme park – In Golden Flame and in the greater extent the whole of Lancer is a setting about giant robots being used for things they definitely shouldn’t. If you need me to explain to you why the theme park uses fully-armed giant robots as mascots, you are in the wrong game.

I call this the Knight Boat Principle and it is an unironic, genuine game design principle that I have, which can be briefly stated as: "if your core gameplay has a specific premise, your worldbuilding should be structured around enabling it, rather than the other way around." #LancerRPG

17.02.2026 18:30 πŸ‘ 378 πŸ” 139 πŸ’¬ 14 πŸ“Œ 8

Yoooo! Congrats!

09.03.2026 13:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm getting consistent crashes upon completing A Call To Arms on the switch version of Qud and its making me want to die

09.03.2026 04:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0