Source: www.sueddeutsche.de/muenchen/gam...
.@szde.bsky.social writes about our game (translated):
๐๐ช๐น๐ฆ๐ญ ๐๐ข๐ฏ๐ช๐ข๐ค๐ด ๐ง๐ณ๐ฐ๐ฎ ๐๐ถ๐ณ๐ฆ๐ฎ๐ฃ๐ฆ๐ณ๐จ ๐ค๐ณ๐ฆ๐ข๐ต๐ฆ๐ฅ "๐๐ฉ๐ณ๐ฐ๐ฎ๐ข๐๐ถ๐ฏ 2" ๐ข๐ด ๐ข ๐ฌ๐ช๐ฏ๐ฅ ๐ฐ๐ง ๐ฎ๐ช๐น ๐ฃ๐ฆ๐ต๐ธ๐ฆ๐ฆ๐ฏ "๐๐ฐ๐ณ๐ต๐ข๐ญ" ๐ข๐ฏ๐ฅ ๐๐ฐ๐ฃ ๐๐ฐ๐ด๐ด.
๐Weโve partnered with EnChroma, makers of color enhancing lenses, to give away a pair of their Lx1 Lenses! (sale price >$400!)
Just comment on this posting and we'll pick someone randomly on Monday 8 am CEST.
PS: ChromaGun 2 has a fantastic colorblind mode! :)
Our ChromaGun 2 physical editions for Switch 2 and PS5 have arrived in the office ๐ Thanks a ton, @pmstudios.bsky.social for the delivery! โค๏ธ
First physical copies of ChromaGun 2: Dye Hard have landed! Pretty cool that our publisher @pmstudios.bsky.social went the extra mile and produced Switch 2 cartridges! ๐
Hooked by the ChromaGun 2: Dye Hard soundtrack?
You can listen to the official game soundtrack on a variety of platforms:
๐ต bandcamp
๐ต anghami
๐ต Apple Music
๐ต Youtube Music
๐ต amazon music
๐ต Spotify
Sorry for the late response, it has been very busy here lately haha :) I am happy to confirm that we have gyro aiming and mouse mode implemented in ChromaGun 2! The missing gyro was mentioned by many players and reviewers of the first ChromaGun, therefore it was important for us to have it in! :)
Ahead of todayโs launch of ChromaGun 2: Dye Hard, we had the chance to ask some questions about the game and its (colorblind) accessibility features to Ben Lochmann, CEO of developer @pixel-maniacs.bsky.social.
Also stay tuned for our full review of the game soon!
caniplaythat.com/2026/02/12/c...
For the release of ChromaGun 2: Dye Hard, we spoke to @pixel-maniacs.bsky.social CEO @blochmann.bsky.social about their tremendous colourblind mode and what challenges the visual design of their colour-focused game faced in playtesting.
www.gamesmarket.global/interview-be...
What is better than one 1st person puzzle game?
TWO, of course!
We're super excited to collaborate with Toxic Games to offer 10% off for the ChromaGun 2 + Q.U.B.E 2 bundle.
Get it now on Steam: store.steampowered.com/bundle/67190/
Can't get enough of ChromaGun?
We have the solution!
๐ซ โ๏ธ ๐ซ ๐ฐ ๐
Snatch the ChromaGun + ChromaGun 2: Dye Hard bundle right now on Steam and get a 10% discount: store.steampowered.com/bundle/67079/
Bundle-Time! ๐งถ In celebration of the ChromaGun 2: Dye Hard release, we're collaborating with The Forgotten City!
Get both games with 10% off on Steam right now โฌ๏ธ store.steampowered.com/bundle/67293/
And, of course, big thanks to the team that has invested a large chunk of their lifetime working on this game! โฅ๏ธ
Also, huge thanks to PM Studios for being supportive all the time and trusting us as a team in this, to our families, friends, and industry colleagues, who have been very supportive during this long time.
This would not have been possible without the support of all the public funding (big shoutout to the FFF Bavaria & the digital ministry of Bavaria, to the German games funding, and the German Aerospace Center, which is handling those fundings!).
- 12 February 2025: Release of the game on all platforms!
Thanks to everybody for the ongoing support on this project. You really need a long breath to launch a video game from start to finish ๐
- August 2023: Signed deal with PM Studios
- August 2023 - December 2024: Production Phase of the game - co-funded by the German Games Fund
We never had a publisher before and only had experience with self-publishing games. We built a vertical slice that was highly targeted for publishers and even sent out custom builds per publisher, so that we could mention them in an easter egg within the 5-min demo. After maaaany calls and pitches:
- Jan 2022 (that is 4 years ago ๐คฏ), we started working on the concept of ChromaGun 2: Dye Hard, with support of the fantastic Bavarian games funding program of the FFF Bavaria
- March 2022 - August 2023: Working on a polished vertical slice, with the goal of finding a publisher for the game.
ChromaGun 2: Dye Hard is OUT NOW - 10 years after the first ChromaGun!
store.steampowered.com/app/2982340/...
Every activity & coverage in the first 24 hours massively helps us get the word out - We appreciate your support! โฅ๏ธ
This was quite a ride, timeline:
We're going live!
Join us on Twitch to launch ChromaGun 2: Dye Hard! ๐
๐๏ธ twitch.tv/pixel_maniacs
One final #WishlistWednesday before we launch ChromaGun 2: Dye Hard tomorrow! ๐
Are you ready?!
#indiegame #steam
Care for some animation?
Describe the narrative in this storyboad. Wrong answers only!
In total, we worked 23.736 hours on ChomaGun 2: Dye Hard.
Here is an overview of how much each employee with a general contract of >20 h/week contributed to developing our game in the span of four years. On top of that we worked with interns, part time employees and freelancers.
More sparkly shader progression for ChromaGun 2! โจ The change is even more visible here.
Can we VENT for a minute? ๐ค
If you ever need to blow off some steam, try shooting the vents in ChromaGun 2. A new path might open for you ๐
Last #ScreenshotSaturday for ChromaGun 2 before we launch next week thursday! ๐ฑ
#gamerelease #indiedev #gamedev
It's nostalgic to look back to the early days of designing! When we built the visual language, we also considered props and interior assets to achieve coherence.
Some assets didn't make it into the final game. Find out which by playing ChromaGun 2 on February 12! ๐
We spent four years developing ChromaGun 2.
How silly!
We could have just used AI from the get-go ๐