It's definitely a really complicated one. I feel like I'd need to spend more time as a player before I could confidently run it, which is unfortunate, because I don't know anyone who runs it anymore.
It's definitely a really complicated one. I feel like I'd need to spend more time as a player before I could confidently run it, which is unfortunate, because I don't know anyone who runs it anymore.
That was mine, too!
Don't drop hot mics, they'll make a terrible sound.
I'd be down.
Some fine people are campaigning for an anti-AI social media platform! Their ideas are extremely clever, too.
They need to reach their fundraising goal in forty-two days, so please read about them here and spread this around. Better yet, pledge some money! π«΅πΌ
www.kickstarter.com/projects/hav...
I'm so excited to see that they have genuine plans to prevent the pitfalls that other anti-AI sites have experienced.
As I make DnD creature statblocks, I like incorporating abilities that are usually associated with higher-level enemies into lower-level enemies, such as multiattack. Obviously none of these attacks can deal much damage, but it can come as a big surprise when a CR 1 monster tries to hit twice!
I really like it when a book includes a lot of flavor. Whether that's art, in-world commentary, or micro fiction spread throughout the book (Shadowrun 4e, my beloved) doesn't matter that much, but I want the book to make me *feel* the world. At least with core books. Less so with supplements.
It depends a lot on the type of tics that you have, but for those with coprolalia (which is what this is) it is often specifically words you wouldn't use otherwise. There can be a lot of similarities between tics and intrusive thoughts in this regard.
I'd say fear and love in equal measures.
I'm making blood ooze statblocks.
That's incredible. Did they fight any of the rest of the dinner?
Yeah, I love that part. There's also something really funny about giving players a hard fight, but it's something ridiculous, like fondant.
The stealing body fat one reminds me of the bone ooze, which actually steals your bones from your body, which as a side effect kills you.
A screenshot of a post that reads: Bard: I attempt to seduce the orc Chieftain. *rolls* Nat 20! DM: The Orc Chieftain is not interested. Bard: But I rolled a Nat 20. Orc Chieftain: [Image of an alien woman from Star Trek saying "That is why I'm going to let you take yoir hand off my thigh instead of shattering every bone in your body."]
A nat 20 is just the best possible outcome/execution.
Yesss, 3.5 has so much good inspiration. These are great suggestions, thank you! I especially like the eye one; I definitely need more body-horror oozes.
Absolutely!
I decided that there aren't enough oozes in DnD, so currently I'm working on the "tart treacle" statblock. It's fun figuring out ways to make interesting, unique stats for a creature type that, rules as written, has a pretty narrow variety.
I can't wait for this! I'm so glad I was in a position to back the project.
I just discovered that changing the "expected CR" entry on 5e Tools' CR Calculator changes the effective health calculation, enough to change the CR result significantly. What on Earth is the point of that? Why does expecting a higher CR creature give you a lower CR?
Inheritance would be wild as well. If someone wills things to their next incarnation, there would be so many fraudsters trying to get it.
It would have some many implications for the world! Imagine getting banished for multiple lifetimes. Would debtors try to collect debt from a previous life?
To this day, it is still genuinely my favorite Star Wars movie. It's just hard to beat Qui-Gon.
I misread "incarceration" as "incarnation" and thought I was about to read some wild lore for a world where reincarnation we known and common.
I've been researching DnD oozes, and in doj g so I have discovered that in 3.5 mists were considered oozes. The only mists you really find in 5e are elementals. I think I'll need to make some mist ooze statblocks.
But baby
I watched Iron Lung today. Not at all my type of movie (which I knew going in), but I was really impressed with Mark's acting.
I got to run DnD for my roommates today, and they ended up deciding to run from the first major combat of Waterdeep: Dragon Heist. I haven't used a skill challenge in ages, but they ended up loving it! One more reason to be greatful for Matt Colville's Running the Game series.
I know this is only like a week away, but I didn't notice a deadline. Is this still casting?