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Patrick Forringer

@subsiv.site

web-dev, wana be game-dev. @makr.place

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30.08.2023
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Latest posts by Patrick Forringer @subsiv.site

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I don't like Godot's animation editor so I spent the day building a new one #indiedev #gamedev #godot

13.08.2025 22:41 πŸ‘ 79 πŸ” 22 πŸ’¬ 2 πŸ“Œ 1

Hey-o! Keep posting and see you on the feed!

06.08.2025 17:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

While doing that I’m attempting to use RigidBody3D for that body. Which is a while others area of hurt. Now to read up on player controller patterns and hammer physics.

30.07.2025 17:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Now I’m interested in learning about #gdunit and writing unit tests for scenes/code. Added a few movement test scenes and started a new body controller node idea so I can sub out a resource to make a body AI/NPC controlled or player controlled. Not sure if I like that pattern.

30.07.2025 17:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

#godot #gamedev update, worked through some bugs with my bullet and impact decal pool manager code. Has some fun bugs that caused where an insane amount of instances were added to the bullet pool continually. Good to know if doesn’t pag much even with an insanely large amount. Stopped early freeing.

30.07.2025 17:32 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

You are appreciated

30.07.2025 01:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They run godot game builds

22.07.2025 18:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I also plan to add some aim leading to the turrets to make it harder to dodge. You'll have to do a lot of weaving and dipping nearby them to avoid the spray.

18.07.2025 19:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Added decals as well for impacts an a manager pool for those, however on this level they appear in the world center. Have to figure out why. They are attached as a child to what they hit, and the level exists in one combined node from a different scene. Maybe that is why?

18.07.2025 19:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've been working on bullets and turrets for some dodging mechanics. pew pew. Need to figure out how to do culling so they don't appear halfway through objects/guns. I added a ricochet mode to them that lives too long.

#godot #gamedev

18.07.2025 19:00 πŸ‘ 9 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

Still a lot of tweaking to do, currently using CharacterBody3D and likely need more control over the inertia and air friction for what I have planned. My hope that some animation and rotation/swaying add weight to the movement

16.07.2025 17:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A few weeks ago I experimented with PSX style textures/resolution on my character model. I've since also tried a higher res version and added a few more polys. It would be easier to make assets in a low-res way, but I feel like you lose too many details. 256 and 512 version of skin.

#godot #gamedev

16.07.2025 16:07 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have a hard time being comfortable posting rough work. this one is from a few months ago. I figure best to start working on the rejection sensitivity now.

Plan is to stream some of the game dev and post updates every now and then.

Next is to do some custom character anim and blender learning.

16.07.2025 15:35 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Started my game dev journey a few months ago with a game idea attached to a story I've wanted to tell

The main character/antagonists use a "singularity core" to bend space and create a gravity well around them that pulls them and other things around them towards it.
#godot #gamedev #indiegamedev

16.07.2025 15:31 πŸ‘ 22 πŸ” 2 πŸ’¬ 4 πŸ“Œ 0

Time moves too quickly, or maybe I've wasted the time I have.

09.07.2025 16:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Super sick effect, all the weight and flow in the proper places.

16.06.2025 20:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Slide on no input? Why not let the user slow down manually with joystick or rapidly pressed button input? If they don’t, just have the character trip and fall! They’ll learn quick.

01.06.2025 19:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Time to poison the well by asking ChatGPT really dumb software development questions.

24.05.2025 02:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Drop this scene lore.

11.05.2025 02:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks sick, I’ve had ideas for a few ocean logged cities from time to time. What are you developing in?

11.05.2025 02:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You got your apple in my seed yo. Post more of your fan art!

21.04.2025 17:52 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The pain is real. Want to squad up when it comes out?

21.04.2025 17:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Failed successfully!

10.04.2025 04:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The Teensy never stood a chance

02.04.2025 14:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Voltage Visage. An art piece I made over the last few weeks. On display along with some light-based art projects for an evening in Seattle. I’ve been having fun experimenting with what’s possible with this vintage eBay find. #oscilloscope #visualization

17.03.2025 05:02 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I want to be optimistic, but how are we going to get access to this? Let alone convince a large chunk of America to get it?

10.03.2025 14:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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We need more people like Frankie in the world.

08.03.2025 20:37 πŸ‘ 26318 πŸ” 7097 πŸ’¬ 811 πŸ“Œ 650

Transgender mice

07.03.2025 00:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Find any valleys?

05.03.2025 15:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Movies you've watched more than six times, gifs only

22.02.2025 01:24 πŸ‘ 9 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1