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LackOfBeef

@lackofbeef

Game dev. Creator of Maybe Even Bun Fast, a fast paced run and gun platformer. Working on Past Not Found, a Paper Mario inspired RPG. Comms: https://ko-fi.com/lackofbeef Music: https://lackofbeef.bandcamp.com/

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19.10.2024
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Latest posts by LackOfBeef @lackofbeef

A stylized drawing of an anthropomorphic rabbit winking and holding up a peace sign.

A stylized drawing of an anthropomorphic rabbit winking and holding up a peace sign.

Oh yeah. I drew a new profile picture!
#furry #furryart #rabbit #bunny #fursona

11.03.2026 18:05 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#arttrade for @papero2plane.bsky.social!

09.03.2026 00:00 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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#arttrade with @lackofbeef.bsky.social

08.03.2026 21:01 πŸ‘ 19 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Fair. It’s impressive that they manage it without sacrificing quality.

07.03.2026 04:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The Costco hot dog is pretty solid though. It certainly doesn’t taste like a $1.50 hot dog that also comes with a drink.

07.03.2026 04:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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first timer in the dungeon raid party
wants to go home

03.03.2026 23:41 πŸ‘ 6505 πŸ” 1165 πŸ’¬ 32 πŸ“Œ 4

Insert celebration gif of choice

03.03.2026 23:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Genuinely the worst thing about Xenoblade 3. It feels like chapters 6 and 7 are just β€œGo! Go! Let’s wrap this up!” Without ever really slowing down to let us know how the characters feel about everything.

02.03.2026 17:47 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
the first half of a parallel image set. sf-a2 miki as she appears in "human", in black and white, is facing towards the camera with her expression visible. she is gazing in dazed awe at a second depiction of herself, in full color, whose face is not visible to the camera. her future self is guiding the hands of her current self into embracing a glowing star.

the first half of a parallel image set. sf-a2 miki as she appears in "human", in black and white, is facing towards the camera with her expression visible. she is gazing in dazed awe at a second depiction of herself, in full color, whose face is not visible to the camera. her future self is guiding the hands of her current self into embracing a glowing star.

the second half of a parallel image set. kagamine len as he appears in "ego renegade boy", in a male uniform with a bandaged face, is facing towards the camera with his expression visible. he is smiling tenderly at a second depiction of himself, in a female uniform clutching an alice band, whose face is not visible to the camera. his current self is patting the head of his past self as he runs ahead.

the second half of a parallel image set. kagamine len as he appears in "ego renegade boy", in a male uniform with a bandaged face, is facing towards the camera with his expression visible. he is smiling tenderly at a second depiction of himself, in a female uniform clutching an alice band, whose face is not visible to the camera. his current self is patting the head of his past self as he runs ahead.

hello / goodbye

01.03.2026 03:19 πŸ‘ 1595 πŸ” 663 πŸ’¬ 13 πŸ“Œ 4
Fanart of Pokemon Winds and Waves. In the upper left, the trainer (boy) in the Pokemon Winds outfit makes a finger heart sign towards the viewer. Browt sits on his shoulder with a wing up. In the background is a semi-transparent Philippine flag and Kuya Kim. 

On the right, the trainer (girl) in the Pokemon Waves outfit sits on a plastic white stool with her backpack on the ground. She eats a strawberry iskrambol, a Filipino dessert usually made with shaved ice and condensed milk topped with chocolate syrup, marshmallows, and more. Gecqua is curled up on her lap while Pombun looks up and rests a paw on her shoe. 

On the upper right, a small doodle of the two trainers with their hands in the air scream "Putangina!" with a silly smile. The text below them says "Uy Philippines!"

Fanart of Pokemon Winds and Waves. In the upper left, the trainer (boy) in the Pokemon Winds outfit makes a finger heart sign towards the viewer. Browt sits on his shoulder with a wing up. In the background is a semi-transparent Philippine flag and Kuya Kim. On the right, the trainer (girl) in the Pokemon Waves outfit sits on a plastic white stool with her backpack on the ground. She eats a strawberry iskrambol, a Filipino dessert usually made with shaved ice and condensed milk topped with chocolate syrup, marshmallows, and more. Gecqua is curled up on her lap while Pombun looks up and rests a paw on her shoe. On the upper right, a small doodle of the two trainers with their hands in the air scream "Putangina!" with a silly smile. The text below them says "Uy Philippines!"

SOUTHEAST ASIAN REGION IS REAL!!!!!!

#pokemon #pokemonwindsandwaves #pokemonfanart

28.02.2026 07:45 πŸ‘ 56 πŸ” 26 πŸ’¬ 3 πŸ“Œ 0

Oh wait yeah is this the first time they aren't "red and blue" in spirit?

27.02.2026 17:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Gay people deciding if they wanna name their Pombon Toby or Missile

27.02.2026 15:44 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I like Pombon. And Winds and Waves look... good? Possibly? And a 2027 release date is reassuring.

27.02.2026 14:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Official artwork of PokΓ©mon Winds & Waves' startersβ€”Browt, Pombon, and Gecqua!

27.02.2026 14:28 πŸ‘ 1539 πŸ” 596 πŸ’¬ 6 πŸ“Œ 235
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pet the wife #xenoblade

20.02.2026 05:33 πŸ‘ 2084 πŸ” 695 πŸ’¬ 13 πŸ“Œ 6

I forgot what was supposed to be controversial about this until I remembered that Keasbey Nights exists. (Which I kinda view as its own separate thing.) Out of their other albums though, Dinosaur Sounds is absolutely my favorite.

20.02.2026 10:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Counterpoint?

20.02.2026 10:13 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

? I haven’t played the Switch 2 edition of BotW very much but that doesn’t sound right. It’s just a resolution and frame rate update. I don’t see why that wouldn’t get an upgrade as well. (Plus I feel like I would have heard about that.)

19.02.2026 14:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It’s nice that Xenoblade X is getting a Switch 2 edition but I have already done most of what there is to do in that game and I don’t plan on replaying it anytime soon. It just feels oddly timed.

19.02.2026 14:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

BotW had DLC and got a Switch 2 edition. I don’t see how that affects anything.

19.02.2026 14:11 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I keep seeing people use the "It's not _____, it's ____" construction as a red flag for AI writing, and folks? We don't have to concede the concept of juxtapositions to the machines. It's a very useful rhetorical device, stop being weird about it.

15.02.2026 16:23 πŸ‘ 87 πŸ” 13 πŸ’¬ 5 πŸ“Œ 0

I have felt that each modern Paper Mario has been an improvement on the last though, and given the quality of the TTYD remake, I’m very hopeful that the next Paper Mario will be a good one.

15.02.2026 15:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

For what it’s worth, I think there’s room for a game that pleases both types of fans. The games all already exist, so the only real debate is about the future of the series, and I think the best of both worlds is very possible. It would certainly be nice if fans didn’t get so heated so quickly.

15.02.2026 15:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oh I love how textured this is and the way you draw Noelle is so fun.

15.02.2026 14:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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they should be friends i think

14.02.2026 20:04 πŸ‘ 1263 πŸ” 366 πŸ’¬ 6 πŸ“Œ 0

Although as much as I’d love a Paper Mario 7 that feels like a return to form, I do think there’s a lot of potential in future indie successors, and I’m glad we’ve been getting them.

15.02.2026 14:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think my ideal β€œPaper Mario 7” would probably be like. TOK level design (but with the addition of partner abilities), and TTYD combat and writing, with 3 to 5 well fleshed out partners. (TTYD remake art style too but that’s a little less important.)

15.02.2026 14:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Personally though I find that the battles being fun is more important than the overworld. Or at the very least, the overworld improvements in the modern games do not outweigh the battles being far less interesting.

15.02.2026 14:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don’t think the level design is a big problem in 64 though. Especially with how minimal the backtracking is in that one. Although TOK, CS, and the indie successors are definitely a lot more interesting in that regard. (Even if I think the modern Paper Marios are a bit lacking in terms of puzzles.)

15.02.2026 14:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I can definitely agree with the modern PMs and indie successors having better level design (for the most part). TTYD has some bits that get really annoying and samey, although I think when it’s in its more β€œdungeon-like” areas it tends to be a lot better.

15.02.2026 14:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0