One of scammers, grifters, and big finance's greatest colabs potentially idk.
Like if I was big finance, making crypto basically socially untouchable would be a logical & obvious goal, and it wouldn't take much direct action to make that happen organically.
11.03.2026 10:35
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Part of me thinks part of the reason that got such a bad reputation (besides design issues & things you could just not participate in like NFTs) is because it would taken power away from big finance and world governments if it was actually successful as a currency.
11.03.2026 10:34
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I worry that people will hate me for saying this (plus it's kinda a conspiracy theory) but:
11.03.2026 10:34
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SS caught you walking on your tippy toes, you're fucked!
11.03.2026 03:00
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NO!
11.03.2026 02:56
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motocompo!
11.03.2026 02:21
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I was trying to convince a friend that the PvP is good in Marathon because it almost never happens if you run away from gun fire...
But this is new and horrifying way of looking at it. PvP in Marathon is shouting "Hello! Hello?" in an abandoned building, dead silence for 30s, then a radar scan.
11.03.2026 01:18
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They don't know that digitigrade animals do not have "backwards knees". Following the text to the T, digitigrade animals are still allowed because they don't actually know what digitigrade means...
No smut of Boston Dynamics' Spot or Sparkles the mutt though.
11.03.2026 01:08
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Todays blender tip is Shift+` and then Tab. Puts you into a walking mode.
This is great for building environments.
29.01.2026 10:29
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Cohost post by rebane2001
secret ssh menu (and other tricks)
hi cohost, ever get annoyed by ssh sessions hanging and forcing you to kill the process? it doesn't have to be this way, for there is a secret ssh menu the ssh industry has been greedily keeping for themselves!
so how do you access this menu? from within an ssh session, press β΅Enter and type ~?
you should see something like this:
Supported escape sequences:
~. - terminate connection (and any multiplexed sessions)
~B - send a BREAK to the remote system
~C - open a command line
~R - request rekey
~V/v - decrease/increase verbosity (LogLevel)
~^Z - suspend ssh
~# - list forwarded connections
~& - background ssh (when waiting for connections to terminate)
~? - this message
~~ - send the escape character by typing it twice
(Note that escapes are only recognized immediately after newline.)
pretty cool!
These sequences are built into the ssh client itself, so they work even if the ssh server or your connection breaks! The most useful one here is ~. which exits the ssh session no matter what. Super useful if you have a session hang!
The "command line" lets you set up port forwarding (type help after opening it). Most of the other options are pretty self-explanatory - if you need them you probably understand what they mean.
What about nested ssh sessions? You can use ~~ to send the sequence to the inner client, here's an example:
pinkie@stable:~$ ssh ponyvillestable
pinkie@ponyville:~$ ssh manehattenstable > ponyville
pinkie@manehatten:~$stable > ponyville > manehatten
pinkie@manehatten:~$ Connection to manehatten closed.β΅Enter~~.
pinkie@ponyville:~$stable > ponyville
pinkie@ponyville:~$ ssh manehattenstable > ponyville
pinkie@manehatten:~$stable > ponyville > manehatten
pinkie@manehatten:~$ Connection to ponyville closed.β΅Enter~.
pinkie@stable:~$stable
neat!
Okay, a few bonus tricks:
ssh -C enables gzip compression - even though the documentation states that this is unneccessary on fast networks, I've found that it does wonders for improving latency and responsiveness in many situations, especially when using TUIs or printing out lots of logs.
ssh -v enables verbose logging (-vv or -vvv if you want more), which is useful on a slow connection or when connecting to a slow machine (eg a Raspberry Pi). It lets you figure out whether a connection is hanging (eg host down) or just being slow.
ssh -D 1234 creates a SOCKS proxy on your localhost:1234 that lets you use the server's network. Quite handy if you need to mess around in the LAN of the server, or if you need a quick DIY VPN in a pinch.
alright that's all, i hope you picked up something useful from this post! it's my first time posting anything of this kind so i hope you like it!
did you know that SSH has a little-known secret menu?
i wrote a post about this on cohost a while back, but since that site shut down i'm posting it here too
09.03.2026 16:00
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Oh I really need to try this then! The automatic bone picker choosing the wrong bones was the biggest thing blocking me from importing nearly all of my existing avatars into Resonite specifically.
09.03.2026 23:03
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Wait does doing Slerp (I think the node is called lerp_floatQ) not work? I tried to it the other day and I felt like I was on the right track, but now I wonder if lerp_floatQ is actually lerping the components of the Quaternion's vec4 directly...
09.03.2026 21:35
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Does it transfer the bone definitions from the Unity retargeting "Humaniod Avatar" (data from the menu you get from pressing "Configure" on the Rig tab of the FBX import settings)?
09.03.2026 21:31
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3d model of an anthro rabbit with eyes poke out of the head
HUHβ½
09.03.2026 02:21
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Sum common (and one way-too-commonly-drawn-like-a-dog) critter nose studies. If anyone wants me to try other ones feel free to suggest
06.03.2026 10:50
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Ouch, right in the hat...
08.03.2026 22:02
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Quest version, no cloths, some of the fur groups disabled, down to 20K!
(Time to rig and weight paint and find out this isn't enough...)
#blender3d #vrchat #chilloutvr #furryart
08.03.2026 21:42
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I also feel partly responsible for not actually testing those PRs when I see them appear. I did see them, thought "I should test these because literally no one else probably will" then didn't test them and at least for SMAA didn't work :P. The new SSR works but it's not depth accurate.
08.03.2026 21:23
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Oh no, that's not reason. I'm not sure how involved Reduz is in engine dev these days, much less specifically XR.
Most people doing XR game dev are targeting Quest & Pico, and are using the Mobile renderer. High fidelity PCVR is a niche within a niche of people who use Godot.
08.03.2026 21:23
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It would be, I booted up Godot in VR just to feel Forward+ plus in VR and it looks so nice.
Minus that Godot's Forward+ still explodes and black screens if you turn on certain options (a lot of people seem to add rendering features but don't test in VR or VR with Forward+...)
08.03.2026 20:10
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What are we, really?
08.03.2026 17:17
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Happy Birthday!
08.03.2026 16:04
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I think it's timezones, because people thought chronological timelines are somehow better.
08.03.2026 16:03
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I just got reminded how cool deferred render pipelines are, and unfortunately, now I can't just switch this world Light Volumes because I've been reminding how good it looks with player shadows.
Literally half the frame rate on BIRP Forward with the pixel lights enabled ;-;
#vrchat #gamedev
08.03.2026 10:51
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Either I have or maybe I don't need to!
08.03.2026 10:44
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Iirc they're on BattleEye, but that has Linux support too!
05.03.2026 20:30
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I did check the boundary box and it didn't seem like that was the issue. I think somehow personal space was forced on for the Vistor rank account..
05.03.2026 20:29
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an anthro bat robot
Screenshot of a file manager with a bunch of files called "BatNeo"
Like THIS is the Apple Macbook Neo, I mean hw_BatNeo
05.03.2026 08:12
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I've been slapping "Neo" on project refreshes and remakes and stuff internally and now Apple just went in ruined the word, I can't brand anything "Neo" now! what the fuck Tim Apple!
05.03.2026 08:08
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I think maybe it's too ambiguous where the brows start and stop I think it's more like the blue line, but maybe people think it's more like red, so there's a larger upward curve?
Also, the old version from Furality 2024, where the mouth was stuck open for remote users because of a VRC side change.
04.03.2026 20:08
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