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djuD

@designabstract.io

Solo Dev | Newsletter at designabstract.io/ ___ Montréal-Based | Fr & Eng Tech Designer | UE5 & ProcGen @ Behaviour, CloudChamber, Massive, Ubisoft

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01.04.2024
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Latest posts by djuD @designabstract.io

This looks fantastic! What's the engine you used?

07.03.2026 21:06 👍 0 🔁 0 💬 0 📌 0
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My 2 favorite destruction shots from my game so far
#screenshotsaturday #Indiedev #gamedev

07.03.2026 20:51 👍 12 🔁 2 💬 1 📌 0
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So it seems everyone on #TeaseYaGame is going with the landscape format... So here's the updated edit! Be kind, I'm new to this ^^'

06.03.2026 20:57 👍 0 🔁 0 💬 0 📌 0

Neat, when quantity IS quality :p

06.03.2026 20:02 👍 1 🔁 0 💬 0 📌 0

I LOVE the art style! What's your process? Do you start on paper, or did you manage to recreate that effect with a post-process of some sort?

06.03.2026 19:30 👍 1 🔁 0 💬 1 📌 0

Looks great! Funnily as I was looking at your screenshots I got an idea for a sequel to mine: After breaking everything, you have to clean your mess ^^'

06.03.2026 19:13 👍 1 🔁 0 💬 1 📌 0

Thanks for putting this together!

bsky.app/profile/desi...

06.03.2026 17:53 👍 0 🔁 0 💬 0 📌 0
Design Abstract

Actually let me put the link to my newsletter right there for convenience: designabstract.io
Ok, now I can go check out all the other cool projects that are being posted!

06.03.2026 17:21 👍 0 🔁 0 💬 0 📌 0
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First GP showcase of my new game:

“In this incremental game, use your telekinetic abilities to shatter increasingly larger objects. Featuring simple controls and physics-based destruction, balance your biometrics and drugs to progress into the deepest bunker…”

#TeaseYaGame #IndieGame #GameDev

06.03.2026 17:14 👍 8 🔁 2 💬 2 📌 1
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Almost done with a first gameplay showcase of my current project for #teaseyagame. Looking for a destruction beauty shot (yes, you can say that) be like…

#gamedev #indiegame #solodev

04.03.2026 21:04 👍 3 🔁 1 💬 0 📌 0
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Prepping for #teaseyagame I lost focus and ended up with this cute looking setup

02.03.2026 17:24 👍 0 🔁 0 💬 0 📌 0

This one unless there is several other things that change block color

02.03.2026 15:21 👍 1 🔁 0 💬 1 📌 0

The Hook: What do you even sell to them ??

01.03.2026 20:23 👍 0 🔁 0 💬 0 📌 0

A lot sharper, I'm also focusing on PP for my game this week. That's actually so cool to have this one thing that can completly change the look of your game

28.02.2026 17:10 👍 0 🔁 0 💬 0 📌 0

Poor little slime, I would feel such a bully to "bash" it xD

28.02.2026 17:06 👍 1 🔁 0 💬 0 📌 0

Fact.

28.02.2026 17:02 👍 2 🔁 0 💬 0 📌 0

Very true, so far the only use case that works for me is parsing Unreal Engine doc/code to help me identify the useful functions I could use. It's narrow, and the LLM still hallucinate some time, but it works because at least it is verifiable down the line

28.02.2026 17:01 👍 0 🔁 0 💬 0 📌 0
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The hardest part of gamedev... choosing the right post-process 😱
#ScreenshotSaturday

28.02.2026 16:42 👍 2 🔁 0 💬 0 📌 0
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Bear with me: An incremental game... where you break things with your mind!
#ScreenshotSaturday

28.02.2026 14:46 👍 1 🔁 0 💬 0 📌 0
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Happy Valentine's everyone!
#ScreenshotSaturday

14.02.2026 14:35 👍 2 🔁 0 💬 0 📌 0

👀

25.01.2026 01:39 👍 1 🔁 0 💬 1 📌 0
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So... How's 2026 so far?

#screenshotsaturday

24.01.2026 22:10 👍 6 🔁 0 💬 1 📌 0
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Playing with camera perspective and post process, there are just so many options!

22.01.2026 13:16 👍 0 🔁 0 💬 0 📌 0
Gaze Into The Abyss - Gameplay Trailer
Gaze Into The Abyss - Gameplay Trailer YouTube video by djuD

Latest gameplay trailer from my 3D endless runner project #TeaseYaGame #UE5

www.youtube.com/watch?v=Un3-...

13.01.2026 13:33 👍 2 🔁 0 💬 0 📌 0
Do You Need PCG? A Guide to Level Up Your Workflow | Unreal Fest Orlando 2025
Do You Need PCG? A Guide to Level Up Your Workflow | Unreal Fest Orlando 2025 YouTube video by Unreal Engine

I spoke at Unreal Fest Orlando about my favorite topic: PCG, both the design side and Epic's tech framework for #UE5. It's 40 minutes and pretty dense, but it sparked good conversations and this was so much fun, so definitely reach out if you want to chat about it!
www.youtube.com/watch?v=7dn6...

12.01.2026 15:52 👍 4 🔁 0 💬 0 📌 0

@aarimous.com question that might interest other devs out there: in AGAFABH, I really like that you propose different game modes and bridge the gap between idle game and roguelike. How was it in practice? Did players enjoy both modes? Wasn't it too hard to market on Steam?

29.12.2025 19:19 👍 1 🔁 0 💬 0 📌 0

Ship my first solo game on Steam, this is the year!

29.12.2025 18:56 👍 1 🔁 0 💬 0 📌 0
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My first vignette toying with UE5 Chaos Destruction and PCG, I'm pretty happy about the transition finale!

15.12.2025 16:07 👍 0 🔁 0 💬 0 📌 0
Preview
Clair Obscur: Finding the Strength to Say Farewell A game that understands fatality: exploring Sandfall's profound meditation on grief, what it says about game production, and lessons for those who come after.

After seeing Sandfall swept all the awards at #TheGameAwards, I finally verbalized why Clair Obscur felt so meaningful to me. It's about Playing instead of Showing, it's about a small studio showing the way for those who come after. abstr.substack.com/p/clair-obsc...

13.12.2025 16:16 👍 3 🔁 0 💬 0 📌 0

Then, the themes evolve into familiar tropes easily communicated to players. Design insights and tools developed further facilitate the proliferation of the genre. I think we often focus on the final form of the product rather than the incentives that shape it from the start.

13.06.2024 15:51 👍 0 🔁 0 💬 0 📌 0