Π₯ΠΎΡΡ Π½Π°Π³Π°Π΄Π°ΡΠΈ, ΡΠΎ ΠΌΠΈ Π· @akiwolf.bsky.social ΡΠ° @13px.games 4 ΠΌΡΡΡΡΡ ΡΠΎΠΌΡ Π·ΡΠΎΠ±ΠΈΠ»ΠΈ ΠΏΠ΅ΡΠ΅ΠΊΠ»Π°Π΄ ΠΏΠ΅ΡΡΠΎΡ ΡΠ°ΡΡΠΈΠ½ΠΈ ΠΡΡΠ°Π½Π΄ΡΡ.
Π―ΠΊΡΠΎ Π²ΠΆΠ΅ Π³ΡΠ°Π»ΠΈ, ΠΏΠΎΠ΄ΡΠ»ΡΡΡΡΡ Π²ΡΠ°ΠΆΠ΅Π½Π½ΡΠΌΠΈ.
10.12.2025 12:34
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Thanks a lot!
I grabbed Hot Reload not that long ago and haven't tried it outside of this project yet. Haven't encountered the pitfalls so far. It's been a real gift, especially since we use immediate mode graphics, and HR made it so fast to add and tune stuff, it's absurd. From hours to minutes.
30.11.2025 20:19
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Part 1 of this mini-series was about my other active project, #Foxtail. Those tools are just as complex, but solve a completely different set of problems: scene management, code generation, l10n, code-as-data. Perhaps I'll post about them in more detail one day.
bsky.app/profile/13px...
30.11.2025 18:37
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Of course, real power comes from synergy between all these tools. When something goes wrong, I can instantly see it in the signal bus and drill in. Why did this happen? Which system reacted like that, to which event? Give me this code immediately!
30.11.2025 18:37
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Screenshot of Redungeon Structure Browser custom Unity editor. Shows relation graph of "Character Movement" feature.
See, information flow is left to right. Player has Movement system. It reacts to Input signal and to Face Direction command. It checks if we're Paralyzed (duh). It in turn changes Draw Position, and notifies others when we make a step or turn.
That is all *peaceful_music*
30.11.2025 18:37
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Next is Roslyn-powered static code analyzer giving me a map of entities, systems, and events. Metadata is captured from code topology, comments, and attributes. Every connection is accounted for, complete with rich documentation and active links back to lines of code. Graph sim is custom, too.
30.11.2025 18:37
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Screenshot of signal injector UI from a custom Unity editor window. A "start flying 3 tiles to the left" signal is being formed. Above, there are colored buttons for existing presets. "Inject!" is the main button
I can also construct arbitrary events, save them as presets and inject them into the event bus of any entity at any time (e.g. to debug dying from fire while sliding or something).
For that I can pick entities with my mouse directly from the game view (another feature that's not free in our case)
30.11.2025 18:37
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Signal Monitor is a big one. I can see exactly which systems reacted to an event (and how), which ignored it (and why), the exact data that was sent, where in the world it happened, how one thing leads to another and in what order. It can also include log messages with attached data (bye, Debug.Log)
30.11.2025 18:37
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Custom inspector tool is simple enough, but still nice to have when I can't get it for free. "We're paralyzed and have 10 px elevation because we're flying", easy to see. As a bonus, it's integrated with other essential tools like time control, cheats, etc.
30.11.2025 18:37
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Screenshot of Unity Editor window. Redungeon game project loaded. Several custom editors surround the game view: graph view, signal log, feature monitor
My hobby: Unity tools (Part 2)
This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet:
β’ deep runtime inspection & in-game vis
β’ Roslyn-powered dependency/flow map
β’ signal monitoring and logic tracing
More π§΅π
#gamedev β’ #Unity β’ #gametools
30.11.2025 18:37
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Easy, I just create problems
05.09.2025 10:38
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Screenshot of a browser tab with itch.io website opened, free indie game Slugoborus featured on the main page
Getting our jam prototype featured on front page of itch.io feels pretty sweet, not gonna lie. Check out our loopy slimy snake game Slugoborus! Can you make the score board? yogurtthehorse.itch.io/slugoborus
#gamedev β’ #gamejam β’ #gmtk2025
18.08.2025 13:36
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Yeah, exactly. The "liquid" effect is just soft shapes + threshold, the rest is cosmetics :)
06.08.2025 10:10
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β Bonus step: be insanely cool like @yogurtthehor.se and create the blob shader in under an hour. Most of those nodes are sampling surrounding pixels to draw outlines.
05.08.2025 20:55
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Step 7οΈβ£: Scroll some random noise on top of your source texture to create more life. Don't overdo it like I did here for demonstration. Or do overdo it if that's your thing!
05.08.2025 20:55
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Step 6οΈβ£: Give him eyes. Make him dance a little bit.
05.08.2025 20:55
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Step 5οΈβ£: Add a gently bubbling particle emitter to each segment, make sure they emit in local space. This will add the illusion of consistent volume that looks π₯ in motion
05.08.2025 20:55
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Step 4οΈβ£: Observe: metablobs! *slurp, slurp*
05.08.2025 20:55
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Step 3οΈβ£: Fill this shape and add outlines strategically. The dark area represents ground contact point, so shift it down to instantly create the 3d effect. Add a highlight along the top edge to imitate lighting.
05.08.2025 20:55
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Step 2οΈβ£: Introduce a threshold. Tune the segment softness and the threshold value until you have a clean shape.
05.08.2025 20:55
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Step 1οΈβ£: have a basic snake. For each segment, draw a soft circle to an offscreen texture
05.08.2025 20:55
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Here's how our liquid snake effect works in our #gmtk2025 entry Slugoborus. Breakdown thread π§΅π
#gamedev β’ #shader β’ #pixelart β’ #slime β’ #metablob β’ #breakdown
05.08.2025 20:55
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Slugoborus by Yogurt The Horse, 13px, Tiny Issue, kiberptah
Play in your browser
This GMTK (theme "Loop") was exceptionally fun, and we made... well, we made a snake. Of course we made a snake.
yogurtthehorse.itch.io/slugoborus
#gmtk2025 β’ #gamedev β’ #gamejam
03.08.2025 21:04
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Here's a holographic projector from Greedventory projecting some holograms.
#Greedventory β’ #pixelart
12.05.2025 11:48
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#ludumdare #ldjam
06.04.2025 18:25
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It's Game Jam time! #ludumdare #ldjam
06.04.2025 15:10
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Nope. Nitrome published Redungeon, but weβre not part of Nitrome :)
04.02.2025 19:53
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Youβll have to ask someone from Nitrome about that :)
29.01.2025 23:31
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βCraftβ meant you found a blueprint that listed components and resources and then you had to find/buy/craft all of them, too. A particularly powerful relic could take a month to assemble. We didn't quite have it ready, no, but some work had been done for sure. Still planning to use it all one day.
28.01.2025 16:54
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