Just played whole trilogy over the past week for the first time, and it genuinely was great... And funny how Max Payne in 3 kinda is exactly that "boring beard man"
@vladeoz.reptilian.games
https://reptilian.games/ Was a technical artist at People Can Fly, worked on post-launch of Outriders (New Horizon update and Worldslayer DLC) and on several unannounced but now cancelled projects. Currently searching for a new job.
Just played whole trilogy over the past week for the first time, and it genuinely was great... And funny how Max Payne in 3 kinda is exactly that "boring beard man"
Despite most of the tropes/cliches of this song not applying to Max Payne 3, spiritually, this song almost exactly how I felt when playing Max Payne 3, even more so than some of the games that are actually in the song lmao
Screenshot from Max Payne 3, showing Max aiming a rifle towards the sky when standing near a chest high wall
Screenshot from Max Payne 3 cutscene, showing partially unloaded level (road and half of the buildings aren't visible, there are visible car, pavement on the side of the road and bits of terrain)
Couple funny moments: Max shoots in the air when aiming near a chest high wall, since he pulls the gun close to not clip with it; and I think my steam deck got tired during this cutscene and forgor to load the level in.
Also had a bug where Max would a-pose when in cover, but don't have a SS of that
Max Payne 3 is done, and wow, that certainly is written by Rockstar, huh.
Gameplay was pretty cool, a bit clunky at times, and more often than not, completely undercut by just how almost invasive the constant cutscenes felt.
Also I miss my gun arsenal, I guess concession for "realism" but it sucks
Incredibly fucked up and sad, hope it's some bullshit that happened with windows or some software issue, buying new gpu in these times is... oof
(or maybe it's possible to RMA it, if it's on warranty still?)
Max gave me all of my bullets back (I was the wrong Vlad, but I'll take em, free bullets!)
Finished Max Payne 2, plays great, although I liked all the crazy twists and turns shit in the first game better than the kinda more grittier detective drama in here.
Not yet, but damn, really want to try! Do you have a sewing machine or did you do it by hand?
While innovation gets you the headlines, crafting an experience with what you have is just as important
Screenshot of a graphic novel strip from Max Payne, with Max, during a bad trip, reading a note that he is in a videogame. The text reads: "I was in a computer game. Funny as hell, it was the most horrible thing I could think of."
Funniest shit he's ever read, clearly
beat OG Max Payne today for the first time, and it was amazing, damn
Screenshot of first world bank vault lobby from Payday The Heist
At first I thought "is that a damn first world bank vault lobby layout from payday" lmao
Oh hey, it was one of the first games I got on Steam back in 2014 (mostly because it was on a massive discount and it looked really cool), I remember liking it a decent bit, sad that the development for it wasn't a great experience...
Screenshot of graphic novel cutscenes from Max Payne, depicting a demonic ritual from the game. Payne's narration reads: "Jack Lupino was crazy all right." Lupino's writing read out loud: "...Mythic wolves let loose to devour the Sun and the Moon. Lupino is the Wolf. I'm Mr. Beast, the Big Bad Fenris Wolf, I'm the End-Of-The-World-Man, wearing the flesh of fallen angels."
He's Mr. Beast
Beautiful risings gamers,
Spectra demo is out RIGHT NOW
Screenshot excerpt from Rock Paper Shotgun article, which reads: "...Yet you almost never hear Deus Ex, or immersive sims in general, mentioned in connection with the ongoing Fallout series. I believe Pagliarulo identified why back in 2010. βIf I say the games are the soul of Looking Glass... well, itβs also the soul of early Bethesda games. Theyβre very immersive first-person things. The Terminator: Future Shock, The Elder Scrolls: Arena or Daggerfall. So when most people look at Fallout 3, they look at the legacy of this studio and don't look beyond itβ¦ and if they did, they'd find a lot of Deus Ex in Fallout 3.β
Bringing this back due to a bit funny new RPS interview with one of the designers on FO3 (who then also went on to work on all subsequent Bethesda RPGs)
www.rockpapershotgun.com/meet-the-man...
I think there is an interesting anecdote Dave NewBlood shared, how putting Blood West up for grabs for free on EGS actually seemingly boosted steam sales for it.
However I do admit that I barely played any of the games I got on EGS for free (even if those were the ones I had on my steam wishlist)
Yeah, those likely also played a role, just, if my memory serves right, all those other stores existed for a while, and the change Steam made was literally the same month EGS opened as a store
And to clarify, it's not in "defense" of steam, I just find kinda amusing (and, well, scammy) how they're doing the reverse of "if you are more successful, you should pay more" like how, y'know, progressive taxation work
Which iirc was basically their "response" to EGS appearing as a competitor, with lower rev share from the start.
And I assume the logic of it was something along the way of "we can't lose the big players to EGS exclusivity, so we will cater to them, bc the they are what brings us the most profit"
Regarding Steam rev share - it actually does have tiered revenue share, it's just a "reverse" of what you'd expect!
You know how on app stores, or for Epic's UE use, "no fee until 1 mil revenue"? Yeah, so on Steam, if you get ABOVE 10 mil, you get bigger rev share, 75/25, and 80/20 after 50
New article time!!!
Ever wonder why a bunch of weirdoes keep telling us that Grand Theft Auto 6 is the most important event in history and video game prices have to go up?
Well, here's why these weirdoes are completely out of touch with reality!
docseuss.medium.com/a-hundred-do...
Payday posting? In the year of 2026?!
Couldn't be me
Okay, shit, that's kinda scammy lol - they have AI disclosure mentioning genAI vocals for the music in the demo store page, but not on the main page (so I completely missed it). Screw that!
(also dev replied to one of the reviews, using the "we are a small team!" excuse, breh)
And to reiterate, I do think this demo, and game, shape up to be really good, if you like this kind of racing, go try it!
It just kinda irritated my specific "itch" even more for a game I wish for instead (which is something closer to "Flatout/Burnout meets Hades", if that makes sense). (4/4)
This one basically functions like if Balatro's score, instead of being built up with poker hands, was earned with driving, and specifically of the "drift/maintain top speed/get near misses/get slipstreams" kind.
Which is fine, great, even, but just unfortunately not something I'm into.
(3/4)
What's the deal?
It is a really good playing demo, driving feels decent, it felt like a lot of thought went into how to make this work, and imo it does work quite well, and that kinda where my disappointment lies.
I really wish for a game like this but not a "style racer" (2/4)
Tried couple of demos this next fest, and wanted to highlight a specific one, as I had a question at the back of my mind "what if racing game but roguelike".
Driving Rogue is kinda exactly what I thought I wanted, but after playing it, honestly got kinda mixed feelings... (1/4)
At that point might as well get a whole ass e-book reader and just build a frame around it lol
Hmmm, I wonder if there was a certain overheating character that functioned as a powerplant in a previous game... π
Could be just me, but what I noticed is that I just dismiss games if it's something "too similar" to already existing stuff.
"Oh, that looks just like Balatro, skip", "Another retro-looking boom-shoot? Kinda makes me feel nothing, skip", and so on, until I ended with like, 5 demos out of 1k viewed.