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Andy "Owlbear" Thayer

@andythayer

Proud parent, fan of fiction, DnD dork. Oh, and video games. ๐ŸŒž Software engineer ๐ŸŒ› Aspiring indie dev Currently dabbling in #godot, where I'm working on Dawn of Days - Tactics, an SRPG roguelite.

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08.02.2024
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Latest posts by Andy "Owlbear" Thayer @andythayer

Yeah these are great

12.03.2026 20:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Happy Mario Day, everyone. #Mar10

10.03.2026 12:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I switched to Godot and haven't looked back (aside from considering ports of games I made in Unity).

08.03.2026 23:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Nintendo Is Suing The U.S. Government Over Trump's Tariffs It's seeking refunds plus interest

Nintendo Is Suing The U.S. Government Over Trump's Tariffs

www.nintendolife.com/news/2026/03... (via @nintendolife.com)

06.03.2026 23:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Bingo.

02.03.2026 05:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Doing some UI soul-searching for Dawn of Days. It's surprising how hard it is for me to find the screenshots and videos I'm looking for. Much easier to "do some research" by revisiting the likes of Triangle Strategy, Final Fantasy Tactics, Fire Emblem, etc. #SRPG #UIUX #gamedev #indiedev

26.02.2026 12:47 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That AI consumes so much electricity and water makes me think of the magic system in Dark Sun, where the cost of magic is to consume life. Athas ended up a godless desert. Hmmm...

18.02.2026 22:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Prototaxites fossils are structurally and chemically distinct from extinct and extant Fungi Prototaxites fossils are distinct from Fungi, suggesting that they represent an extinct lineage of eukaryotic life.

Just learning about prototaxites, an extinct tree-like life form that it neither flora, fauna, or fungus, but a separate category altogether! Despite the dystopia, this is still an exciting time to be alive!
www.science.org/doi/10.1126/...

17.02.2026 12:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Historically speaking, Nintendo doesn't do fat and happy very well.

06.02.2026 12:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Don't get me wrong, I'm a huge Nintendo fan, but I am baffled by how soft of a first party lineup the Switch 2 has had for it's first year. I'm assuming we'll get some big announcements later this year (new 3d Mario next year, is my prediction/hope), and the third party support has been great, but..

05.02.2026 21:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Aside from white noise, one of the best ways to get my newborn to sleep is to play the #MarioGalaxy soundtrack. Loud. This, and the fact that I'm playing through Mario Galaxy 1 and 2 for the first time, ahead of the new movie coming out soon, marks a very distinct vibe to this time in my life.

01.02.2026 17:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

So with tech giants pouring trillions of $$ into AI and driving the cost of memory sky high, is it safe to say that the era of the "personal" computer is coming to an end? I sure hope prices come down, but now that we live in a literal dystopia, I'm not confident that will happen.

29.01.2026 13:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

For being such a beloved game (and I really do love #MarioGalaxy), Mario Galaxy has the worst swimming controls in the entire franchise.

25.01.2026 23:48 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The Super Mario Galaxy Movie Direct 1.25.2026 YouTube video by Nintendo of America

Just watched the new tailer for the #MarioGalaxyMovie and couldn't be more pleased. My little three and a half year old got so excited. We're planning on making it the first movie we take her to the theater for. She's pumped!

www.youtube.com/live/_2YywtB...

25.01.2026 16:11 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Beautiful pixels.

20.01.2026 13:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If I knew how much #Andor had in common with #THX1138 I would have started watching it sooner.

08.01.2026 02:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Heroes of Faerun | D&D

I scored the new #DnD book Forgotten Realms Heroes of Faerun for Christmas. In the absence of a comprehensive Forgotten Realms campaign setting book, this is some great source material. The Sword Coast Adventurer's Guide is great, but a little light on crunch.
dndstore.wizards.com/us/en/produc...

31.12.2025 13:15 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeah indie development can be a depressing racket if you're hoping anyone will ever play your games.

30.12.2025 01:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Ball x Pit = Vampire Survivors x Pinball x ActRaiser

16.12.2025 13:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I decided to take some time and refactor some of the core architecture in Dawn of Days Tactics. Better to build it right, now, than to get bogged down by bugs later.

Sometimes you need to slow down in order to speed up. #godot #gamedev #indiedev

15.12.2025 20:27 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Sadly...

15.12.2025 16:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeah 100%. It's like the term Indy simply means not AAA anymore. Solo dev, that still means something I think.

13.12.2025 16:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Do it (if you're into fun, repetitive, stressful hobbies that no one other than you cares about unless you get really really lucky)!

12.12.2025 23:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Plus, singletons just seem so much cleaner. I can keep all of the associated variables and methods in one place.

12.12.2025 00:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What's the preferred pattern for managing core functionality? Service scripts that field signals, or singletons? Is one noticeably more performant? I was mostly using signals but I worry that all those async calls could lead to timing issues. #godot #gamedev #indiedev

12.12.2025 00:34 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Any new 2d or 3d Mario platformer.

11.12.2025 18:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
BALL x PIT โ€“ Nintendo Switch 2 Edition โ€“ Launch Trailer
BALL x PIT โ€“ Nintendo Switch 2 Edition โ€“ Launch Trailer YouTube video by Nintendo of America

So #BallXPit came out of nowhere and rocked my world. youtu.be/J-hw3aMMLiY?...

10.12.2025 18:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think I'm going to just go with using a giant Dictionary to keep it straight. Thanks for the feedback @yarncatgames.com.

07.12.2025 17:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My toddler can't say "gloves" yet, so she calls them "guvvos". I hope she never grows up.

07.12.2025 15:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It would be easier if it were procedurally generated, but that's not what I want - it needs to be manually tailored per instance. These are instances of a scene that are pre-generated in the node tree before run time. They're the maps for my game. They each need their own "startingZoneData".

07.12.2025 11:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0