Florence - Notre-Dame de Paris (HQ)
YouTube video by Le Bazar Musical
Here's the song sung by Daniel Lavoie and Bruno Pelletier. It was composed by Riccardo (Richard) Cocciante and written by Luc Plamondon.
(it's not related to Broadway's "The Hunchback of Notre-Dame" musical)
I'm kinda interested to know which synth has this instrument built-in. Does somebody know?
09.03.2026 20:09
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Final Hours (Restored) || The Legend of Zelda: Majora's Mask
YouTube video by irikachana
I just realized that the track "Final Hours" from "The Legend of Zelda: Majora's Mask" uses the same foreboding synth as another song released 2Β years before!
It can be heard the same way at the beginning of the song "Florence" of the joint QuΓ©bec/France musical "Notre-Dame de Paris" in 1998.
09.03.2026 20:09
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Let's GOOOOOO! βοΈπ΅βͺοΈ
09.03.2026 19:53
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Alea jacta est.
03.03.2026 15:25
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oh no
03.03.2026 14:08
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Event tracks in animations! Soon? Maybe?
Proposal here github.com/godotengine/...
Working branch here github.com/mrcdk/godot/...
I'll open a PR once I finish a couple things!
#Godot
22.02.2026 19:02
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Not yet, but it's coming! The code is done, it just needs to get wrapped in a PR. But I want to refactor the backend code beforehand.
15.11.2025 16:26
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The official home of the Python Programming Language
TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-...
π§΅
27.10.2025 14:47
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Screenshot of the intro text of the Godot 4.5 release page
The text from the BlueSky post is more or less the intro of the release page reworded.
But thanks for your kind words!
17.09.2025 01:27
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4.5 release page by adamscott Β· Pull Request #1138 Β· godotengine/godot-website
The latest preview "snapshot" is available here: https://adamscott.github.io/godot-website/releases/4.5/
(it doesn't work on first load, you need to refresh at least once)
Todo
Add ...
I confirm: native French-speaking person, and I didn't use any AI for the texts.
And I'm a sucker (way before AI) for proper typography, including the use "em dashes" (β). Something that is usually a red flag for AI use. π₯
For the curious, you can take a look at all the 428 comments of the PR.
17.09.2025 00:53
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It's a French word!
It's a nickname used to mock someone.
Or, when used with "petit" (becoming Β«petit sobriquetΒ»), it means a cute nickname used intimately like between lovers, or by parents to children: i.e. things like "cutie pie" or "sugar", but in French (like Β«petit pouletΒ» or Β«ma puceΒ»).
28.08.2025 20:09
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I hope it can help speedrunners to keep being as precise without having to use a brittle stick.
I did not test it yet on a real N64, but I'm pretty sure that if you could rely instead on accurately extended GCN-style sticks, it has potential to fix the existing reliability issues.
#N64 #speedrun
28.08.2025 17:39
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Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
I launched my website stick-it-up.adamscott.studio last Monday!
I go in depth on my theory on it, and I offer a tool where people can know by how much they need to extend their stick in order to emulate another one. (i use Blu Tack for now)
28.08.2025 17:39
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The GameCube controller is close (and has a larger TTR than most), but it's far from being equivalent.
That could explain why installing a GameCube-style controller on an OG N64 controller just doesn't make it for speedrunners. It just doesn't have enough range to be as precise as the N64 stick.
28.08.2025 17:39
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It's a term I coined. It's the physical distance a thumb makes when pushing the stick as far as possible.
The quality of the sensor is not the only factor to consider.
The N64 is unique in the sense that it's the controller with the biggest one. And games were made with this in mind.
28.08.2025 17:39
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@abney317.com I just read about your analog stick problems, and I may have stumbled recently on something relevant for you.
I isolated what makes a N64 controller so distinct from other controllers and why it sucks playing N64 games on them: it's all about the "thumb-travel range".
28.08.2025 17:39
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See how I'm able to tiptoe with Mario here (Super MarioΒ 64). It's all with native JoyConΒ 2 on my SwitchΒ 2. I needed to extend exactly my stick (I used Blu Tack!!!) by 28.09βmm.
Human thumbs just cannot be that precise without a thumbstick extension.
28.08.2025 13:49
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Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
With "thumb-travel range" (a term I coined) and the stick pivot radius, it is possible to calculate by how much exactly it's needed to extend an analog stick in order to emulate the range of another one.
Analog stick emulation. π€―
I detailed everything on my website.
stick-it-up.adamscott.studio
28.08.2025 13:49
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@modernvintagegamer.com I'm certain that you'd be interested in what I discovered.
It appears that the physical size of an analog stick matters more than we thought. That would explain why playing emulated N64 games (with i.e. JoyCons) feel so weird.
It's caused by the "thumb-travel range".
28.08.2025 13:49
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Android developer console Β |Β Android developer verification Β |Β Android Developers
Get started building your Android apps.
Google: we lock down Android to prevent bad actors from spreading harm.
also Google: *omit to document their definitions of "bad actor" and "harm"*
#android #google #lockdown #closedplatform
27.08.2025 14:43
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That sucks. π
27.08.2025 03:08
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Are you able to tiptoe like this with a SwitchΒ 2 JoyCon?
Well, you can't without a 28.09βmm physical extension to your stick.
For more info about "thumb-travel range" and its impact on retro-gaming and on our general joystick knowledge, see stick-it-up.adamscott.studio
26.08.2025 14:30
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Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
Today, I found out the perfect analogy for "thumb-travel range": it is the mouse DPI for the human thumb.
Software cannot fix this. It's like the difference between using a mouse at 400βdpi and at 3600βdpi.
So I added a little more context to the "What is thumb-travel range" section of my page.
26.08.2025 13:07
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A Nintendo SwitchΒ 2 with 28.09βmm of putty (in height) bounded on the left JoyCon joystick.
@mattmcmuscles.bsky.social @stopskeletons.bsky.social I'm pretty sure this kind of weird news is up your valley.
It's silly, but it works so well and in ways⦠it shouldn't.
26.08.2025 01:47
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Next time, I'll know not to upload SVGs.
Here's the same image, but with a better background.
25.08.2025 22:25
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Here's the image, fixed. Sorry for the inconvenience.
25.08.2025 22:19
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(now, here's the relevant tags)
#retrogaming #emulation #controller
#n64 #gcn #xbox #ps4 #ps5 #psp #dualshock
#speedrunning #thumbstick #analogstick
#goldeneye #supermario64
25.08.2025 22:16
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I fell deep into a rabbit hole. I came out from it 5Β days later with a breakthrough in analog stick knowledge.
I'll finally be able to get back to work.
(What a wild ride. Phew!)
25.08.2025 22:16
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Please share my article to everyone. I think it would benefit everyone to know, from N64 speedrunners to game enthusiasts!
Thank you for coming to my TED Talk.
25.08.2025 22:16
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