it may be caused by you relying a lot on the loomis method or some variation of it. The proportions established by it are helpful, though it may lead one to fall into the trap of making all faces have the same proportions. Try experimenting with proportions some more.
11.03.2026 00:01
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have a stiffer look to them because the shoulders and hips are tilted the same way. Having them turn in different directions (contrapposto) and twisting the body can be ways to exaggerate a pose, but there are plenty of other ways to do so. Lastly, the faces look very similar. I have a guess that-
11.03.2026 00:01
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sorts of mannerisms your character tends to have can be really helpful in communicating what sort of character they are. (2) Different shape language can communicate different things about a character. Additionally, exaggerating the big medium small can help with appeal. (1) the original poses-
11.03.2026 00:01
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more about them. To help in specifics, I would need to know your intentions for each of the designs, so I will attempt to show what I mean with a very general demo. (1) Look at how with exaggerating the same pose in different ways you get different vibes from the figure? Developing the general-
11.03.2026 00:01
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Ooooo fun outfitss. For feedback, the main thing I notice is that I cannot tell much at all about who these characters are past being very yeehaw and Will being in a less cowboy outfit as you mentioned. I think adjusting the shapes and posing for these characters can definitely help communicate-
11.03.2026 00:01
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Aaa thank you!…I shy away from properly drawing detail a lot bc I just end up with seven billion tangents on top the ones I already have lol
10.03.2026 22:36
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YIPPEE I’m glad I could help. Ik it‘s really hard to get feedback on ones work, led alone anything specific. Btw,if you ever feel like it, I’m open to critique on most of the stuff I post. Yapping about art stuff in general is super fun
10.03.2026 22:34
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Did some studies. Armor is so cool; any time I study it I find seven million more things I didn’t notice before in its design that allow it to be functional. It’s also so very cool to see how patterns and symbols are incorporated even with those limitations.
10.03.2026 15:03
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I cannot get over the creatures in the background theyre so goofy
10.03.2026 14:56
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I see I seeeee. Shall keep an eye and a half out for that >:]
10.03.2026 14:28
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These are just doodles so I don’t really have any idea. If u wanna yoink them and come up with lore feel free to do so :D
10.03.2026 14:21
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My bad, I was speaking in informal engfish
10.03.2026 14:19
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back to posting after a teensy hiatus, ive accumulated a bit of a backlog in the meantime. characters are sentry (back, mine) and cinder (front, belongs to robotgutzz on tumblr)
advice welcome
#oc #originalcharacter #minecraft #minecraftoc #minecraftorigins #minecraftoriginsoc #digitalart #sketch
10.03.2026 05:55
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Since Cinder is trying to get Sentry off of them, I think you could push their pose by adding a tilt to the shoulder in order to imply theyre using more force in order to get Sentry off.
10.03.2026 06:12
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From what I’m reading this, sentry is kinda invading cinder’s personal space. So what if they leaned their head further onto cinder’s neck/head area and use a bit more pressure when grabbing cinder’s face, so that the hand wraps around the form of the face.
10.03.2026 06:12
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I think that could help with readability. Some ways to do this could be shading, or even just adding a filling each character with a flat color. I also think you could push the poses more. This is very expressive, but I think you could go further with it.
10.03.2026 06:12
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SCREAMING this is sickkk. As always, very good structure while still gestural. Ok, now with feedback for funsies. I think with the amount of detail you have here, it would be good to add some value separation between the characters as well as the environment.
10.03.2026 06:12
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Yeahhh, whenever I really wanna do digital, but it feels too clunky, I just hop on ms paint and doodle on there lol
10.03.2026 05:58
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AAA thank you! Fun fact, I did this in ms paint. I'm still trying to figure out how to make that same brush in ms paint for the "airbrush" where it's all those particles. I really enjoy using that for some extra flair and softening edges.
10.03.2026 05:55
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Kaboom cachow boom bang woooshhh uhh, did you notice it got detonated?
10.03.2026 05:53
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Always so cool to see your process >:D
10.03.2026 04:22
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清稿 cleanup
10.03.2026 04:03
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Yippeeeee, the one with the wolves I was pretty happy with the composition when I made it
10.03.2026 04:11
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I like how the patterns related to the muscle groups under the fabric in these designs.
09.03.2026 22:52
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If any of yall are dungeon masters, what are your fave concepts and adventures you’ve made?
09.03.2026 14:34
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A sold adoption
09.03.2026 03:01
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Comically large anvil spawns on top of you
09.03.2026 06:26
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The amount of stuff you make at that quality is legit mindboggling to me
09.03.2026 06:30
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I haven't played that many, so my decision was made easier. If I had to do that with animated shows, I would likely collapse and never get back up again
09.03.2026 06:26
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It’s probably my fave game period
09.03.2026 06:23
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