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Randen B.

@shaoraiden

Systems Programmer @ Cave Bear Games! Indie narrative & systems designer who knows way too much about Jira Automation. Fan of psychological thrillers, time loops, and VFX. Talk to me about your favorite game!

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Latest posts by Randen B. @shaoraiden

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South of Midnight arrives March 31, 2026 on Nintendo Switch 2 and PlayStation 5. In case you missed the reveal, enjoy our release date trailer.
@playstation.com @nintendousa.bsky.social

09.03.2026 19:44 ๐Ÿ‘ 127 ๐Ÿ” 30 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 6
The Mumagi: Stellar Saviors logo alongside the Women's Day Sale event banner. The text says "Play Our New Demo" and "Women's Day Sale: games by women-led studios. Hosted on Steam from March 6th to 15th. Organized by WINGS."

The Mumagi: Stellar Saviors logo alongside the Women's Day Sale event banner. The text says "Play Our New Demo" and "Women's Day Sale: games by women-led studios. Hosted on Steam from March 6th to 15th. Organized by WINGS."

Our magical girl game โœจMumagi: Stellar Saviorsโœจ has a NEW DEMO with BRAND NEW ARTWORK๐ŸŽจ!

We're so excited to announce this new demo as part of the #WomensDaySale hosted by @wingsfund.me !!

Check it out here!: store.steampowered.com/app/3689240/Mumagi_Stellar_Saviors/

08.03.2026 22:02 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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At this yearโ€™s DICE Awards, Ghost of Yลtei VA @erikaishii.bsky.social used their platform to demand that video game workers are treated fairly and with respect.

If you want to be part of our fight to build a better industry, reach out and get connected with an organizer.

Congratulations, Erika! ๐Ÿ’ช

06.03.2026 20:47 ๐Ÿ‘ 363 ๐Ÿ” 109 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 3
an image promoting a substack article titled โ€˜25 medieva manuscripts you can look at online right nowโ€™

an image promoting a substack article titled โ€˜25 medieva manuscripts you can look at online right nowโ€™

i made a starter back of beautiful and unique manuscripts you can browse online! (with links) for anyone that wants a good way to spend an afternoon :)

open.substack.com/pub/weirdmed...

05.03.2026 03:52 ๐Ÿ‘ 3232 ๐Ÿ” 1268 ๐Ÿ’ฌ 28 ๐Ÿ“Œ 19

this sucks. no patience for the people laughing at it, calling it concord 2.0, etc. if 2 million people pick up a game, and you have to shutter it and lay everyone off, it doesn't matter if the game is good or bad. it's a symptom of a much bigger and deeper problem.

03.03.2026 20:18 ๐Ÿ‘ 903 ๐Ÿ” 260 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 4

For games I've worked on, the vertical slices that shipped with the game are:

* Fallout: New Vegas (Novac, REPCONN Test Site + surroundings)
* Pillars of Eternity (Dyrford + Crossing, Tempe of Skaen, Clรฎaban Rilag)
* Deadfire (Tikawara, Poko Kohara)
* Pentiment (Act I lol)

03.03.2026 20:46 ๐Ÿ‘ 380 ๐Ÿ” 22 ๐Ÿ’ฌ 18 ๐Ÿ“Œ 2

Well then. After 9 years my role of Editorial Director at Eurogamer/IGNE has been made redundant. If youโ€™re reading this and feel I have a lot of valuable experience (I do), Iโ€™m keen to explore any opportunities (full time, consulting, other) in the games industry. I am great.

27.02.2026 13:00 ๐Ÿ‘ 458 ๐Ÿ” 154 ๐Ÿ’ฌ 38 ๐Ÿ“Œ 15
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After months working in the shadowsโ€ฆ meet Curse of Resthaven.

A gothic horror mystery where you govern a cursed island trapped in a time loop while searching for your missing niece.

If itโ€™s your kind of weird, please wishlist! store.steampowered.com/app/3796150/...

More dev secrets soon.

19.02.2026 18:37 ๐Ÿ‘ 250 ๐Ÿ” 94 ๐Ÿ’ฌ 27 ๐Ÿ“Œ 27
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Check out this trailer for IGTAP: An Incremental Game That's Also A Platformer, a new... incremental game that is also a platformer!

21.02.2026 05:01 ๐Ÿ‘ 23 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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17.02.2026 17:54 ๐Ÿ‘ 571 ๐Ÿ” 183 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 58

Itโ€™s not about whether you personally like or dislike remote work - itโ€™s about executives trying to strip options, jobs & rights away from *everybody*.

Working remotely is not just a better setup for many disciplines: it allows teams to include different people w/ different strengths & experiences.

12.02.2026 19:53 ๐Ÿ‘ 193 ๐Ÿ” 65 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1

the cycle of โ€œdevs working for years to make a game > game launches (and it doesnโ€™t matter how successful it is) > two week waiting period > most of the team laid offโ€ is not only entirely unsustainable but genuinely horrifying

12.02.2026 00:02 ๐Ÿ‘ 1538 ๐Ÿ” 500 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 3
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Take a look at the gameplay for Replaced, where players will assume the role of an AI confined to a human body to bring the secrets of a sinister corporation to light. Launching on March 12 for Xbox X|S, Xbox Game Pass, and PC.

12.02.2026 02:01 ๐Ÿ‘ 52 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
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UVW-CWA United Videogame Workers, a game industry-wide union for North America!

Layoffs directly after launch is a normalized part of the dev cycle. But who's responsible for that? Not the actual game workers.

It's time we take our power back.
uvw-cwa.org

09.02.2026 20:54 ๐Ÿ‘ 145 ๐Ÿ” 65 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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Thursday Cosmetics๐ŸŒณ
#art #illustration #cosmetics

29.01.2026 11:18 ๐Ÿ‘ 286 ๐Ÿ” 107 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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"Oh, this is gonna be very different": An ex-Blizzard developer's eye-opening year My visit to Dreamhaven to talk about Sunderfolk, an unusual RPG with one of last year's worst-timed release dates. Blunt talk about what went wrong, what's changing and some surprise successes

NEW: Last month, I went to Dreamhaven to talk about Sunderfolk, an unusual RPG that launched the day between Oblivion Remastered and Clair Obscur

Dreamhaven's led by ex-Blizzard folks. We discussed not having Blizzard-level success--and what theyโ€™re doing about it

www.gamefile.news/p/sunderfolk...

29.01.2026 00:28 ๐Ÿ‘ 133 ๐Ÿ” 15 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 2
four tiny ceramic animals: a light orange fox, a wolf, an otter or weasel, and a darker orange fox with black dotted markings on its back. they're arranged as if talking to each other.

four tiny ceramic animals: a light orange fox, a wolf, an otter or weasel, and a darker orange fox with black dotted markings on its back. they're arranged as if talking to each other.

they are very small and they're having an urgent meeting about it

23.01.2026 23:34 ๐Ÿ‘ 2916 ๐Ÿ” 922 ๐Ÿ’ฌ 21 ๐Ÿ“Œ 11
Following the disastrous announcements made by Mr. Yves Guillemot (cost-cutting plan, projects scrapped, end of remote working, etc.), the Solidaires Informatique union is calling for a strike on Thursday, January 22, in the morning.

	We are calling on Ubisoft Paris employees to strike for half a day, with the following demands:
    โ€ข the end of the cost-cutting plan,
    โ€ข maintaining and extending the teleworking conditions,
    โ€ข decent pay raises this year.
This is an initial answer to the absurdity of management's decisions. 
Other strikes are currently being discussed. 
It is out of the question to let a boss run wild and destroy our working conditions. Perhaps we need to remind him that it is his employees who make the games.

Following the disastrous announcements made by Mr. Yves Guillemot (cost-cutting plan, projects scrapped, end of remote working, etc.), the Solidaires Informatique union is calling for a strike on Thursday, January 22, in the morning. We are calling on Ubisoft Paris employees to strike for half a day, with the following demands: โ€ข the end of the cost-cutting plan, โ€ข maintaining and extending the teleworking conditions, โ€ข decent pay raises this year. This is an initial answer to the absurdity of management's decisions. Other strikes are currently being discussed. It is out of the question to let a boss run wild and destroy our working conditions. Perhaps we need to remind him that it is his employees who make the games.

UBISOFT - Call for strike

Following the disastrous announcements made by Mr. Yves Guillemot (cost-cutting plan, projects scrapped, end of remote working, etc.), the Solidaires Informatique union is calling for a strike on Thursday, January 22, in the morning.

21.01.2026 19:32 ๐Ÿ‘ 206 ๐Ÿ” 97 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 6

Iykyk, but the one thing I've learned about game dev very early on is that if there's a big controversial writing decision, the writing team will have flagged it, they were ignored, and they will be the ones blamed regardless

21.01.2026 19:48 ๐Ÿ‘ 371 ๐Ÿ” 71 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1

Call me old-fashioned, but I think itโ€™s incredibly crass to demand certain (controversial) story beats from your writing team, fire that writing team, then throw that writing team under the bus for decisions *they didnโ€™t make* while marketing your new thing.
Very crass! Very ick!

21.01.2026 14:18 ๐Ÿ‘ 396 ๐Ÿ” 32 ๐Ÿ’ฌ 21 ๐Ÿ“Œ 5

[very quietly, almost inaudible] snelm

17.01.2026 00:27 ๐Ÿ‘ 954 ๐Ÿ” 277 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 3
A slide that reads "Presenting games primarily as  consumer products undermines arguments to preserve and make them accessible as an art form." from a MAGFest panel. That panel from the Dark Knight Returns where he breaks the gun also is on there.

A slide that reads "Presenting games primarily as consumer products undermines arguments to preserve and make them accessible as an art form." from a MAGFest panel. That panel from the Dark Knight Returns where he breaks the gun also is on there.

That's what I'm talking about.

10.01.2026 17:47 ๐Ÿ‘ 2950 ๐Ÿ” 833 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 22

I have an art book for #tyreecomic ! It's 62 pages at $10! Not only does it have art but I have some brief guides into my page process as well. There is even stuff I havent released publicly in it! It's a great way to support me currently and get a glimpse into my obsession

ko-fi.com/s/f5c5cebbd6

20.05.2025 19:01 ๐Ÿ‘ 1109 ๐Ÿ” 533 ๐Ÿ’ฌ 16 ๐Ÿ“Œ 44
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The onryลโ€™s revenge was the loved ones and snacks we celebrated with along the way. โ™ฅ๏ธ

28.12.2025 02:59 ๐Ÿ‘ 1955 ๐Ÿ” 147 ๐Ÿ’ฌ 42 ๐Ÿ“Œ 4
A giant 4-legged spider made of different street lamps and signs, with a central body of a traffic light up top. the traffic lights all look like spider eyes. Wings hang from the bottom that also look like feelers/fangs

A giant 4-legged spider made of different street lamps and signs, with a central body of a traffic light up top. the traffic lights all look like spider eyes. Wings hang from the bottom that also look like feelers/fangs

An enemy concept for ENGINE ANGEL: Traffic Angels.
Angels who have infested stoplights and more, these spiders can change the speed & power of other enemies & players within their gaze, effect varying by light.
They believe humans stop to admire traffic lights thus beeline for crowds of attention.

26.12.2025 19:56 ๐Ÿ‘ 335 ๐Ÿ” 101 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
Painting of a man standing on a hillside in the shadow of an enormous cactus

Painting of a man standing on a hillside in the shadow of an enormous cactus

Cardรณn, State of Oaxaca โ€” Josรฉ Marรญa Velasco, 1887

26.12.2025 05:33 ๐Ÿ‘ 1370 ๐Ÿ” 182 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 2
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Hi new people. Iโ€™m Eva and I mainly post my own fantasy drawings and paintings.

25.12.2025 19:00 ๐Ÿ‘ 1543 ๐Ÿ” 334 ๐Ÿ’ฌ 20 ๐Ÿ“Œ 2
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Christmas art highlights from
prior years! Time to add to the pile ๐Ÿ’œ

Fun lore- I was literally named after Santa Claus

25.12.2025 22:52 ๐Ÿ‘ 852 ๐Ÿ” 166 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 0
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#hollowknight

25.12.2025 14:17 ๐Ÿ‘ 1435 ๐Ÿ” 429 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1