production costs are not compensation and they are not "perks"
production costs are not compensation and they are not "perks"
an LLM that corrected you if you address it as a person would be a start I guess
miniatures: store.steampowered.com/app/2428840/...
four short animated interactive stories, all quite stylistically different from one another
promesa: store.steampowered.com/app/1345370/...
an art piece where you explore various dreamlike scenes, something to experience in one sitting and very open to interpretation
season 31: store.steampowered.com/app/3775580/...
a text adventure about running a racing tournament during the end of the world. short and well written
the end of gameplay: store.steampowered.com/app/3120040/...
wherein @droqen.bsky.social explores what gameplay is and why and how it should be killed
mini mini golf golf: store.steampowered.com/app/3188050/...
an artsy narrative thing about culture and maybe the end of the world which for some reason is communicated via tron-flavoured mini golf
cipher zero: store.steampowered.com/app/1332180/...
spatial logic puzzler where you have to figure out the rules, full of things that make no sense until you have that eureka moment
venineth: store.steampowered.com/app/976500/V...
marble platforming on alien planets, mechanically interesting and impeccable vibes
phoenix springs: store.steampowered.com/app/1973310/...
surreal and existential point and click adventure with stellar art and animation, I cannot recommend it enough
I didn't think I had particularly niche taste but turns out I've a bunch of favourites under 500 reviews that deserve more attention, so...
bsky.app/profile/domi...
update: Blade good actually
update: Blade good actually
also, ergonomics and human factors are responsible for a ton of people's preferences. some things are a good idea but feel like too much effort, and a lot of bad ideas are easy to do
that, or it's highly situational. "you should always take runic pyramid bro it's o.p." [user already took snecko's eye]
actually an awful lot of it is just this
I had Void Form and a bunch of other energy buffs. I basically had infinite energy and if I'd had more draw it would have been over
I just managed to lose to act 3 boss despite having the sword dealing nearly 300. baffling
RIP to truly one of the greatest to ever do it
it's the economy (stupid)
the thing about slay the spire is they invented a game that's really fun to absolutely suck shit at
am now getting email spam promising to "promote" my open source work via chatgpt. I cannot say this forcefully enough: eat shit
right this is how JS works, code runs without interleaving until you hit an await
20 years ago we got "git means you can work offline". now you have to be online all the time to use your LLM and meanwhile github can't stay up for 24 hours at a time
what happens to your usage costs when you're subject to large amounts of packet loss. can your session preserve the responses you dropped server side, or do you have to re-execute your previous failed prompts
this reminds me: I wonder what using these tools with very chatty network round trip protocols is like in areas with bad connectivity
LLMs are also opaque blobs (even local ones) that are hard to reliably extract specific facts from, whereas a website is a transparent body of work that you can download, mirror, index for your ends, etc
I realise working offline is considered a niche use case but it shouldn't be, imo
if you have some other way of expressing the atomicity or other consistency rules of blocks of code, then I guess you could hide the difference but this feels equivalent to just "assume anything could be async" and I don't get why that's useful
it's nice *not* to have to wrap everything in a mutex
and importantly you can't *hide* the difference between them. the JS execution model means the consistency of functions depends very strongly on "I can assume nothing else gets to run between two consecutive statements"