namco urbanism, where you go straight from the elevated motorway through dense skyscrapers into the tropical beach
namco urbanism, where you go straight from the elevated motorway through dense skyscrapers into the tropical beach
this can't keep happening...
why was GOW ragnarok vahalla the one game in the series that I held off playing until now? it's shaping up to be my favorite of the bunch
Post-2018 God of War is engaging with its predecessors in really interesting ways meta-wise β but from an IC perspective, imagine undergoing the child supersoldier shit Sparta was famous for and resolving your children won't grow up that way, only for your kid to be like But Father I Crave Violence.
c4l4m4r splatoon floating around in a miku-inspired fit
always thought the splatoon promokids were p much that game's equivalent of vocaloids due to how the community made a ton of headcanons for a couple of blank slates
(thx @/slypixecat771 for the shading)
#jgnpost
#splatoon3
#splatoon
#promokidssky
#promokids
still thinking about how the god of war 2018 skilltree forces players to neglect atreus in order to unlock basic parts of kratos moveset early on
most baffling ludonarrative choice of all time
how to convince the class i railroads to start electrifying now that oil is expensive again
websites be like "your password is not secure enough" and then don't allow the scarab
Was getting frustrated with bullets breaking through my shield and hitting me and it turns out it's my fault for trying to use it like a parry instead of the R-Type bits they actually are.
Imagining each bullet holes in the survivorship bias plane was a bright red apple and then counting to 5 so all the bullet holes disappear
My father worked for American Airlines and the one refrain I keep hearing in my head is how he always said βAirlines canβt survive if oil is over $100 a barrel. And if they go, the whole economic web theyβre connected to goes.β
I do feel like the SOR4 type of chaining in these beat em ups could be better if it was more akin to smth like blue revolver where that game's about building up a chain and then cashing it out with a special attack...
enemy slides are great for this game, forcing the player to be on the lookout while they're on the offensive but being in the middle of a throw while some1 is preparing a slide knowing you're probably gonna eat shit is a bit annoying when most brawlers make sure a throwing player is safe
stage 5 (which is the 4th stage in this demo cause stage 4 got skipped over) clear with an A rank (I don't play for score...)
got a 1cc on takeover 2's demo on maniac + max turbo
it's p good!
I do feel like the game could be better if the autocombo string had less hits in it + no wallbounce while giving the more commital moves (like 66P) wallbounce
I also think throws should have more iframes cause slides beat them
Peak co-developer Aggro Crab shares lessons in friendslop
the weekly manga chapter release schedule has led to their fanbases becoming reactionary to a beyond obnoxious degree
What did i do
Takeover 2 demo is solid, the roll parry and game length are concerning but it seems like its got the core down. Nice to see enemies move offscreen in a game with side wall bounces & actively circle you
tall Miku headcanon
Melee Attacks in PVP Must BeΒ Fast!
There is a common misconception in PVP game design that melee attacks should be slow and reactable in order to make it fair for your opponents to play around them. The problem with this is that it fundamentally breaks the core game dynamic, resulting in a gameβ¦
imagine being the kind of villain who puts Vector the Fucking Crocodile on your eternal shit list for pointing out that "destroying the world" and "torturing everyone forever" are mutually exclusive goals this is the type of absolute loser we're dealing with here
I'm always surprised to see people say that Infinite throwing a tantrum after getting beat by Shadow was bad because in my eyes that's literally what made him an actual character instead of just a cool design & vibe & theme song
I'm glad that the sows arcadehead etc community has gravitated to be much more forward thinking and trans friendly than the olden days where it was more like irony-poisoned and a rhythm game flavored 4chan
The art of co-development according to PEAK co-creator Nick Kaman.
ENHANCE
Was PEAK really made in a month? Kinda but also NOT REALLY. Around four and a half months in total, but the core experience came together in 28 days.
hi iβm troy mcclure, you may know me from such video essays as the underrated design of dark souls or the horror of super mario bros 1-1
he swears he's a witness but wasn't actually near the scene at all and every single statement in his testimony can be pressed five times to the point where none of them say anything of note at all. "I wasn't just at the scene of the crime - I experienced it!"
Because they are evolved from the hog family, they are maintaining the hooves. The split-ends of the hooves imply that they are finding their use as semi-claws.
Vombak, especially Brewer Vombak has a higher intelligence about utilizing the tools or the nature surrounding them. This Brewer Vombak placed the immobile Honeypot Squids in the lair and fed them animal carcasses to produce the βliquidated-durian-likeβ mucus, which happened to be vombakβs favorite snack.
Babavombak, taking the grizzlyβs position in the Mutasmagoria universe.
Started with βwhat if manbearpig is realβ and turned into the one genus out of the hog family. Say hello to Vombaks.
#Mutasmagoria