This looks fantastic! What's the engine you used?
This looks fantastic! What's the engine you used?
My 2 favorite destruction shots from my game so far
#screenshotsaturday #Indiedev #gamedev
So it seems everyone on #TeaseYaGame is going with the landscape format... So here's the updated edit! Be kind, I'm new to this ^^'
Neat, when quantity IS quality :p
I LOVE the art style! What's your process? Do you start on paper, or did you manage to recreate that effect with a post-process of some sort?
Looks great! Funnily as I was looking at your screenshots I got an idea for a sequel to mine: After breaking everything, you have to clean your mess ^^'
Thanks for putting this together!
bsky.app/profile/desi...
Actually let me put the link to my newsletter right there for convenience: designabstract.io
Ok, now I can go check out all the other cool projects that are being posted!
First GP showcase of my new game:
“In this incremental game, use your telekinetic abilities to shatter increasingly larger objects. Featuring simple controls and physics-based destruction, balance your biometrics and drugs to progress into the deepest bunker…”
#TeaseYaGame #IndieGame #GameDev
Almost done with a first gameplay showcase of my current project for #teaseyagame. Looking for a destruction beauty shot (yes, you can say that) be like…
#gamedev #indiegame #solodev
Prepping for #teaseyagame I lost focus and ended up with this cute looking setup
This one unless there is several other things that change block color
The Hook: What do you even sell to them ??
A lot sharper, I'm also focusing on PP for my game this week. That's actually so cool to have this one thing that can completly change the look of your game
Poor little slime, I would feel such a bully to "bash" it xD
Fact.
Very true, so far the only use case that works for me is parsing Unreal Engine doc/code to help me identify the useful functions I could use. It's narrow, and the LLM still hallucinate some time, but it works because at least it is verifiable down the line
The hardest part of gamedev... choosing the right post-process 😱
#ScreenshotSaturday
Bear with me: An incremental game... where you break things with your mind!
#ScreenshotSaturday
Happy Valentine's everyone!
#ScreenshotSaturday
👀
So... How's 2026 so far?
#screenshotsaturday
Playing with camera perspective and post process, there are just so many options!
Latest gameplay trailer from my 3D endless runner project #TeaseYaGame #UE5
www.youtube.com/watch?v=Un3-...
I spoke at Unreal Fest Orlando about my favorite topic: PCG, both the design side and Epic's tech framework for #UE5. It's 40 minutes and pretty dense, but it sparked good conversations and this was so much fun, so definitely reach out if you want to chat about it!
www.youtube.com/watch?v=7dn6...
@aarimous.com question that might interest other devs out there: in AGAFABH, I really like that you propose different game modes and bridge the gap between idle game and roguelike. How was it in practice? Did players enjoy both modes? Wasn't it too hard to market on Steam?
Ship my first solo game on Steam, this is the year!
My first vignette toying with UE5 Chaos Destruction and PCG, I'm pretty happy about the transition finale!
After seeing Sandfall swept all the awards at #TheGameAwards, I finally verbalized why Clair Obscur felt so meaningful to me. It's about Playing instead of Showing, it's about a small studio showing the way for those who come after. abstr.substack.com/p/clair-obsc...
Then, the themes evolve into familiar tropes easily communicated to players. Design insights and tools developed further facilitate the proliferation of the genre. I think we often focus on the final form of the product rather than the incentives that shape it from the start.