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@agargaro

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15.01.2025
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Latest posts by @agargaro

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Playing with my octahedral impostors library 🤓
There are still things to improve, should I continue?

I created a demo with a terrain 3072 x 3072 and 200k trees. It should work on mobile too!

Demo: octahedral-impostor.vercel.app

Github ⭐️: github.com/agargaro/oct...

#threejs #webgl

01.08.2025 07:21 👍 0 🔁 0 💬 0 📌 0

So sorry for your loss... 🥺

13.06.2025 18:48 👍 2 🔁 0 💬 0 📌 0
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Just added LODs to batched-mesh-extensions!

This scene goes from 14 to 1 million triangles in a single draw call — LODs are generated on the fly with meshoptimizer 😁

Demo: glitch.com/edit/#!/thre...

Github: github.com/agargaro/bat...

#threejs #webgl #webgpu

13.05.2025 15:27 👍 17 🔁 2 💬 0 📌 0
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I'm working on a new library that adds extension methods for BatchedMesh.

One of them builds a BVH to accelerate frustum culling and raycasting.

More methods coming soon!

Repo: github.com/agargaro/bat...

Demo: three-ez-batched-mesh-extensions-bvh.glitch.me

#threejs #webgl #webgpu

06.05.2025 21:44 👍 4 🔁 1 💬 0 📌 0
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I used my InstancedMesh2 library to create a simple smoke effect.

It was easy using the API to set opacity/add/remove instances 🚀

I hope the code is clear and easy to read❤️

Demo: agargaro.github.io/instanced-me...

Code: github.com/agargaro/ins...

#threejs #webgl

25.03.2025 13:50 👍 17 🔁 1 💬 0 📌 0